The possibility to transfer money between players.

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Considering this is not an option in ED.

It's really grand of posters telling us of how they have exploited other games with various nefarious behaviour.
 
So your idea is pay to be Lazy. That not a skill. You spend your time on the forums. No wonder you don't have any free time.
What do you mean by lazy? I play a video game, not work. The word lazy is inappropriate here.

No I stating Facts. Here what your not looking at with your Paid to be lazy idea. With a smaller ship, you learn to dock at a large station and you keep learning to dock while earning your way to a larger ship.

A medium size ship. Come back when you get a Type 9 Or Buluga Liner and land at a Large landing pad. See your idea would Rip off new players knowing ship size matters. We all know They will have issue Docking and exiting a station.

Why be so attached to docking? This is not a problem so. There are tutorials, make another for big ships landing - that's not difficult.


I rather have Frontier Ban players who buy from Gold sellers. Or monitor how fast someone gets credit and how fast they earn ships.
Same here. I would like to convert real money to virtual under the control of FD.


But, we are moved too away from the topic. Payments are not exactly what I was talking about at first. I wasn't talking about game mechanics, but about how strange it was that in the 34th century people could not pass money to each other.
 

Lestat

Banned
What do you mean by lazy? I play a video game, not work. The word lazy is inappropriate here.
Thing is if you could not work for your larger ship there would not be a game and paid to be lazy is a terrible idea. I don't call it to pay to win because the losers are the ones that leave the game because getting to the end is too easy.

Why be so attached to docking? This is not a problem so. There are tutorials, make another for big ships landing - that's not difficult.
Or here a better idea. Let players learn to fly by using different size ship over time. Instead of adding another easy mode. See your idea keep failing.


Same here. I would like to convert real money to virtual under the control of FD.
Thing is you can give Frontier money. elite dangerous game extras


But, we are moved too away from the topic. Payments are not exactly what I was talking about at first. I wasn't talking about game mechanics, but about how strange it was that in the 34th century people could not pass money to each other.
No we are not moving off topic we are pointing out flaws of your idea.
 
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I am sympathetic to your request OP.

Authentic AAA MMOs do have functioning markets, staffed by actual economists that monitor trade patterns and tweak drop rates to manage supply and demand praticalities.

The reality with this shoestring indy game is that player-driven market economies including trade or goods transfers is beyond their resources and way beyond their skill base.
 
I am sympathetic to your request OP.

Authentic AAA MMOs do have functioning markets, staffed by actual economists that monitor trade patterns and tweak drop rates to manage supply and demand praticalities.

The reality with this shoestring indy game is that player-driven market economies including trade or goods transfers is beyond their resources and way beyond their skill base.
No thanks, Eve is that way ---->
 
Only credits, to a certain amount such as up to 20mil for example, as well as only being able to do so once every certain moderately lengthy time period.


They are not purchasable via micro transactions or such in-game, that settles the gold sellers problem.

Any other form of trying to sell credits via non in-game means means the offender can and will be banned, possibly permanently and even having legal action taken against them because EULA reasons.


This argument for "work for your anaconda the hard way" is stupid and antiquated. I don't care if my friend just started the game 2 minutes ago, if I could, I would more than happily give him as much credits as my wallet allows. Hell, I'd give him all my 3 billion credits, it's MY money and I should be allowed to do with it as I please.
 
Ok, back to your original question: because David Braben says so. His company, his ideas, his game. EOD.

You can discuss the possibilities, cheats and countermeasures all you want, but the most fundamental reason is that David Braben doesn't like it and won't give his ok to implement it. Whether you like it (apparently, you do) or I like it (I don't) is completely irrelevant.

Regarding your idea that a Big Ship is safer to fly than a Sidewinder: you haven't seen a fully upgraded Sidewinder then :p. Admittedly, killing even a cooperative Cutter with such a Sidey would be an extreme excercise in patience, but on the other hand almost nothing is capable of catching up with a souped up Sidey, and those few that can catch up don't carry enough weaponry to kill it before it can escape. No, missiles won't help you, either.
 
Ok, back to your original question: because David Braben says so. His company, his ideas, his game. EOD.

You can discuss the possibilities, cheats and countermeasures all you want, but the most fundamental reason is that David Braben doesn't like it and won't give his ok to implement it. Whether you like it (apparently, you do) or I like it (I don't) is completely irrelevant.

Regarding your idea that a Big Ship is safer to fly than a Sidewinder: you haven't seen a fully upgraded Sidewinder then :p. Admittedly, killing even a cooperative Cutter with such a Sidey would be an extreme excercise in patience, but on the other hand almost nothing is capable of catching up with a souped up Sidey, and those few that can catch up don't carry enough weaponry to kill it before it can escape. No, missiles won't help you, either.
Meanwhile all the Eagle pilots are laughing their asses off at this fallacy
 

Lestat

Banned
This argument for "work for your anaconda the hard way" is stupid and antiquated. I don't care if my friend just started the game 2 minutes ago, if I could, I would more than happily give him as much credits as my wallet allows. Hell, I'd give him all my 3 billion credits, it's MY money and I should be allowed to do with it as I please.
You can give credit to your friend.

