I Supercruised to a New System

Hi

Last night/today I took part in a 10 hour+ super-cruise rescue, along with two other Fuel Rats, as we raced to help a stranded player, who had fallen asleep at the helm and ended up 2.18 Ly from the entry star of the system he was in. Unfortunately, due to a series of instancing problems (well, player logging into Open but the game putting him into Solo) he blew up when the nearest Rat was only a few thousand light seconds from him.

On completion of the rescue and noting that I was only 2 million light seconds from the next system I decided to super-cruise there. I already knew that it is not possible to SC to another system, or at least you can, but you won't see anything; the "witch-space" tunnel you fly through during your system/high wake jumping is when the game downloads the data from the server of the system you are about to jump into. As a Fuel Rat I have rescued many players who run out of fuel in whilst attempting to SC to the next system, believing they could actually do this. I had always informed them that if you SC to a new system you'd just be greeted with empty space, but I wanted to actually do this for myself, so that I could say I have actually done it. So I did it.

Yes, when you reach the new system, it is just empty space. i was hoping I might find a wormhole to the Andromeda Galaxy.



HIP 5263 is the system myself and the other two Fuel Rats entered to reach the stranded player. HIP 5700 is the system he had tried reaching via SC.

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I reach the next system via SC. 0 km from the location marker!!
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Noooes!! My beautiful, brand new, Midnight Black paintjob!!

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HIP 5623 is one of my 'home systems' (Mostly because d'Arrest Ring is a good tourist location for trips to Colonia). Not sure how you manage to run out of fuel there with a scoopable star and 2 stations. I guss that was a lonnnng nap he had!
 
You know, it wouldn't be that hard for Frontier to implement supercruise between stars.

Target the star you're supercruising to, and when you reach the halfway mark you get a message, "Frameshift Drive overheating - drop to normal space".

Once you drop to normal space, you wait the necessary time for server-side stuff to happen and then you receive another message, "Frameshift Drive operating temperature within acceptable limits", and when you re-enter supercruise you're in the destination star's instance.

People do regularly report attempts to supercruise between stars, so if it didn't take too much work it would be nice if Frontier could implement this.
 
You know, it wouldn't be that hard for Frontier to implement supercruise between stars.

Target the star you're supercruising to, and when you reach the halfway mark you get a message, "Frameshift Drive overheating - drop to normal space".

Once you drop to normal space, you wait the necessary time for server-side stuff to happen and then you receive another message, "Frameshift Drive operating temperature within acceptable limits", and when you re-enter supercruise you're in the destination star's instance.

People do regularly report attempts to supercruise between stars, so if it didn't take too much work it would be nice if Frontier could implement this.

Most systems probably have an Oort Cloud of sorts, so we could just experience "heavy turbulence" when crossing outside of a system "boundary", then smooth sailing until you enter the next system "boundary", where you experience more "turbulence" which is essentially just a loading screen.

Then you could try and fly around outside of systems, looking for those rumoured hidden systems to bump in to.
Or run out of fuel. :p
 
You know, it wouldn't be that hard for Frontier to implement supercruise between stars.

Target the star you're supercruising to, and when you reach the halfway mark you get a message, "Frameshift Drive overheating - drop to normal space".

Once you drop to normal space, you wait the necessary time for server-side stuff to happen and then you receive another message, "Frameshift Drive operating temperature within acceptable limits", and when you re-enter supercruise you're in the destination star's instance.

People do regularly report attempts to supercruise between stars, so if it didn't take too much work it would be nice if Frontier could implement this.

In most cases (there are a few systems with less than 1ly distance I think) the halfway point is still far enough away to load the new data unnoticed. If the server can't provide the instancing data fast enough, it takes a while to exit supercruise. That transition (with disabled menus and a note of "system updating") might be enough. The question remains what happens to npcs that follow you or at which point new npcs and signal sources are generated, although that might have changed already with the update.
 
Your iCutter looks worse for wear, but well done. Cmdr Thrust from Bradford has just informed me that he has recently supercruised to the Andromeda galaxy.

Encountered new alien civilization called the Frygoids, they only attack on Fridays.
 
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You know, it wouldn't be that hard for Frontier to implement supercruise between stars.

Target the star you're supercruising to, and when you reach the halfway mark you get a message, "Frameshift Drive overheating - drop to normal space".

Once you drop to normal space, you wait the necessary time for server-side stuff to happen and then you receive another message, "Frameshift Drive operating temperature within acceptable limits", and when you re-enter supercruise you're in the destination star's instance.

People do regularly report attempts to supercruise between stars, so if it didn't take too much work it would be nice if Frontier could implement this.

Not being able to SC between systems stops you entering those you are permit-locked out of. You'd need a hand-wave-hand-wave way of implementing the permit-lock if you could SC between systems.
 
The thing is that you can cover the distance but the FSD works off some reference to the Galmap distances between systems, so where ever you jump to next the frame drive jump will actually be the distance from the last system jumped to, this is a bug there are two distances in use, the actual distance from your ship as displayed in your nav panel and the fsd distance taken from the Galmap. I know people won't agree with me, but to me that is one of the most jarring issues for me being an explorer.
 
