The possibility to transfer money between players.

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Ok, back to your original question: because David Braben says so. His company, his ideas, his game. EOD.

You can discuss the possibilities, cheats and countermeasures all you want, but the most fundamental reason is that David Braben doesn't like it and won't give his ok to implement it. Whether you like it (apparently, you do) or I like it (I don't) is completely irrelevant.

Regarding your idea that a Big Ship is safer to fly than a Sidewinder: you haven't seen a fully upgraded Sidewinder then :p. Admittedly, killing even a cooperative Cutter with such a Sidey would be an extreme excercise in patience, but on the other hand almost nothing is capable of catching up with a souped up Sidey, and those few that can catch up don't carry enough weaponry to kill it before it can escape. No, missiles won't help you, either.

Where did you get that David Braben doesn't like it. And does it make any sense to get Braben in here? What are you? Trying to crush me with the authority of a more powerful person?

The part where 'gold sellers' flood the servers and start selling game money for real life money. Lose-lose situation for the game & players.

Invented some kind of horror story.

Here what we will be listing to. If the Op lame idea added. BOO HOO I spent $150 for an anaconda and Crashed 5 times and I lost $150 all because I was a new player wanting to get ahead. Call the credit card company and dispute the charges. The New player lockout of their game account and can't play the game.

What makes you think that a new player will crash on anaconda? Even 5 times. I don't really understand that. It must be some kind of completely unreal stupid person. Especially if he passed the tutorial at least once.

And why do you think that he will rush to buy anaconda? The game has nothing more to spend money on?

Your very idea of the game as evinced in your above sentence is flawed, what's a good ship? The best one for the job, which may actually be a sidewinder. For several years my main ship was the T6, I fly a Krait now, both reasonably priced and versatile ships. If you think the aim of the game is to get the biggest and best ship, and you should get that instantly, then once you have the biggest and best ship what are you going to do? Potte around a few months and then leave for another easy game? More likely you will find, as others have, the biggest and best ships are essentially useless without the skills learnt through at least several months of play. Then you will either leave the game because it's to hard or you will come to understand that games are more about money and go back and start from scratch.

The maximum you can buy for real money is anaconda. Other top ships require reputation.

But you are partly right. Actually, the goal of this game is to accumulate money. If the money goes easy, the game will lose its meaning. First of all, we need to solve this problem.
But this does not negate the fact that the transfer of money from one player to another is a very good idea. At least the transfer with some quantity limit, as written above.
 
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What makes you think that a new player will crash on anaconda? Even 5 times. I don't really understand that. It must be some kind of completely unreal stupid person. Especially if he passed the tutorial at least once.

Ever try and land a Conda on a planet with more than 1.5 G?
 
Where did you get that David Braben doesn't like it. And does it make any sense to get Braben in here? What are you? Trying to crush me with the authority of a more powerful person?

1) From the previous several dozen times this idea was proposed here on the forums in the last three years, which included quotes from FD and DBOBE.
2) Since this is his game, yes.
3) A human being.
4) Nobody is trying to crush you. If you want to play Don Quixote, feel free.
 
What makes you think that a new player will crash on anaconda? Even 5 times. I don't really understand that. It must be some kind of completely unreal stupid person. Especially if he passed the tutorial at least once.

And why do you think that he will rush to buy anaconda? The game has nothing more to spend money on?



The maximum you can buy for real money is anaconda. Other top ships require reputation.

But you are partly right. Actually, the goal of this game is to accumulate money. If the money goes easy, the game will lose its meaning. First of all, we need to solve this problem.
But this does not negate the fact that the transfer of money from one player to another is a very good idea. At least the transfer with some restriction on the number, as written above.


But getting money have not been easier than what it is today. The first year of the game, you where hard pressed to find a mission that paid over a million, many mission where under 100 000 credits, especially those you cold do in the smaller ships. Now, you can earn over a million the first hour you play, assuming you manage to avoid crashing your ship.

And since you SPECIFICALLY are after letting you give money to a friend, so you are not alone, and this is another part of Elite that has got a huge boost in profit over the years.
Wing up and do combat together, newbie friend only needs to land a few shoots and and fly around like a crazy newbie, trying to survive, while getting the hang of it, while you take care of business. And now you both get the full bounty of the kill. Before it was shared, so if you killed a wanted Anaconda that had 400k bounty, you used to share it with your wing, so if you are two, you got 200k each, now you both get 400k each.


Wing missions, once again doing stuff together can pay big, most lucrative is source and return missions.


so making money is pretty easy, and this is without trying to use any of the get rich schemes.

If you are after that, we have road to to riches, fly and scan specific systems and planets, for maximum profit, very easy and does not require much skills. is should be even easier if the player have a friend that can give advice on how this is done.








