PvP Is nonconsensual PvP really that much of a problem?

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Right. Sticking with the analogy, the PVP guys that interdict and kill seemingly at random are akin to a kid that just keeps kicking the ball out of bounds. It’s an act that is accounted for within the mechanics of the game, but is frustrating for those trying to play within the rules.

I’ve no problem with PVP that makes sense, such as piracy or PP (a means to an end). But I think the issue comes from the CMDRs that kill for no reason and/or make no attempt to be understood. With a lack of context, the action is interpreted as rude and frustrating.THIS is the main thing people dislike, and why they are inclined to avoid open.

Perhaps squadrons will make this better, as it might be easier to see what “team” the other person is on? But I think we would all be better off if people stopped killing for the sake of killing. This could also be aided by FD giving more reasons to fight other CMDRs
But if I was to say this same thing, I would be told to stop crying and git gud.


huh
 
........... but is frustrating for those trying to play within the rules.

Within who's rules? Your rules? My rules? Another CMDr's rules? In open currently, killing for no reason IS within Frontier's rules.
I don't grief personally but have been jumped in SC now a few times and a few more times while innocently NPC bounty hunting at the CG this week. I fought some. Ran some. But never once started to cry [ugh][cry]. It's part of playing in open.
If I ever decide I hate it I'll join Mobius. Why play in "OPEN" where anything can happen then complain when it does? If I walk through the hood in my city overdressed and waiving hundred dollar bills in the air I won't be completely shocked when I get robbed! If I drive 110MPH down the freeway and get a ticket instead of going to a private strip (Mobius for people who like to drive fast :D ) to drive fast that's MY FAULT, not the cop who wrote me the ticket. I had a choice. I chose poorly.
Frontier has provided many solutions including Private and Solo but if you want interaction with other CMDers too I get that.
Go join Mobius https://elitepve.com/page/join
 
I will play how I damn well please and you have to live with it.

Yes youre right you can do that. As i can play and do as i like, shooting and killing ships without shields for example :)

But who is enforcing the rules, whatever these rules are?

mGnkwyx.jpg
 
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Or you can get the stick out of your butt and not get bent and twisted just because I poked a little fun about a platform. Why not be witty and poke fun at something that PC doesn't have but consoles do?
NHL 18. I bought the PS4 just for NHL 12. It was followed by 14, 16 and now 18 of course.

Wanna play hockey? Sucks to be on PC.
Yes youre right you can do that. As i can play and do as i like, shooting and killing ships without shields for example :)
What's that part under "What we absolutely do not want to see" read? Someone accidentally crossed it over with a black line.
 
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Right. Sticking with the analogy, the PVP guys that interdict and kill seemingly at random are akin to a kid that just keeps kicking the ball out of bounds. It’s an act that is accounted for within the mechanics of the game, but is frustrating for those trying to play within the rules.

The one that comes to mind for me is medium pad blocking at an outpost. Just switch to solo & dock, then switch back to open. It's an option available to you that isn't there IRL, but it solves the problem instead of making the situation worse because they have the high ground (it's really easy to block a pad & pretty well impossible to remove them if they don't want to play nice).

So the same logic applies to PvP. If you want to stay in open, accept that they have the high ground. If you really want to go there anyway, just go in Solo. And if you go in Open, accept the consequence of your decision & eat the rebuy if you miscalculated or were out-manoeuvred.
 

AP Birdman

Banned
The only proper way to fly a non-combat ship is shieldless. You do not have the right to tell anybody else on how to play the game, I will play how I damn well please and you have to live with it.

Lol, do you ever have anything constructive or positive to say?

That's fine you keep playing the way you want to play, it doesn't bother me.
The reason you've been griefed so much is probably because of your salty attitude.

Thankfully there are very few players with salty attitudes like yourself.
Like I said, most players are eager to learn.
 
The one that comes to mind for me is medium pad blocking at an outpost. Just switch to solo & dock, then switch back to open. It's an option available to you that isn't there IRL, but it solves the problem instead of making the situation worse because they have the high ground (it's really easy to block a pad & pretty well impossible to remove them if they don't want to play nice).

The biggest annoyance I have with pad blocking is that it's probably one of the most absurd things a CMDR is allowed to do in-game.

A station would naturally depend on access for both their basic necessities and any commerce that supports them financially. Being able to sit on one indefinitely, no matter the situation, is tantamount to being able to park your car at a toll both or in front of a hospital, for free, while traffic piles up behind them.
 
The biggest annoyance I have with pad blocking is that it's probably one of the most absurd things a CMDR is allowed to do in-game.

A station would naturally depend on access for both their basic necessities and any commerce that supports them financially. Being able to sit on one indefinitely, no matter the situation, is tantamount to being able to park your car at a toll both or in front of a hospital, for free, while traffic piles up behind them.

I agree, but we must deal with the situation as it currently is.


I'd be happy for the player that does below deck to exit the instance, if nothing else it would reduce the massive GPU workload required to just drawing a simple box around the ship. When returning to the surface a pad and instance can be assigned just as it is when the player joins the game while docked.

