FD: STOP spamming the UI, plz...

Agreed. The constant and relentless pop-up big signs should just stop. All is really required are normal notifications at best. Or, keep it in the tutorial only. The accompanying sounds when you do something wrong are becoming super annoying for me also.

Flimley
 
But think of the consequences of not hearing that useful reminder to obtain landing permission before entering a starport - the one that's constantly broadcast over every starport's PA system and you can only hear after you've come safely through the letterbox. Things could turn nasty without it.
The vocal reminders don't bother me so much, rather the opposite. I kind'a like the "Frameshift Drive Charging" and such. It's only the unnecessary visuals that could be done a less. It's a bit cluttery as it is anyway.
 
So... Has anyone used the fss and seen the wanring messages there? They’re literally the worst as they occupy the same space as what should be the planetary poi readout :(
 
Currently there are a growing number of warnings and training information creeping into the otherwise minimal and skillfully made UI.

The latest MODE switch info, is not only emblazened in the top right corner in massive font, it is then repeated in smaller font once the HUGE shout has disappeared.

I know Rusty Dog has long campaigned for the abort jump info to be removed from centre screen each time one jumps, that's 30,000 occasions for me know.

Can they be switched off after a while or moved to training materials, or somthing.

The UI is becoming more and more cartoony.

Anyone else concerned by this, please sign below, or add your own UI spams you've noticed here.

Ta cmdrs

You lost me at cartoony.
 

Deleted member 110222

D
I think you it the button on the head, to have instructional info on the hud, ruins immersion.

You may as well flash up THIS IS A GAME, every 5 mins in the centre of the hud.

That's because it is.
 
Why does adaptive zoom keep failing when zooming in ? After a few goes it seems ok.

Flimley
 
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That's because it is.
We know, but we don't want to be reminded of it. Just like you need the suspension of disbelief for a movie. You want to be involved and engaged in the story and not having the actors suddenly look at you, breaking the fourth wall, and tell you, "by the way, viewers, this is a movie, just so you know." Sometimes its used to create an effect, but if the movie isn't that kind of movie, you don't want it. It'll ruin it. Elite is a game you get moved into, into its own world and existence, where you become one with the stories you make. If it was just a game, there's no need for the elaborate real life lookalike graphics and mimicking physics and whatnot. People's emotions are engaged in Elite because of the attempted realism, and anything that breaks that is a sore thumb every time they see it.
 
I wish I could move some of the displays as well. Currently, my setup is 4 monitors. 3 in width (5000+ pix), and a console below. In the console, I have browser, 3rd party tools, etc. And the 3 monitors is a single unit full screen. It's really cool to play elite this way. But... I wish I could put the radar and some other things on the console screen and on the side monitors. Everything is in the center screen. Oh, how I wish the UI could be customized.
 
It's the inexorable slide towards "mass market" and "console gaming". To make the game appeal more to the general public, it has to be dumbed down.

In ED HUD-spamming fashion, SLOW DOWN. I know people love to blame consoles for everything ranging from climate change to Brexit, but poo-leeze! Red Dead Redemption 2, a console exclusive, has a very minimal UI. It definitely doesn't hold your hand. And yet I'm pretty sure more copies of RDR2 have sold on my one console than ED has sold on all platforms everywhere for all time. Blaming consoles for Frontier's design choices (at least those mentioned in OP) is a silly red herring, and assuming console gamers are "dumb" is insulting.

If Frontier wanted to target the "dumb general public", they should have released ED for mobile devices like the iPhone :p
 
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The ones I really hate are the ones that mention key and stick bindings by name ... eurgh!

My least favourite at the moment is "press unbound to open Codex" which seems to pop up after every honk.
 
In ED HUD-spamming fashion, SLOW DOWN. I know people get love to blame consoles for everything ranging from climate change to Brexit, but poo-leeze! Red Dead Redemption 2, a console exclusive, has a very minimal UI. It definitely doesn't hold your hand. And yet I'm pretty sure more copies of RDR2 have sold on my one console than ED has sold on all platforms everywhere for all time. Blaming consoles for Frontier's design choices (at least those mentioned in OP) is a silly red herring, and assuming console gamers are "dumb" is insulting.

If Frontier wanted to target the "dumb general public", they should have released ED for mobile devices like the iPhone :p

Thats a good point. In many cases the constraints of designing UI for consoles can lead to better, more refined interfaces. But the constraints are real, and it's not necessarily all having to do with the general public being "dumb". There is an issue of resolution. There is the fact that console players are generally going to be much further away from the screen. And there's the interface itself; everything has to work pretty OK with a gamepad.

So you get icons. You get giant pop-up windows and oversized text highlighted in different colors. And you can't rely on fine details to convey meaningful information the way you can on a PC screen. The metaphor for graphic design on PC is like a page in a book. For consoles it's something closer to a poster on a wall. There are some strategies which work well with both, but most solutions work way better in one than the other and some are absolutely mutually exclusive.

None of this excuses Frontier's GUI spam, though it doesn't seem unreasonable to suggest that some of these bad decisions were the result of Frontier TRYING to optimize their game towards consoles.
 
but its there for the NEW player

Maybe an expert mode is the answer, as Rusty Dog mentioned on a stream tonight.

You can turn off all written warnings and info when your ready.

Alternatively FD could auto switch them off, maybe after a thousand repeated occurrences, maybe that should nail it.
 
Maybe an expert mode is the answer, as Rusty Dog mentioned on a stream tonight.

You can turn off all written warnings and info when your ready.

Alternatively FD could auto switch them off, maybe after a thousand repeated occurrences, maybe that should nail it.

i just noticed the new line int he chat "select to type here" and thought "What the ..."
yes, i would love a switch to turn all that off.
together with the stupid profanity filter and the postFX filter that makes most of the HUD unreadable because of over saturation, that they call "new lighting"
 
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