We have had quite alot of players who used get rich fast schemes to buy anacondas within a week or so, and then coming into the forums complaining about who useless it was, cold not turn, how it fly like a brick etc, etc. I had one such player joining our player group, and once he got his Anaconda, and he realised that he had to unlock engineers, and collect materials he was like F... It and quit playing since it would take to much time... And based on your previous comments, you would be here complaining about that too, so I see the next thread from you be, we there should be sell/trade/give engineering materials/data between players.


And We have had alot of fun watching players buying the biggest ships the can, and then getting stuck in the mail slot, and then coming into the forums complaining about how docking computes should work on exit too. The best such ships was when they added the Beluga, that one is one of the worst ships for players to learn to get through the mail slot. And as past threads, even the NPC AI and docking computer had problems with this "simple" task. and then we have the part to actually put the ship down on the landing pad, without have the rear of the ship pointing up the "air". So if you have only played small ships and then get a large on even the bigger medium ships can be quite tricky for he inexperienced player.
 
1) From the previous several dozen times this idea was proposed here on the forums in the last three years, which included quotes from FD and DBOBE.
2) Since this is his game, yes.
3) A human being.
4) Nobody is trying to crush you. If you want to play Don Quixote, feel free.

Maybe I'm wrong, but now he is CEO, and now he does not deal with these issues.
 
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And since you SPECIFICALLY are after letting you give money to a friend, so you are not alone, and this is another part of Elite that has got a huge boost in profit over the years.
Wing up and do combat together, newbie friend only needs to land a few shoots and and fly around like a crazy newbie, trying to survive, while getting the hang of it, while you take care of business. And now you both get the full bounty of the kill. Before it was shared, so if you killed a wanted Anaconda that had 400k bounty, you used to share it with your wing, so if you are two, you got 200k each, now you both get 400k each.


Wing missions, once again doing stuff together can pay big, most lucrative is source and return missions.

Wing missions is not exactly what I meant. Rather, this method of dividing money. With manual money transferring you don't need that mechanical method, plus you get a bunch of ways to interact with other players. It is more interesting than it is now.

so I see the next thread from you be, we there should be sell/trade/give engineering materials/data between players.

Yeah! You are reading my mind. I'll create new thread a little later.

And We have had alot of fun watching players buying the biggest ships the can, and then getting stuck in the mail slot, and then coming into the forums complaining about how docking computes should work on exit too. The best such ships was when they added the Beluga, that one is one of the worst ships for players to learn to get through the mail slot. And as past threads, even the NPC AI and docking computer had problems with this "simple" task. and then we have the part to actually put the ship down on the landing pad, without have the rear of the ship pointing up the "air". So if you have only played small ships and then get a large on even the bigger medium ships can be quite tricky for he inexperienced player.

Solved by creating a tutorial.
 
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Wing missions is not exactly what I meant. Rather, this method of dividing money. With manual money transferring you don't need that mechanical method, plus you get a bunch of ways to interact with other players. It is more interesting than it is now.



Yeah! You are reading my mind. I'll create new thread a little later.



Solved by creating a tutorial.


We do not need your suggestion, there are plenty of options in game already to allow players to share credits with other players. Problem solved



How many tutorials have you played?
 
<Clears throat> allow me to demonstrate;

-Wing missions- made a beginner friend in a sidewinder 9.7M by doing a single CZ mission. he since collected his score for getting 0 kills and is now perusing his dreams of exploration in a completely exploration kitted DiamondbackX :D (this doesn't need to be changed. it helps to have friends in higher places :D)

-Multi-crew- While I Bust up legions of pirates in either my Corvette or "Skittle Express" Krait, he makes over 1M per hour and gains combat rank without needing to touch a button! (Gets paid to just be there! :D )

- cargo trading- Gave other friends a bounty of Gold and meta alloys (back when you could buy masses from Maia) which gave them an injection of cash to get them cobra mkiii's


Although a simple transaction would be nice, there are effort based alternatives. I do believe that not working for you money does spoil the game a little (I warned them prior to these said gestures ^) so perhaps transferring billions of credits to newbies is not such a grand idea (as now I just buy ships for the sake of buying ships...ain't nothing else to spend my credits on.... )
 
How many tutorials have you played?
Too many.
By the way we ought to do to the newbies could not run the game without going through all the basic tutorials. Because you never know, they will crash 5 times and delete the game.

We do not need your suggestion, there are plenty of options in game already to allow players to share credits with other players. Problem solved
But the problem was not that money could not be transferred at all. The problem is that now it is too uncomfortable. All these above methods are crutches.
 
If FD do not want to add the possibility to transfer money, then let them justify the absence of this possibility in the game lore.
 