You know, it wouldn't be that hard for Frontier to implement supercruise between stars.

Target the star you're supercruising to, and when you reach the halfway mark you get a message, "Frameshift Drive overheating - drop to normal space".

Once you drop to normal space, you wait the necessary time for server-side stuff to happen and then you receive another message, "Frameshift Drive operating temperature within acceptable limits", and when you re-enter supercruise you're in the destination star's instance.

People do regularly report attempts to supercruise between stars, so if it didn't take too much work it would be nice if Frontier could implement this.

It'd be easier than that, just load in the system when your massively out of range of anything else at all, in empty space.

I get why they didn't though.
 

DeletedUser191218

D
Hi

Last night/today I took part in a 10 hour+ super-cruise rescue, along with two other Fuel Rats, as we raced to help a stranded player, who had fallen asleep at the helm and ended up 2.18 Ly from the entry star of the system he was in. Unfortunately, due to a series of instancing problems (well, player logging into Open but the game putting him into Solo) he blew up when the nearest Rat was only a few thousand light seconds from him.

On completion of the rescue and noting that I was only 2 million light seconds from the next system I decided to super-cruise there. I already knew that it is not possible to SC to another system, or at least you can, but you won't see anything; the "witch-space" tunnel you fly through during your system/high wake jumping is when the game downloads the data from the server of the system you are about to jump into. As a Fuel Rat I have rescued many players who run out of fuel in whilst attempting to SC to the next system, believing they could actually do this. I had always informed them that if you SC to a new system you'd just be greeted with empty space, but I wanted to actually do this for myself, so that I could say I have actually done it. So I did it.

Yes, when you reach the new system, it is just empty space. i was hoping I might find a wormhole to the Andromeda Galaxy.



HIP 5263 is the system myself and the other two Fuel Rats entered to reach the stranded player. HIP 5700 is the system he had tried reaching via SC.



I reach the next system via SC. 0 km from the location marker!!



Noooes!! My beautiful, brand new, Midnight Black paintjob!!

FDev - this is a warning sign. You need to introduce things for people to do. I keep hearing about players driving up steep hills and things. Now they're flying aimlessly towards nothing. If this isn't a signal that you've built a game where there's nothing much to do I don't know what is!
 
Many livestreams ago Braben was asked if you could SC to a new system. Unequivocally he said no. The FSD jump is a necessary loadscreen. Sorry fellas.
 
Many livestreams ago Braben was asked if you could SC to a new system. Unequivocally he said no. The FSD jump is a necessary loadscreen. Sorry fellas.

Hmmm.... le'see... it takes, what? 30 seconds for the Load Screen to load the system after a jump? So... when SC into a system, there's no reason why we can't, I dunno... initiate a background loading when we're maybe... somewhere around 1,000,000 ls from the star? Hell, don't even need load screen then, just continue to load it in the background as the player approaches.


Not being able to SC between systems stops you entering those you are permit-locked out of. You'd need a hand-wave-hand-wave way of implementing the permit-lock if you could SC between systems.

Immediate ATR interception :p

Not only that, but... what the hell is there to do when you get to a permit locked system anyway? Not a whole lot special that I've seen. That said, think of the game play opportunities to be had if you could sneak into one, stealthily moving about while trying to avoid the ATR. Sounds like game-play to me. ;)
 
Hmmm.... le'see... it takes, what? 30 seconds for the Load Screen to load the system after a jump? So... when SC into a system, there's no reason why we can't, I dunno... initiate a background loading when we're maybe... somewhere around 1,000,000 ls from the star? Hell, don't even need load screen then, just continue to load it in the background as the player approaches.




Not only that, but... what the hell is there to do when you get to a permit locked system anyway? Not a whole lot special that I've seen. That said, think of the game play opportunities to be had if you could sneak into one, stealthily moving about while trying to avoid the ATR. Sounds like game-play to me. ;)

Metal gear solid in space... :D

Huge rewards at risk of instant death.
Lol Although, if it were a gold mine, everyone would be complaining it takes 10 hours to supercruise to a permit locked system. :p
 
Super cruising to another galaxy, now that would be news worthy.

Canis Major Dwarf Looks to be the closest as it is a mere .074 Million light years away. https://en.wikipedia.org/wiki/List_of_nearest_galaxies

Not sure how long that would take even if it was possible to equip enuff fuel tanks.

What ship would be suited best for the longest super cruise?

Caliber

Well the cutter i guess. 700t of fuel. All ships fly the same speed in SC. Thogh im not sure about fuel economy.
 
I wonder if you could use wing mechanics to Daisy chain your way... Have your wingman at their Max distance before running out of fuel drop to normal space, wing beacon, have wingman jump into original system. Teleport to the wingman location, original wingman suicides. New guy does his leg. Repeat. For a very long time.
 
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