The vocal reminders don't bother me so much, rather the opposite. I kind'a like the "Frameshift Drive Charging" and such. It's only the unnecessary visuals that could be done a less. It's a bit cluttery as it is anyway.But think of the consequences of not hearing that useful reminder to obtain landing permission before entering a starport - the one that's constantly broadcast over every starport's PA system and you can only hear after you've come safely through the letterbox. Things could turn nasty without it.
Agree. A way to turn on or off at least.
Currently there are a growing number of warnings and training information creeping into the otherwise minimal and skillfully made UI.
The latest MODE switch info, is not only emblazened in the top right corner in massive font, it is then repeated in smaller font once the HUGE shout has disappeared.
I know Rusty Dog has long campaigned for the abort jump info to be removed from centre screen each time one jumps, that's 30,000 occasions for me know.
Can they be switched off after a while or moved to training materials, or somthing.
The UI is becoming more and more cartoony.
Anyone else concerned by this, please sign below, or add your own UI spams you've noticed here.
Ta cmdrs
I think you it the button on the head, to have instructional info on the hud, ruins immersion.
You may as well flash up THIS IS A GAME, every 5 mins in the centre of the hud.
It's as if they don't expect anyone to play more than a few months...
That's because it is.
Well, the dev's are playing, aren't they?![]()
We know, but we don't want to be reminded of it. Just like you need the suspension of disbelief for a movie. You want to be involved and engaged in the story and not having the actors suddenly look at you, breaking the fourth wall, and tell you, "by the way, viewers, this is a movie, just so you know." Sometimes its used to create an effect, but if the movie isn't that kind of movie, you don't want it. It'll ruin it. Elite is a game you get moved into, into its own world and existence, where you become one with the stories you make. If it was just a game, there's no need for the elaborate real life lookalike graphics and mimicking physics and whatnot. People's emotions are engaged in Elite because of the attempted realism, and anything that breaks that is a sore thumb every time they see it.That's because it is.
You lost me at cartoony.
Stellar insights there. Is your entire closet filled with T-shirts with your name printed across the front?That's because it is.
Stellar insights there. Is your entire closet filled with T-shirts with your name printed across the front?
It's the inexorable slide towards "mass market" and "console gaming". To make the game appeal more to the general public, it has to be dumbed down.
In ED HUD-spamming fashion, SLOW DOWN. I know people get love to blame consoles for everything ranging from climate change to Brexit, but poo-leeze! Red Dead Redemption 2, a console exclusive, has a very minimal UI. It definitely doesn't hold your hand. And yet I'm pretty sure more copies of RDR2 have sold on my one console than ED has sold on all platforms everywhere for all time. Blaming consoles for Frontier's design choices (at least those mentioned in OP) is a silly red herring, and assuming console gamers are "dumb" is insulting.
If Frontier wanted to target the "dumb general public", they should have released ED for mobile devices like the iPhone![]()
but its there for the NEW player
Maybe an expert mode is the answer, as Rusty Dog mentioned on a stream tonight.
You can turn off all written warnings and info when your ready.
Alternatively FD could auto switch them off, maybe after a thousand repeated occurrences, maybe that should nail it.