I want you to hear your self. I just explain how a New player would act when trying to collect Cargo in a sidewinder and how many issues they would have Docking in a Sidewinder. You want to give money to them. All the Op suggested was Make a Tutorial for Large ships.


What part of common sense is vital to gameplay.

Here what we will be listing to. If the Op lame idea added. BOO HOO I spent $150 for an anaconda and Crashed 5 times and I lost $150 all because I was a new player wanting to get ahead. Call the credit card company and dispute the charges. The New player lockout of their game account and can't play the game.

Who wins? Not the new player or Frontier. See that why it called common sense game play.
Again, look below.

Only credits, to a certain amount such as up to 20mil for example, as well as only being able to do so once every certain moderately lengthy time period.


They are not purchasable via micro transactions or such in-game, that settles the gold sellers problem.

Any other form of trying to sell credits via non in-game means means the offender can and will be banned, possibly permanently and even having legal action taken against them because EULA reasons.


This argument for "work for your anaconda the hard way" is stupid and antiquated. I don't care if my friend just started the game 2 minutes ago, if I could, I would more than happily give him as much credits as my wallet allows. Hell, I'd give him all my 3 billion credits, it's MY money and I should be allowed to do with it as I please.
Perhaps I should clarify. All credits are still earned through playing the game. There is no buying credit packs for real money, period. BUT, you can trade them to players within the same station at the same time only. Only credits are 'tradable'. Meaning I cannot buy something like mats or cargo from you for my credits. I can only give or receive credits, same for any player as well.
 

Lestat

Banned
Again, look below.


Perhaps I should clarify. All credits are still earned through playing the game. There is no buying credit packs for real money, period. BUT, you can trade them to players within the same station at the same time only. Only credits are 'tradable'. Meaning I cannot buy something like mats or cargo from you for my credits. I can only give or receive credits, same for any player as well.
YOU keep bring up you can trade to a player to player. Hello, a GOLD SELLER can use this.
 
If FD do not want to add the possibility to transfer money, then let them justify the absence of this possibility in the game lore.

They don't have to, it's their game, they can set whatever rule they want, and now you are getting to the point of being rude and offensive demanding that FDEV justify why they don't allow players to trade money.

If you want a space sim that lets you trade money go and write one yourself, or play EVE, this is FDEV's game, you can make suggestion but you don't get to demand FDEV justify not implementing any of your suggestions, so I suggest you consider this topic done before you wear out your welcome!
 
YOU keep bring up you can trade to a player to player. Hello, a GOLD SELLER can use this.

If I knew a friend who didn't know what a "Gold Seller" was, could you just give me a rundown of what it is so I can tell this said friend? (Totally not because I don't know myself...how could you think that!!! :D)

I take it it is a bad thing though isn't it?
 
They don't have to, it's their game, they can set whatever rule they want, and now you are getting to the point of being rude and offensive demanding that FDEV justify why they don't allow players to trade money.

If you want a space sim that lets you trade money go and write one yourself, or play EVE, this is FDEV's game, you can make suggestion but you don't get to demand FDEV justify not implementing any of your suggestions, so I suggest you consider this topic done before you wear out your welcome!

Nicely said! +Rep! :) I find these sort if posts (not yours Veronica, the general post tone :) ) to be somewhat irritating to say the least, couple that with quotes like " If [Insert complaint] isn't done, I will ask for a refund and/or shame your company to the media!" or " 99% of players agree that [again, insert complaint] needs to be done!!" (when in fact all but the complainer disagree) :)

These 'tactics' are just used to undermine, blackmail or con the attention of FDev. such tactics make my skin itch.....
 

Lestat

Banned
If I knew a friend who didn't know what a "Gold Seller" was, could you just give me a rundown of what it is so I can tell this said friend? (Totally not because I don't know myself...how could you think that!!! :D)

I take it it is a bad thing
though, isn't it?
You have google right. Type in a well-known MMO game like Eve or Wow and add gold seller.
 
You have google right. Type in a well-known MMO game like Eve or Wow and add gold seller.

Problem with that approach is just brings up links to the gold sellers websites, they know how to optimise their web pages :D

A gold seller is basically anyone who takes your real money and turns it into in-game money apart from the game owners.

Because there are so many different ways of trading in games there are different ways this is implemented, they are to many and varied to go into in any detail here, but it takes money away from the game maker, reducing their income, leads to hacking because often you have to give them your log on details as part of process and is against the T&C's of the game of course.

It leads to spamming in game forums and in game chat channels sometimes to the point it becomes a waste of time trying to talk to anyone in game and if there is an in-game economy it usually drives it into terminal decline. We don't have that problem in Elite, guess why?
 
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