KILL WILL volume 2

Goose4291

Banned
Now you see... This is where the issue with it lies.

It is not the action of shooting another cmdr that is the antisocial part. That is the reaction of said player who was shot.

It's a bunch of pixels and people get unbeleiveably uptight about virtual money (0 IRL cash value too), to the extent where if you shoot at them they will give you a stream of abuse for attacking them, but aparently you are the bad guy..

This game is strange.

All joking aside, I think the moment you make the game about e-spaceships and it seems to bring out the crazy in some people.
 
While a beta is a perfect opportunity for screwing around, I wish folks wouldn't be this boring and predictable.

We could have had 3-5 minutes of hilarity with for example, someone stealing every chunk of mined ore/material from right under Will's nose — or blocking his view with a ship so he couldn't mine at all.
...instead we get 3-5 seconds of the same old same old. :|
 
Congratulations to all those trigger happy Cmdr's that successfully managed to KILL WILL multiple times on the FDev livestream last night. You've done more good for the keep solo/private brigade than those campaigning to keep it could ever wish to accomplish. So give yourselfs a pat on the back, fantastic job done and all for the measley bragging rights of destroying a T9 kitted for mineing.
Yuup.

I wouldn't mind playing in open and see other players every now and then but the idea of losing some exploration data or just a hundred million worth of cargo and missions due to some trigger happy goon doesn't quite appeal to me. The reason why we can truck stuff in real life without being stopped and blown up in every street corner is that at some point people decided to implement some rules that have consequences for such actions.

There's many things they could do to make it less appealing to randomly destroy defenseless ships just for laughs but at the same time make it more interesting to do so if you are an adrenaline junkie instead of some average griefer.

1. Player murderers don't get insurance. They have to pay 100% of their ship's value if they want it back.
2. If you are murdered, all your losses are added to the murderer's bounty (data, cargo, mission fines, ship's rebuy + whatever murder currently counts for).
3. If your bounty increases above 10m (for example), you get to enjoy the wonders of open only. Also increases your combat logout time to 30s.
4. If your bounty increases above 20m (for example), bounty hunters can go to any station and buy your location data that allows them to track you and enter in the same instance with you (i.e. a wing mission that tracks players the same way as npc pirates). Also increases your combat logout time to 60s.
5. Extend the current bounty lists to some kind of seasonal leaderboard where you list the goons that gained the highest bounty and the hunters that collected the highest bounty. If you happen to be the number one in either of the lists you get a nice decal.

Something like that would allow you to keep pirating as long as you don't blow every ship up and gain too much bounty to be greeted by wings of bounty hunters. At the same time it doesn't prevent you from going on a killing spree but you may consider it after losing your 300m murder machine a few dozen times.
 
Knowing and actually asking for it to be shot down and still going in completely unprepared will never work, in any pvp enabled game.

Hardly any defence.
Didn't wait for escorts to join.
Didn't even set his pips right.


Yeah.. that doesn't last long.

I'm really happy about what I see in Q4, no complaints there, but this stream was just utterly unprofessional.


would escort even ahve saved his amazing 3 second long fight for Life?
 
Yuup.

I wouldn't mind playing in open and see other players every now and then but the idea of losing some exploration data or just a hundred million worth of cargo and missions due to some trigger happy goon doesn't quite appeal to me. The reason why we can truck stuff in real life without being stopped and blown up in every street corner is that at some point people decided to implement some rules that have consequences for such actions.

There's many things they could do to make it less appealing to randomly destroy defenseless ships just for laughs but at the same time make it more interesting to do so if you are an adrenaline junkie instead of some average griefer.

1. Player murderers don't get insurance. They have to pay 100% of their ship's value if they want it back.
2. If you are murdered, all your losses are added to the murderer's bounty (data, cargo, mission fines, ship's rebuy + whatever murder currently counts for).
3. If your bounty increases above 10m (for example), you get to enjoy the wonders of open only. Also increases your combat logout time to 30s.
4. If your bounty increases above 20m (for example), bounty hunters can go to any station and buy your location data that allows them to track you and enter in the same instance with you (i.e. a wing mission that tracks players the same way as npc pirates). Also increases your combat logout time to 60s.
5. Extend the current bounty lists to some kind of seasonal leaderboard where you list the goons that gained the highest bounty and the hunters that collected the highest bounty. If you happen to be the number one in either of the lists you get a nice decal.

Something like that would allow you to keep pirating as long as you don't blow every ship up and gain too much bounty to be greeted by wings of bounty hunters. At the same time it doesn't prevent you from going on a killing spree but you may consider it after losing your 300m murder machine a few dozen times.

Or just accept that an Open environment includes the same kind of people in a game that an open environment does in real life, and if you don't want to get punhced in the face, don't go to a pub where it's known that strangers get punched in the face? Or be prepared to defend yourself, even better!