They have to learn how to collect the cargo that you drop. Which for a new player will be hard because they are still learning to play the game and have to find the button for cargo scoop. Then you can laugh at them for 5 10 Minutes while they try to collect the 6 cargo. Until they can afford a larger ship.

What would be better is to go in a combat zone and learn combat. Which teaches you something useful in the game and take less time.
 
You can give credit to your friend.

They have to learn how to collect the cargo that you drop. Which for a new player will be hard because they are still learning to play the game and have to find the button for cargo scoop. Then you can laugh at them for 5 10 Minutes while they try to collect the 6 cargo. Until they can afford a larger ship.

What would be better is to go in a combat zone and learn combat. Which teaches you something useful in the game and take less time.
That's the very reason why we need what OP is wanting to discuss.


What part of "It is my money and I should be allowed to do whatever I please with it." is misunderstood?
 
What part of "It is my money and I should be allowed to do whatever I please with it." is misunderstood?
The part where 'gold sellers' flood the servers and start selling game money for real life money. Lose-lose situation for the game & players.
 
I've always wanted to visit Hawaii, but my fear of flying and or having a ship go down with me on it has kept me from going. I don't believe hiring someone else to go in my place would do anything to squelch my desire to go to Hawaii.
 
Meanwhile all the Eagle pilots are laughing their asses off at this fallacy

Want a test :)? My Bubble pilot is Azzie Elbub, and I can usually find some time on weekends afternoon (UTC/CET).

Yes, the Eagle is one of the four ships that can catch up. But if you configure an Eagle to reach the speed of a Sidey, you won't be carrying any weapons, armor or shields.
An iEagle or Viper could theoretically be faster, but face the same problem: in order to reach their top speed, they have a mass budget of 17 tons available, 5 of which are already taken up by the thrusters (50 tons hull mass, 67 tons minimum thruster mass). And neither of those has the necessary agility.
The only ship that's a real threat is the iCourier. Low hull mass, so it's fast and can still carry enough weapons to give a headache. But not enough to prevent that Sidey from jumping out.

But I think we're hijacking this thread....
 
The part where 'gold sellers' flood the servers and start selling game money for real life money. Lose-lose situation for the game & players.
Gold sellers in games like this are usually illegal due to EULA reasons. Or was that missed too?



Either way it doesn't matter and I don't care, if Braben says it won't happen, then it won't.




/thread
 

Lestat

Banned
That's the very reason why we need what OP is wanting to discuss.
I want you to hear your self. I just explain how a New player would act when trying to collect Cargo in a sidewinder and how many issues they would have Docking in a Sidewinder. You want to give money to them. All the Op suggested was Make a Tutorial for Large ships.


What part of "It is my money and I should be allowed to do whatever I please with it." is misunderstood?
What part of common sense is vital to gameplay.

Here what we will be listing to. If the Op lame idea added. BOO HOO I spent $150 for an anaconda and Crashed 5 times and I lost $150 all because I was a new player wanting to get ahead. Call the credit card company and dispute the charges. The New player lockout of their game account and can't play the game.

Who wins? Not the new player or Frontier. See that why it called common sense game play.
 
You are overacting. It can be presented in different ways.
For example. Who wins? Noob, who starts to play and understands that he will have a monotonous grind of money for a month to buy a good ship, and quits because of this to play?

Actually no, many of the people who started paying this game in Beta are still here, I have played many gams with your scenario, easy money, easy gear, easy levelling, these things usually happen at the end of a games life cycle when other games using new technology and mechanics have started to attact away most players, the idea is to get a lot of new players in and get them to spend as much money as possible before they leave. For instance the new player life cycle in Atlantica was about three or four weeks, whereas a lot of players who played the game from the begging in when it was challenging and required skill were still there, nostalgia I guess.

The key to getting and keeping players is challenge, it's a delicate balance, make it to easy and you get a huge turnover of temporary players, make it to hard and new players not used to a challenge, like yourself maybe, players who think they should have everything now, get bored and leave. Question is, is that a bad thing? There are games based on old technology, for insatnce LOTRO, that are still going today because of a good balance.

Your very idea of the game as evinced in your above sentence is flawed, what's a good ship? The best one for the job, which may actually be a sidewinder. For several years my main ship was the T6, I fly a Krait now, both reasonably priced and versatile ships. If you think the aim of the game is to get the biggest and best ship, and you should get that instantly, then once you have the biggest and best ship what are you going to do? Potte around a few months and then leave for another easy game? More likely you will find, as others have, the biggest and best ships are essentially useless without the skills learnt through at least several months of play. Then you will either leave the game because it's to hard or you will come to understand that games are more about money and go back and start from scratch.

Wanting the best ship instantly lol, that's like playing LOTRO and demanding to be made level 120 the day after buying the game, it just doesn't work in games or real life, plenty of people been scammed of their life savings looking for an easy way to riches, games should be a challenge or they aren't worth playing, taking away the challenge is a sure way to a quick death for a game.
 
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