That is the result if I took newer PAs compared to my legacy ones, which you say is the better version.
LOL!
I have done thousands of G5 mods alone.
My 30+ ships are engineered to current specs, and even my spanking new alt account will have all the engineers (except for the Colonia ones) unlocked soon.
That's why I know that you are being ridiculous.
I know for a fact that the new focused PAs can't touch a good legacy roll.
It's not even close.
Sure. You still don't take heat damage everytime you fire though do you.
Not if I use my better, legacy PAs.
The inferior 3.x version will do just that.
That is precisely what a reduced thermal load will do!
They even give us numbers.
Amazing innit?
In that case you need to git gud at equipping/engineering/outfitting. I'd suggest you do it in stages reassessing heat and power requirements as you go, you are going wrong by trying to grind it all out in one.
That would of course include acknowledgement that one module has superior thermal properties over another, which is exactly the point you seem to be having trouble with.
Ie the older ones I have are better.
Low emissions power plant certainly has superior thermal properties, is that the one you meant ?.
If you pvp with low emissions, you'll be pvping for about until your shields go down.![]()
If you pvp with low emissions, you'll be pvping for about until your shields go down.![]()
Hull damage is for mugs, why wait for them to drop ?.
That will depend on a number of factors - the PA is quite a slow firing weapon and personally I have had no issues with maxing out the re-fire rate on at least some ships with the mixed builds I have used.Legacy god rolled PAs can fire twice as often and in the case of APAs, it's even more OP. It really is that simple.
Overall, the edge cases like engineered class 5 shields on ships that can not take the non-engineered versions were not intended to be part of the target balance - the fact that some have managed to "deliberately and maximally" exploit flaws in past engineering mechanics and have them as a result does not make the current playing field any less level.I want class 5 shields for my cutter. If others can have them, I should be able to as well. I've paid for the game just like everyone else so there should be no difference with me or anyone else having the same opportunity's. It should be a level playing field !
Overall, the edge cases like engineered class 5 shields on ships that can not take the non-engineered versions were not intended to be part of the target balance - the fact that some have managed to "deliberately and maximally" exploit flaws in past engineering mechanics and have them as a result does not make the current playing field any less level.
I do not disagree that the older kit should not be nerfed, but I do not believe FD's revised engineering balance should be sufficiently munged to allow for the extreme edge cases of the past to be achievable with the new engineering mechanics.
Not everyone had exploited the weaknesses of the old system, ergo they are edge cases - if you prefer me to refer to them as exploit builds, then I can do that.Its not an edge case, its the entire point of the Mass increase. We talked about this.
managed to "deliberately and maximally" exploit flaws
Not everyone had exploited the weaknesses of the old system, ergo they are edge cases - if you prefer me to refer to them as exploit builds, then I can do that.![]()
Not really - an exploit is essentially utilising mechanics in such a way that achieves results that was not intended.Cute, but seriously by that logic the entirety of the old Engineering is an Exploit.