1) Hope not serious. I support inconveniencing them, but a lot of these guys farm credits for rebuys because they fight and die A LOT. Increasing their rebuy still further is not the right way to go, that will just make them go play some other game, and while you might think that sounds like the perfect outcome, it really isn't. A call on an ancient Klingon proverb... "Pity the warrior who slays all his foes"
2) What does that help? The biggest bounty you can collect on a player is limited, and griefers never pay off their bounties, they wear them with pride.
3) Even more ridiculous than than (1)
4) Some kind of mechanism around this would be nice, agreed. The most infamous criminals in the game galaxy should be reported by the AI and their last dock published in some way.
5) At last, you ask for something that supports gameplay around this. This is what the game needs, proper support of both styles of play, criminal and bounty hunter.

I say again, the OP is not right, because live stream, for the giggles. Griefers are another matter, and again they must exist or I have no reason to. How can I defend freedom and justice if it does not need defending...? There are no people like me in Mobius. ;)
 
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Something like that would allow you to keep pirating as long as you don't blow every ship up and gain too much bounty to be greeted by wings of bounty hunters. At the same time it doesn't prevent you from going on a killing spree but you may consider it after losing your 300m murder machine a few dozen times.

this again. sigh. except bounty hunting will never work while combat logging exists. if you get even instanced, that is. and not blocked of course. pirates get the same crap except they can hit any random trader, and don't have to hunt anybody specifically.

just can't have it all. modes and crappy network make any possible ecosystem disfunctional. with the current mish mash this is the best you can get. otoh people whining about getting killed in open could just learn to read already, if they don't want to learn to fight or escape. but keep the tears coming, the forum highly appreciates them! :D
 
would escort even ahve saved his amazing 3 second long fight for Life?
Probably not, with his setup.
But at least the others could have done some damage to the 'offender', making him/her think twice about trying again.

And it would have been more exciting gameplay, for both parties.

Not saying if these things happen it's pure players fault though.
Engineering threw balance completely out of the window.
 
Or just accept that an Open environment includes the same kind of people in a game that an open environment does in real life, and if you don't want to get punhced in the face, don't go to a pub where it's known that strangers get punched in the face? Or be prepared to defend yourself, even better!
Already do. It's called solo.

1) Hope not serious. I support inconveniencing them, but a lot of these guys farm credits for rebuys because they fight and die A LOT. Increasing their rebuy still further is not the right way to go, that will just make them go play some other game, and while you might think that sounds like the perfect outcome, it really isn't. A call on an ancient Klingon proverb... "Pity the warrior who slays all his foes"
Completely serious. This is the care bear version of permanent death which would be a great game mode, but something we'll never see.

2) What does that help? The biggest bounty you can collect on a player is limited, and griefers never pay off their bounties, they wear them with pride.
The point is not for the griefer to pay the bounty. The point is to attract bounty hunters to take care of the griefer.

3) Even more ridiculous than than (1)
It is funny that you can kill random folks in open and then change the scene in solo. It seems suitable that preventing that is ridiculous.

I say again, the OP is not right, because live stream, for the giggles. Griefers are another matter, and again they must exist or I have no reason to. How can I defend freedom and justice if it does not need defending...? There are no people like me in Mobius. ;)
The OP was right. It pretty much made sure that care bear solo players don't want to spend time with the over engineered murder machines. What is even worse than that it showed the mind set of these murdering goons is that it showed the failure of balancing the weapons given to these goons to have their fun. 3 seconds to kill a large ship no matter if it's in stock configuration or not is just stupid.
 
Or just accept that an Open environment includes the same kind of people in a game that an open environment does in real life, and if you don't want to get punhced in the face, don't go to a pub where it's known that strangers get punched in the face? Or be prepared to defend yourself, even better!

1) Hope not serious. I support inconveniencing them, but a lot of these guys farm credits for rebuys because they fight and die A LOT. Increasing their rebuy still further is not the right way to go, that will just make them go play some other game, and while you might think that sounds like the perfect outcome, it really isn't. A call on an ancient Klingon proverb... "Pity the warrior who slays all his foes"
2) What does that help? The biggest bounty you can collect on a player is limited, and griefers never pay off their bounties, they wear them with pride.
3) Even more ridiculous than than (1)
4) Some kind of mechanism around this would be nice, agreed. The most infamous criminals in the game galaxy should be reported by the AI and their last dock published in some way.
5) At last, you ask for something that supports gameplay around this. This is what the game needs, proper support of both styles of play, criminal and bounty hunter.

I say again, the OP is not right, because live stream, for the giggles. Griefers are another matter, and again they must exist or I have no reason to. How can I defend freedom and justice if it does not need defending...? There are no people like me in Mobius. ;)

Even though you're a filthy corporate FedRat drone, I couldn't agree with you more! ;)

Cheers!
 
