I can't stand min/maxed ships and don't fly them.
I min/max everything, I just try not to over specialize.
I can't stand min/maxed ships and don't fly them.
You understand
This is a special moment Bob, treasure it.
See you say poorly, when what I think you actually mean is min/maxed, just like a PvP ship. And a min/maxed trader is shieldless. imo both are as practical as each other, a PvP ship filled with HRPs is useless for carrying cargo, travelling, anything but what it was designed for, keeping it's pilot safe.
Horses for courses imo, you get to slug away at another min/maxed PvP ship for half an hour until they high wake & you return to dock to rearm & repair, the shieldless trader maximised profits & just high wakes at the slightest threat.
Not really sure I could decide which is more silly or poorly built, it just depends what you want to use the ship for. It's the 'but they are doing it wrong' attitude in both directions that's the problem imo.
Play your own way, let them play theirs.
So yeah, if there was a trading only mode, a min/maxed trader loadout would be shieldless. But ED has more than a specific activity only.
Are you sure about that ?
Survavibility is common to every activity in this game that take place in a cut throat galaxy. You can't do anything if you are stuck in rebuy screen because you don't kept yourself safe.
So yeah, if there was a trading only mode, a min/maxed trader loadout would be shieldless. But ED has more than a specific activity only.
With Min/maxing you are maximising aspects you need while minimizing those you don't according to game rules and mechanics. Do you need to survive as a trader or not ?
Also, Min-maxing the jump range does not mean you are in an exploration ship. It can be a taxi ship (without SRV/scanner etc) or a combat ship or any kind of ship. Same goes for survavibility through defensive modules as it is not restricted to combat.
A shieldless trader is a poorly outfit when you look to the game as a whole.
Play your own way within the framework of the game rules and mechanics that allow other players to play a different one.
Nonconsensual PvP does not exist in the PvP environment provided by Open (note : it does not mean it is PvP only).
Oh I'm sorry that my playstyle that has nothing to do with you is actively and intentionally ruining the entire game for youThe fact that one can trade shieldless save for the threat of human intervention is pretty revolting, too, to be honest. It's my firm belief that catering to this low skill, low ability, lazy crowd of unmotivated players has more or less ruined PvE play. It's why we can't have engineered NPC's, for example, and why the Thargoid "invasion" is so laughably pathetic that it can quite literally be ignored, just for a couple examples.
Why wouldn't more highly skilled players (such as PvPers by definition) want to club everyone they see flying without a shield, or a particularly terrible build? Those guys are ruining the game, after all.
...and that's why PvP player has all the advantage in the world - he is maxing on one activity only.
Oh I'm sorry that my playstyle that has nothing to do with you is actively and intentionally ruining the entire game for you
How am I ruining your gameplay when I am likely doing something that doesn't affect you at all in any way?It's ruining the game for anyone who seeks to play with some skill, not just me. That's ok man, you play how you want to play though, and I'll play how I want to play![]()
How am I ruining your gameplay when I am likely doing something that doesn't affect you at all in any way?
Are you sure about that ?
Survavibility is common to every activity in this game that take place in a cut throat galaxy. You can't do anything if you are stuck in rebuy screen because you don't kept yourself safe.
So yeah, if there was a trading only mode, a min/maxed trader loadout would be shieldless. But ED has more than a specific activity only.
With Min/maxing you are maximising aspects you need while minimizing those you don't according to game rules and mechanics. Do you need to survive as a trader or not ?
Also, Min-maxing the jump range does not mean you are in an exploration ship. It can be a taxi ship (without SRV/scanner etc) or a combat ship or any kind of ship. Same goes for survavibility through defensive modules as it is not restricted to combat.
A shieldless trader is a poorly outfit when you look to the game as a whole.
Play your own way within the framework of the game rules and mechanics that allow other players to play a different one.
Nonconsensual PvP does not exist in the PvP environment provided by Open (note : it does not mean it is PvP only).
I am morally obligated to agree with you, the NPC's are far too weak.How wasn't I clear enough in my post? Fdev made a choice to cater to people who refuse to adapt and become skilled, in other words "dumbing down" the PvE content to make it possible for players such as yourself to fly unshielded or otherwise properly equipped. Right? You can avoid the players who make your preferred gameplay style impractical by being in another mode, but the NPC's are everywhere, and in order for them to be a non-threat so players like you can stay in your comfort zone fdev had to nerf them across the board for everybody.
All jokes aside, this was a big BIG reason why I migrated over to PvP in the first place.
The fact that one can trade shieldless save for the threat of human intervention is pretty revolting, too, to be honest. It's my firm belief that catering to this low skill, low ability, lazy crowd of unmotivated players has more or less ruined PvE play. It's why we can't have engineered NPC's, for example, and why the Thargoid "invasion" is so laughably pathetic that it can quite literally be ignored, just for a couple examples.
Why wouldn't more highly skilled players (such as PvPers by definition) want to club everyone they see flying without a shield, or a particularly terrible build? Those guys are ruining the game, after all.
...and that's why PvP player has all the advantage in the world - he is maxing on one activity only.
Yes. I'm not sure why you think this video proves something different.
I'm not flying shieldless (I even upgraded my shield recently - ha!), but I can understand why someone might. If you're going to be destroyed anyway, then you might just remove the shield and focus on something else - cargo and evading. If you're able to trade more, when you're finally destroyed, rebuy will not make much difference and you'll be still making profit.
edit:which is pretty much what Riverside just posted^^)
A PvP player is min/maxing for an environment where hostile encounters with other CMDRs is possible or likely.
If this player is trading, they are min/maxing for trade, which demands enough protection to survive the trip to their destination.
If this player is exploring, they are min/maxing for exploration, which usually means they'll want to be able to keep their ship intact long enough to sell some exploration data.
...etc and so forth.
Only if there are no credible threats does min/maxing for a task involve neglecting defense.
I have never lost a non-combat ship in a fight I didn't start.
The fact that one can trade shieldless save for the threat of human intervention is pretty revolting, too, to be honest. It's my firm belief that catering to this low skill, low ability, lazy crowd of unmotivated players has more or less ruined PvE play. It's why we can't have engineered NPC's, for example, and why the Thargoid "invasion" is so laughably pathetic that it can quite literally be ignored, just for a couple examples.
Why wouldn't more highly skilled players (such as PvPers by definition) want to club everyone they see flying without a shield, or a particularly terrible build? Those guys are ruining the game, after all.
You are very good at playing a PEGI7 game. Well done
I can understand the frustration that others are not as good as you at something you find relatively easy. I don't see what that has to be a bad thing. Be proud of how good you are after playing for thousands of hours![]()
"Min-maxing is the character-building strategy of maximizing a specific desirable ability, skill, or other power of a character and minimizing everything else, seen as undesirable. The result is a character who is excessively powerful in one particular way, but exceedingly weak in others." - https://www.giantbomb.com/min-maxing/3015-128/
I can post other sources if needed