I am glad the Mods on the Forums don't work for Frontier 95% of them are Volunteers.
you know i wonder if that is actually true?
I am glad the Mods on the Forums don't work for Frontier 95% of them are Volunteers.
What do you mean by lazy? I play a video game, not work. The word lazy is inappropriate here.So your idea is pay to be Lazy. That not a skill. You spend your time on the forums. No wonder you don't have any free time.
No I stating Facts. Here what your not looking at with your Paid to be lazy idea. With a smaller ship, you learn to dock at a large station and you keep learning to dock while earning your way to a larger ship.
A medium size ship. Come back when you get a Type 9 Or Buluga Liner and land at a Large landing pad. See your idea would Rip off new players knowing ship size matters. We all know They will have issue Docking and exiting a station.
Same here. I would like to convert real money to virtual under the control of FD.I rather have Frontier Ban players who buy from Gold sellers. Or monitor how fast someone gets credit and how fast they earn ships.
Thing is if you could not work for your larger ship there would not be a game and paid to be lazy is a terrible idea. I don't call it to pay to win because the losers are the ones that leave the game because getting to the end is too easy.What do you mean by lazy? I play a video game, not work. The word lazy is inappropriate here.
Or here a better idea. Let players learn to fly by using different size ship over time. Instead of adding another easy mode. See your idea keep failing.Why be so attached to docking? This is not a problem so. There are tutorials, make another for big ships landing - that's not difficult.
Thing is you can give Frontier money. elite dangerous game extrasSame here. I would like to convert real money to virtual under the control of FD.
No we are not moving off topic we are pointing out flaws of your idea.But, we are moved too away from the topic. Payments are not exactly what I was talking about at first. I wasn't talking about game mechanics, but about how strange it was that in the 34th century people could not pass money to each other.
Do you really see this game as work? Get a life.Thing is if you could not work for your larger ship
I am sympathetic to your request OP.
No thanks, Eve is that way ---->I am sympathetic to your request OP.
Authentic AAA MMOs do have functioning markets, staffed by actual economists that monitor trade patterns and tweak drop rates to manage supply and demand praticalities.
The reality with this shoestring indy game is that player-driven market economies including trade or goods transfers is beyond their resources and way beyond their skill base.
Eve is that way
Meanwhile all the Eagle pilots are laughing their asses off at this fallacyOk, back to your original question: because David Braben says so. His company, his ideas, his game. EOD.
You can discuss the possibilities, cheats and countermeasures all you want, but the most fundamental reason is that David Braben doesn't like it and won't give his ok to implement it. Whether you like it (apparently, you do) or I like it (I don't) is completely irrelevant.
Regarding your idea that a Big Ship is safer to fly than a Sidewinder: you haven't seen a fully upgraded Sidewinder then. Admittedly, killing even a cooperative Cutter with such a Sidey would be an extreme excercise in patience, but on the other hand almost nothing is capable of catching up with a souped up Sidey, and those few that can catch up don't carry enough weaponry to kill it before it can escape. No, missiles won't help you, either.
You can give credit to your friend.This argument for "work for your anaconda the hard way" is stupid and antiquated. I don't care if my friend just started the game 2 minutes ago, if I could, I would more than happily give him as much credits as my wallet allows. Hell, I'd give him all my 3 billion credits, it's MY money and I should be allowed to do with it as I please.
That's the very reason why we need what OP is wanting to discuss.You can give credit to your friend.
They have to learn how to collect the cargo that you drop. Which for a new player will be hard because they are still learning to play the game and have to find the button for cargo scoop. Then you can laugh at them for 5 10 Minutes while they try to collect the 6 cargo. Until they can afford a larger ship.
What would be better is to go in a combat zone and learn combat. Which teaches you something useful in the game and take less time.
The part where 'gold sellers' flood the servers and start selling game money for real life money. Lose-lose situation for the game & players.What part of "It is my money and I should be allowed to do whatever I please with it." is misunderstood?
Meanwhile all the Eagle pilots are laughing their asses off at this fallacy
Gold sellers in games like this are usually illegal due to EULA reasons. Or was that missed too?The part where 'gold sellers' flood the servers and start selling game money for real life money. Lose-lose situation for the game & players.
I want you to hear your self. I just explain how a New player would act when trying to collect Cargo in a sidewinder and how many issues they would have Docking in a Sidewinder. You want to give money to them. All the Op suggested was Make a Tutorial for Large ships.That's the very reason why we need what OP is wanting to discuss.
What part of common sense is vital to gameplay.What part of "It is my money and I should be allowed to do whatever I please with it." is misunderstood?
You are overacting. It can be presented in different ways.
For example. Who wins? Noob, who starts to play and understands that he will have a monotonous grind of money for a month to buy a good ship, and quits because of this to play?