News Removal of 'UA Bombing'

Robert Maynard

Volunteer Moderator
Uh what? You said you were going to offer justification, you said do I need to provide the quote? Are you completely forgetting the slippery slope you started at and have since fallen down?

I said that a vocal OOPP proponent was straying into requesting some CGs be limited to Open. That quote, for the reason that is supports the slippery slope argument? He's also hardly a "rando", in terms of Powerplay.
 
I said that a vocal OOPP proponent was straying into requesting some CGs be limited to Open. That quote, for the reason that is supports the slippery slope argument? He's also hardly a "rando", in terms of Powerplay.

So are you suggesting then that certain posters have more of a voice than others then? That some comments carry more weight and that being a powrrplayer he has more of a say on open only content?
 

Robert Maynard

Volunteer Moderator
So are you suggesting then that certain posters have more of a voice than others then? That some comments carry more weight and that being a powrrplayer he has more of a say on open only content?

Nope - just that their previous comments attempting to reassure the naysayers that they were only seeking Open only for Powerplay (and nothing else) were inaccurate.
 
Hate to sound like a cynic but the list of bombed stations was so long was because people didn't to go all the trouble of shipping the vast quantities of MA's. Nice way to hit the reset button. Now about all those stations that have needed repairing for months.......
 
I was told about this thread, and logged back in to express my delight that UA bombing has been removed from the game.
Good bloody riddance!!!

You really haven't been paying attention have you :)

If you'd been watching the galnet report on bombed stations you'd have seen the list increase in the last few months from 4-6 up to 30+ - it was out of control.

And why would that be? Well, FD had added bigger CRCR, and then added missions that dropped the availability of MAs from Darnielle's to a less-than-stunning ... one. Yup - one. Basically FDev unbalanced the attacker / attackee balance, and then decided to pull the whole mechanism because.

Not a fan of UA bombing, but even less a fan of this method of fixing it.

Don't forget that there was also a cadre of players who made it their raison d'être to counter UA bombing of small PMFs that didn't have the player size to resolve the problem themselves.
We worked through the starport status list each week to determine which stations could look after themselves (usually PP based groups) and which ones couldn't (smaller PMFs). We then flew quantities of MAs over to reverse the shutdown.
When Frontier released the larger CRracks, I said at the time that UA bombing would explode. Looks like I wasn't that wide of the mark. And then reducing the MA limit from Darnielle's to 1 made it pointless to try and counter UA bombing any more.
So long The MA Team.

My main issue in this thread is the same than the one in PP related thread. People are talking about something they haven't play with, and learn how to use properly in attacking or defensive mode.

Just heard about it on forum but have absolutely no clue about its mechanics.

Since UA bombing has been consigned to history, here's how the UA/MA mechanism worked from my point of view.
I spent a lot of time working out how to counter UA bombing effectively because I found the mechanism so unbalanced in favour of the attacker. The numbers I quote are best guess, but the right general amount.

The usually rule of thumb I used to use was 1 UA per 20,000 population will cause a shutdown. Jaques Station for example was really vulnerable to UA bombing due to the low population in the system. So for a 10M population system, that would be 500 UAs, though that seems unfeasibly high. For a 100,000 population system, I've seen reports that 10 UAs worked, I've seen reports that 20 UAs worked.

Meta-alloys to counter the UA... Once upon a time it was about 20 MAs for each UA. Then roughly 10 MAs, and finally it seems like it was around 5 MAs to 1 UA. There was a rolling one month track of sales of UAs Vs sales of MAs and a ratio balance calculated as part of the BGS tick each day. If no MAs had been sold in the previous month, the UAs would have full negative effect. If even 1 MA was sold each month, the ratio was no longer 1:0 and the negative effect was slightly reduced. If the number of MAs sold matched the number of UAs sold, then the station would suffer a couple of services down but not a full shutdown.

If the MA sales outnumbered UAs by roughly 5:1, the station would stay up.

The nice thing was that it meant you could "preload" MAs in advance of UA bombing and offset the damage before it began.
The month calculation was an ongoing day by day process, but the shutdown/restart happened on the Thursday morning maintenance tick.
 

Ozric

Volunteer Moderator
Greetings, Commanders.

From Thursday November 29, selling Thargoid Sensors at starports will no longer have any negative effect. As a result, ‘UA bombing’, as it has become known, will no longer be possible. Along with these changes, you will now be able to sell Thargoid items legally rather than via the black market. You will also see an in-game GalNet article explaining why this has changed.

Or you can read it below:

Thargoid-Sensor Disruption Neutralised

Aegis has announced a breakthrough that has effectively neutralised the disruptive effects of Thargoid Sensors on starports.

Henrik de Lacerda, a senior engineer at Aegis Research, told the media:

“As we know, Thargoid Sensors can cripple starports for weeks or months at a time, but recent advancements in our study of meta-alloys have resulted in an effective cure for what was once called ‘the technological plague’.”

“New procedures in the application of meta-alloys mean that extremely small quantities are now sufficient to shield systems from disruption.”

“Following this breakthrough, we have made arrangements to ship meta-alloys to all affected stations, to restore them to functionality. It will not be long before every starport in known space is immune to Thargoid Sensor–related interference.”

WHAT?!?