Already do. It's called solo.


Completely serious. This is the care bear version of permanent death which would be a great game mode, but something we'll never see.


The point is not for the griefer to pay the bounty. The point is to attract bounty hunters to take care of the griefer.


It is funny that you can kill random folks in open and then change the scene in solo. It seems suitable that preventing that is ridiculous.


The OP was right. It pretty much made sure that care bear solo players don't want to spend time with the over engineered murder machines. What is even worse than that it showed the mind set of these murdering goons is that it showed the failure of balancing the weapons given to these goons to have their fun. 3 seconds to kill a large ship no matter if it's in stock configuration or not is just stupid.

The bounty you can collect on a player is limited so increasing the bounty given is not going to increase the desire of bounty hunters.

No. I'm sorry to say that if you seriously think that you can force a griefer to play iron man and that this is right and suitable punishment for shooting up another player that clicked Open, went to a CG and wasn't smart enough to defend themselves, you are even more unbalanced than the griefers. There is a middle ground to be found.

I don't understand what you mean about changing the scene. They were in open, they killed someone, and then they went to solo to avoid repercussions? That's fine. Every minute in solo is a minute that a trader isn't being griefed. When they come back to open, feel free to blow them up if you can.

No. The OP was wrong, because he equated Will getting killed on stream to griefing. There is no relationship, please stop saying the OP is right when they are patently and obviously wrong. State that you agree with them if you want, that's another thing, but to say they are right that Will getting killed on stream is the same as griefing is just hairy undercarriage. Did you see Will feel any 'grief' on stream? Looked like he couldn't care less. I thought it was funny, I'm glad they shot him up, despite the fact that I am anti-griefers.

Video of someone getting killed in 3 seconds please.

Even though you're a filthy corporate FedRat drone, I couldn't agree with you more! ;)

Cheers!

Just cos you're a dirty slaver doesn't mean you don't know what's what. Fair play! o7 ;)
 
The bounty you can collect on a player is limited so increasing the bounty given is not going to increase the desire of bounty hunters.
And it takes about 10 seconds for a developer to change that.

No. I'm sorry to say that if you seriously think that you can force a griefer to play iron man and that this is right and suitable punishment for shooting up another player that clicked Open, went to a CG and wasn't smart enough to defend themselves, you are even more unbalanced than the griefers. There is a middle ground to be found.
I didn't say griefers should play ironman, everyone who wants to play ironman should if there was a mode for that.

No. The OP was wrong, because he equated Will getting killed on stream to griefing. There is no relationship, please stop saying the OP is right when they are patently and obviously wrong. State that you agree with them if you want, that's another thing, but to say they are right that Will getting killed on stream is the same as griefing is just hairy undercarriage. Did you see Will feel any 'grief' on stream? Looked like he couldn't care less. I thought it was funny, I'm glad they shot him up, despite the fact that I am anti-griefers.
The OP doesn't say anything about griefing, he says:

"Congratulations to all those trigger happy Cmdr's that successfully managed to KILL WILL multiple times on the FDev livestream last night. You've done more good for the keep solo/private brigade than those campaigning to keep it could ever wish to accomplish. So give yourselfs a pat on the back, fantastic job done and all for the measley bragging rights of destroying a T9 kitted for mineing."

I agree with that 100% and even top it by saying he is right. You can keep your open play with "git gud" and "smart enough" mentality. Good luck trying to find new open players with the current combat balance.

Video of someone getting killed in 3 seconds please.
Second time Will was killed after being interdicted. He couldn't even straighten his Big Bertha before it blew up.
 
Players have been killing the Elite streamers since the very first time Ed started doing them. It's almost tradition.

Even if, yes, it's kind of pathetic to repeatedly kill a ship that can't defend itself using top burst damage PVP ships. It's basically about as brag worthy as a 16 year old high schooler beating up on a kindergartener. But hey ... some people get off on this kind of behaviour and maybe we should be accommodating of no life manure.

That being said, if these streamers wanted to show off top of the line engineered combat ships, then they should absolutely go crazy. Every new combat ship needs it's trial by fire ;)
 
I thought it was more interesting watching Ed get continually 'griefed' by the pulse-wave-scanner, and it's failure to reveal an explodable asteroid. :p
 
I thought it was more interesting watching Ed get continually 'griefed' by the pulse-wave-scanner, and it's failure to reveal an explodable asteroid. :p

The griefers were trying to show him that the real explosion wws inside him all along!
 
They juat ensure that players who want to play Open PvE don't enter Open Play as these are two different things and one of these don't exist. Open Play is way better if all people would actually remind themselves of the rules applied to Open play which are as follows:
 
The vast majority of players play in OPEN.

Only 2.8% of players have been ganked in OPEN.

OPEN is where we all want to be.
 
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