State of balancing grandfathered Plasma Accelerators?

That is the result if I took newer PAs compared to my legacy ones, which you say is the better version.

LOL!

I have done thousands of G5 mods alone.
My 30+ ships are engineered to current specs, and even my spanking new alt account will have all the engineers (except for the Colonia ones) unlocked soon.

That's why I know that you are being ridiculous.
I know for a fact that the new focused PAs can't touch a good legacy roll.
It's not even close.

Sure. You still don't take heat damage everytime you fire though do you.
 
Not if I use my better, legacy PAs.
The inferior 3.x version will do just that.

That is precisely what a reduced thermal load will do!
They even give us numbers.

Amazing innit?

In that case you need to git gud at equipping/engineering/outfitting. I'd suggest you do it in stages reassessing heat and power requirements as you go, you are going wrong by trying to grind it all out in one.
 
In that case you need to git gud at equipping/engineering/outfitting. I'd suggest you do it in stages reassessing heat and power requirements as you go, you are going wrong by trying to grind it all out in one.



That would of course include acknowledgement that one module has superior thermal properties over another, which is exactly the point you seem to be having trouble with.

Ie the older ones I have are better.
 
That would of course include acknowledgement that one module has superior thermal properties over another, which is exactly the point you seem to be having trouble with.

Ie the older ones I have are better.

Low emissions power plant certainly has superior thermal properties, is that the one you meant ?.
 
If you pvp with low emissions, you'll be pvping for about until your shields go down. ;)

Provided that your LE PP has enough power for your PAs in the first place.

(You can build a FAS under the new system with a LE PP and 2 medium focused PAs and 2 large LR cannons, but even that loadout can boil you sometimes. But there are much more options if you have good legacy PAs, you can use even large ones then.)
 
Hull damage is for mugs, why wait for them to drop ?.

You're talking to an almost exclusive hybrid user. I rely on the hull and modules taking a beating while my very fast shields recharge. It's not an edge case or strategy. Anyway, G5 armored is enough power for most people and thermal spread as well is enough to have zero issues with heat DISSIPATION, the problem is heat build up in the first place. Legacy god rolled PAs can fire twice as often and in the case of APAs, it's even more OP. It really is that simple.
 
I want class 5 shields for my cutter. If others can have them, I should be able to as well. I've paid for the game just like everyone else so there should be no difference with me or anyone else having the same opportunity's. It should be a level playing field !
 
Legacy god rolled PAs can fire twice as often and in the case of APAs, it's even more OP. It really is that simple.
That will depend on a number of factors - the PA is quite a slow firing weapon and personally I have had no issues with maxing out the re-fire rate on at least some ships with the mixed builds I have used.

FTR where I have had heat issues with LR PAs, Efficient PAs have been usable.
 
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I want class 5 shields for my cutter. If others can have them, I should be able to as well. I've paid for the game just like everyone else so there should be no difference with me or anyone else having the same opportunity's. It should be a level playing field !
Overall, the edge cases like engineered class 5 shields on ships that can not take the non-engineered versions were not intended to be part of the target balance - the fact that some have managed to "deliberately and maximally" exploit flaws in past engineering mechanics and have them as a result does not make the current playing field any less level.

I do not disagree that the older kit should not be nerfed, but I do not believe FD's revised engineering balance should be sufficiently munged to allow for the extreme edge cases of the past to be achievable with the new engineering mechanics.
 
Overall, the edge cases like engineered class 5 shields on ships that can not take the non-engineered versions were not intended to be part of the target balance - the fact that some have managed to "deliberately and maximally" exploit flaws in past engineering mechanics and have them as a result does not make the current playing field any less level.

I do not disagree that the older kit should not be nerfed, but I do not believe FD's revised engineering balance should be sufficiently munged to allow for the extreme edge cases of the past to be achievable with the new engineering mechanics.

Its not an edge case, its the entire point of the Mass increase. We talked about this.
 
Not everyone had exploited the weaknesses of the old system, ergo they are edge cases - if you prefer me to refer to them as exploit builds, then I can do that. ;)

Cute, but seriously by that logic the entirety of the old Engineering is an Exploit. There is no unforseen consiquence or game breaking anything that comes from it.

They put that special in the game with the intended effect if being able to equip undersized shields on things. Its the only thing that special will do for you. Fdev knew this when they put it in.

On top of that its not even hard to get. Just do a G1 Roll on your shields and itll happen eventually. I got it on accident before hand .
And how is it an Edge case? Its an random option like 90% of the old engineering options. You dont have to go out of your way to get it and can get it on accident pretty easily.

The short being that using engineering stat... things in their intended purpose isn't an exploit.
 
Cute, but seriously by that logic the entirety of the old Engineering is an Exploit.
Not really - an exploit is essentially utilising mechanics in such a way that achieves results that was not intended.

The balancing of engineering under nominal circumstances was such that it increased performance with-in pre-determined measurable limits. The 3.x revision properly achieves that while the 2.x engineering balance spread was not suitably constrained nor controlled which exasperated the overall problem under certain circumstances.

WRT shields - I am not convinced it was part of the original intent, if it were then the feature would have been retained in the 3.x rework. Ergo - the legitimate allocation of the term exploit to such builds.

FTR regardless of whether they are considered an exploit or not, I do not see there being any issue of significance with using nominally undersized but legacy engineered kit. Certain extreme weapon balance cases like that raised by this thread are another matter.
 
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