Are people okay with "space fog"?

I know this is beta-related but it's also in the live-game although the beta changes magnify the issue...

If you visit the "Jailhouse Rock & Blues Bar" in LFT 926, for example, this is what you get:-


I'm not that bothered, either way, but the "space fog" effects visible in various places (megaships, orbital installations etc) look way too exaggerated to me.

If most people like it, I guess I'll just have to get used to it but I'm not sure what purpose it serves or why it's so intense.

Also, if they're going to apply "fog" effects like this, they really need to make the effort to make our ship-lights reflect off the "fog" visibly - like pretty-much every FPS since around 2005 has managed to do.
It just looks horribly halfassed when you're flying through a "fog" that's so thick that you can barely see the bow of your ship, you can see the effect of your lights on a nearby structure but you can't see the effect of your lights on the "fog", itself.

I'm okay with the fog I guess. I am not at all okay with the invisible fog everywhere in space that tints the background including the Milky Way in beta with the star's light, so in a system with an orange star, it looks like this:

45180076894_ea32fba875_o.png


And yes, I am campaigning a bit with this. Why don't you head over to the beta feedback forum and aid me in my fight for science?:
https://forums.frontier.co.uk/showthread.php/453284-Starlight-tints-background-skybox
 
apart it is completely unrealistic, it is even awful.

+1
It would be ok for me to see human junk outside the station, finding a bottle of j&b or whatever...but no fog outside the station, IN the station would be a possibility and around the mailbox.
 
Isn't it dust?

I suppose it could be 'volatiles' .. but I see dust.
(All those rocks, colliding, knocking bits off each other, coalescing into the ring but not 100% coalesced).
 
Isn't it dust?

I suppose it could be 'volatiles' .. but I see dust.
(All those rocks, colliding, knocking bits off each other, coalescing into the ring but not 100% coalesced).

I don't think the OP is talking about planetary rings, but rather outposts and megaships shrouded in "fog". I'm personally fine with the dust and ice particles found in rings, for the very reasons you give (and it does look cool).
 
To be honest,i dont like the dense Fog in the Rings,it´s mostly too dense for my taste.It feels more like a downgrade Visual wise.

I like it more in the Live Build right now,if a Star is close to the Ring (Beta) the Fog in the Ring its waaaaay to bright now in,i cant barely see anything,the new Impulse Scanner is hard to see there too.

I "play" in VR.
 
To be honest,i dont like the dense Fog in the Rings,it´s mostly too dense for my taste.It feels more like a downgrade Visual wise.

I like it more in the Live Build right now,if a Star is close to the Ring (Beta) the Fog in the Ring its waaaaay to bright now in,i cant barely see anything,the new Impulse Scanner is hard to see there too.

I "play" in VR.

Uhuh,

I get the feeling that they just really, really wanted to create those "light rays" within asteroid fields so, having set up the new lighting, they just made the "fog" thick enough to produce the desired rays.

I notice Ed commented on it in this week's live-stream, saying he thought the fog was too thick, and somebody suggested he switch to night-vision.

So, we have all these spectacular views but now we have to look at them all in green-o-vision if we want to see where we're going?
 
What makes you think it's all just fog? The Thargoids figured to secure the galaxy, they'd have to immitate thousands of CMDRs and do Sothis poo runs to be able to compete.

41455689230_89927ea1fa_h.jpg
 
At huge structures, probably loads of stuff being vented. Our ships leave trails behind them, and high traffic areas could see loads of it concentrated. There are always little particles drifting outside the windows of the ISS, in orbit.

I'm generally OK with a depiction of such. Hopefully it would be done in a sort of varied, and organic way, though. Not just a generic fog effect.
 
I get the feeling that they just really, really wanted to create those "light rays" within asteroid fields so, having set up the new lighting, they just made the "fog" thick enough to produce the desired rays.

I don't have the beta, so here's a question for you and the others - does the fog hide more distant asteroids? Many games use fog to hide more distant assets in order to actually increase FPS, because now you don't need to render those distant objects with any LOD. Who knows, maybe the fog in the rings is my fault!
 
I don't have the beta, so here's a question for you and the others - does the fog hide more distant asteroids? Many games use fog to hide more distant assets in order to actually increase FPS, because now you don't need to render those distant objects with any LOD. Who knows, maybe the fog in the rings is my fault!
No, I think the view distance is the same as before as far as I can tell. In fact in live the individual asteroids at the graphics detail cutoff will let sharp bright light through, as if there's only a few asteroids between us and the edge of the ring no matter how deep it is. I'm sure it's the same now, but the fogging means it's less obvious that asteroids aren't really being drawn right throughout the ring.

So I think the distance objects are being rendered is still the same, the fog changes how it all looks though.
 
I don't have the beta, so here's a question for you and the others - does the fog hide more distant asteroids? Many games use fog to hide more distant assets in order to actually increase FPS, because now you don't need to render those distant objects with any LOD. Who knows, maybe the fog in the rings is my fault!

Nah.

Visually, it does completely hide a heap of stuff but if you switch to green-o-vision everything becomes visible (in a 1980's CGA monitor sort of way) again so I doubt it reduces the work your hardware has to do to render the environment.

*EDIT*

Thinking about it, I suppose if the NV does all the lighting effects more simply then the fog might reduce GPU load slightly.
In normal vision the GPU has to do more complex lighting effects but a bunch of objects are obscured by fog.
In NV, the GPU has to light a bunch more objects but it can do it more simply.

I guess it'd depend if the game's clever enough to not light stuff that's obscured by fog.
 
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