There would be some downsides too of course, mostly matchmaking.
 
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The biggest annoyance I have with pad blocking is that it's probably one of the most absurd things a CMDR is allowed to do in-game.

A station would naturally depend on access for both their basic necessities and any commerce that supports them financially. Being able to sit on one indefinitely, no matter the situation, is tantamount to being able to park your car at a toll both or in front of a hospital, for free, while traffic piles up behind them.

Ive been thinking about this.

I have a suggestion that will solve multiple problems at once.

Once we get into a certain range of the station. Corialis or otherwise.

We become invulnerable and go into a sort of phasing state where we can pass through each other.

What this does is fix Station Ramming and Mailslot blocking.

It allows the Trader thats been chased down carrying objectives either through powerplay, or a CG to "reach the finish line" Or win their end of PVP.

And most of all it stops pad blocking.

All while ending toxicity, wait queues, and giving us a winning condition for the trader that got interdicted 5 times and escaped with 20% hull left. They get to win.

Thats how I'd fix these problems all in one shot.
 
Lol, do you ever have anything constructive or positive to say?

That's fine you keep playing the way you want to play, it doesn't bother me.
The reason you've been griefed so much is probably because of your salty attitude.

Thankfully there are very few players with salty attitudes like yourself.
Like I said, most players are eager to learn.
I never get ganked anymore since I stopped flying baby ships 2 years ago. Now the only times I die is if I'm being and accidentally my tab key by a station, or I forget to request docking.
 
Almost 2 years ago I was standing in a GameStop store looking to pick up a new game and started talking to another gamer. We talked about many current games and Elite Dangerous came up, He said it was a beautiful sandbox game with lots of griefers. True or not I skipped it at that time and got the current COD. A little later Bethesda announced Skyrim on VR released in about 6 months, so I started to save up for a VR and computer upgrade to run VR. I also started to check out other VR titles and found Elite Dangerous was the best title at that time for VR so I got ED to start playing before I had my VR rig.

Now playing ED at day 2 in starter system got interdicted and killed. A friend told me to get out of the starter system, ok no big deal, week two I got a type 6 doing passenger missions and thought I would check out a CC that I knew nothing about them. Signed up for current CC and made the many jumps out and immediately on entering the system got interdicted “got messaged Welcome to the Rebuy screen” and was killed. At that time I didn’t understand what a CC was or the danger in going there, all I knew was that I had no cargo and no reason to be killed and had no understanding of why.
After my rebuy I was broke enraged, I stopped playing ED and told friends I was done with ED.

A month later I got My Vive and found that many of the current VR titles were not very good, so I started up Elite Dangerous again and fell in love with VR and Elite Dangerous, oh my what a brilliant move by frontier to bring ED to VR.

Now 1 1/2 years later and over 1500 hrs. I do still love playing ED and would love to see it grow in popularity. I have no interest in PVP in ED, and when I want to play shoot’em up with other players I will play a game designed for that kind of play.

Looking at the amount of steam players about 3000 avg. and 6000 peak trending down slightly not up over the last 4 years I must wonder how much does griefers and nonconsensual PVP have to do with its lack of growth. Social media is huge, and I have seen games kind of die before their release just because of word of mouth and online forums like Call of Duty’s and others.I feel nonconsensual PVP has a huge impact on the player base making many go into solo or PG and giving ED a bad reputation

Elite Dangerous is now 4 years old now and many newer titles coming out to compete with its user base, but in Elite Dangerous many just want to interdict non-willing commanders and kill them because they can. O look a Seal I am going to get my club and teach him a lesson for being here.

Do you really thing this kind of anti-social behavior is health for the growth of Elite Dangerous.
 
You're singing. No longer disappointed :)

I got the PS4 but it's offline 99% of the time. :D Just going online to get new NHL rosters. And I only got NHL ... and Red Dead Redemption, because that came with it.

Hey Ziggy.

In those NHL games do you pick fights to create a power play?

Thats what we ironically call them here in the USA. Powerplay. Where 1 team has more members on the hockey field than others. A strategic fight can sometimes be produced to gain a lead or to come back from behind.

Of course if your team doesnt try to complete the PVE objective of using a stick and puck to make it into the net on the other side. While there is still a team they have to compete against. It doesnt help to fight ALL the time.

So while you sit there with your brand new PS4 playing a Hockey game. Think about how that would apply to Elite Dangerous with BGS player groups and Powerplay.

Why PVP means something in Hockey, just the same as it should in Elite.

That game wouldn't be very fair fighting against ghosts of the other team now would it?

Now if you'll excuse me. Im METAphored out.

o7 Cmdrs
 
Something wrong with silly?

Or is it the complaining that others are playing the wrong way that's the problem?

Hey, you wanna outfit your ship poorly for whatever reason that's your own business I suppose. I'll keep taking responsibility for my safety by putting shields (and other defensive measures) on non-combat ships. ;)
 
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