No, sorry, this is a terrible idea! Removing a legitimate way to undermine people, stations and certain parts of space for no reason is just wrong. It had already been made ridiculously hard to shut down a station with the added impact of selling Meta-Alloys and now you're just removing the mechanic altogether? That sucks!

So how can you shut down a station now? How can you try to stop a CG?
 
WHAT?!?

No, sorry, this is a terrible idea! Removing a legitimate way to undermine people, stations and certain parts of space for no reason is just wrong. It had already been made ridiculously hard to shut down a station with the added impact of selling Meta-Alloys and now you're just removing the mechanic altogether? That sucks!

So how can you shut down a station now? How can you try to stop a CG?

Didn't think this could be used to stop a CG?
 
WHAT?!?

No, sorry, this is a terrible idea! Removing a legitimate way to undermine people, stations and certain parts of space for no reason is just wrong. It had already been made ridiculously hard to shut down a station with the added impact of selling Meta-Alloys and now you're just removing the mechanic altogether? That sucks!

So how can you shut down a station now? How can you try to stop a CG?

I honestly can see no justification for this other than a load of people whining that someone putting in some effort have made it harder for what they want to do, and they can't be bothered to do anything to combat it themselves!

It does seem odd thought that

It was discovered the UA etc shut down star ports
It was discovered that Meta Alloys prevent this
Meta Alloys were used to develop and manufacture CRCR which can contain UA etc
The Super Powers Strip mined Meta Alloys from the Pleiades
It was discovered that UA are Thargoid devices
The Super Powers are Back Aegis
Aegis has labs full of Thargoid devices they need to obtain
The Thargoids are attacking so counters to their tech is top priority

Why would Aegis be not develop a final way to neutralised the disruptive effects of Thargoid Sensors on starports
 
Nope - just that their previous comments attempting to reassure the naysayers that they were only seeking Open only for Powerplay (and nothing else) were inaccurate.

So again, some rando who’s quote means nothing leads us back to your first statement about providing quotes as to why this was a good idea as it removes one more thing for open only players to point to. You’re slipping today bud. You’re comments have stumbled all over the place.
 

I'm just curious as to why this is deemed something that needs doing? Countering UA bombing is ridiculously easy nowadays, as is collecting and delivering the UAs, but ultimately it's another avenue for (and I know this term gets thrown around a lot) emergent gameplay. You're at war with another faction and you want to them over, UA bomb them, distracting them and forcing them to run MAs so you can upset their influence. It was a tool in a toolkit for group vs group wars.

You put in an order for Emergent Gameplay - the answer came back:

WHAT?!?

No, sorry, this is a terrible idea! Removing a legitimate way to undermine people, stations and certain parts of space for no reason is just wrong. It had already been made ridiculously hard to shut down a station with the added impact of selling Meta-Alloys and now you're just removing the mechanic altogether? That sucks!

So how can you shut down a station now? How can you try to stop a CG?

Bloody fun police at it again. This game is getting more like a single player wedged into an mmo. Should change the name to Elite: Mildly Dangerous.
And where does AEGIS get the right to decide what will and what won't effect ingame assets? Are they now a powerplay faction?
Ugh FD.....just ugh.
 
Why is this excellent news?

Because UA bombing makes no sense.

It is not bombing.
It is selling dangerous stuff to black market dealers who know that it will disable the station they themselves live and do business on.
It is an utterly ridiculous mechanic.

It made sense at the start, when UA were new in the ED universe, but after a month or so no black market dealer should have been willing to accept these things. Instead they should have executed those who offered them on the spot, because it is an act of terrorism. The Station cmdr should then have rewarded the black market dealer with a medal.
 
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Because UA bombing makes no sense.

It is not bombing.
It is selling dangerous stuff to black market dealers who know that it will disable the station they themselves live and do business on.
It is an utterly ridiculous mechanic.

It made sense at the start, when UA were new in the ED universe, but after a month or so no black market dealer should have been willing to accept these things. Instead they should have executed those who offered them on the spot, because it is an act of terrorism. The Station cmdr should then have rewarded the black market dealer with a medal.

Yes because black market dealers are always such law abiding citizens. No BM dealer has ever funneled funds or weapons in acts of what would be deemed by those in charge as acts of terrorism.
 

Deleted member 110222

D
Just in case some of the naysayers aren't already aware, this isn't an upcoming change: The switch has been flicked.

If you try UA bombing as of right now, you won't do anything.

It's over guys. Deal with it.
 
The people using this "emergent gameplay" mechanic screwed it for themselves when they went after Dove Enigma. That was the beginning of the end, and there's no one to blame but themselves, or at least the fool that used exploits to do it. There should be ways for undermining and negatively affecting the BGS, of course, but someone always has to take it to an extreme, and this is why you can't have nice things.
 

Deleted member 110222

D
WHAT?!?

No, sorry, this is a terrible idea! Removing a legitimate way to undermine people, stations and certain parts of space for no reason is just wrong. It had already been made ridiculously hard to shut down a station with the added impact of selling Meta-Alloys and now you're just removing the mechanic altogether? That sucks!

So how can you shut down a station now? How can you try to stop a CG?

Make CGs Open-Only and shoot the trade ships.

It's also possible that FD sees CGs as a player retention tool. Massive payouts after all...

If this is the case, then they may well be intended to succeed every time. And really, when was the last time a CG got hit so hard it didn't even hit tier 1? A tier which once hit, equals success, no matter what happens after that milestone.
 
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