I was going with the definition that 'There are lots of possible things to do, and you can do any or all or none of them'. That was what I always thought the term 'sandbox game' meant, so that's what I'm sticking with.
(Google now suggests to me that at least some wiki editors seem to think that 'changing the world' is involved, but given that one of the first games for which the term was used - GTA, of course - provides no ability to change anything in the world permanently, I darkly suspect that someone somewhere thought 'Minecraft is a sandbox game, therefore sandbox games are like Minecraft, right?' and has been spreading confusion...)
In any case, I think it's safe to say that although sandbox games may have a 'story mode' or similar without ceasing to be sandboxes (whatever your definition), they are in no sense required to have one. So whether or not you expect there to be world-changing tools, an open world or many different gameplay mechanisms, showing up to a 'sandbox' game and complaining that there's no 'story' feels like someone is missing the point. Particularly when such people then complain that the sandbox isn't 'deep' or there's no 'content'.
...Sorry, I guess that became a bit of a rant. But that's what we do around here, right?![]()
They didn't need to nerf the core progression so much in the sandbox i think.. and other things too, time has lost the memory of.
.What nerf to the core progression? Things have only gotten faster and easier.
Very true.the direction has already changed... at least a campaign DLC would be single player stuff for a change..... but multiplayer only wingmates, multiplayer only ships crew, multiplayer only squadrons (and presumably megaships if they ever come), engineers which are closer to wizards enchanting weapons than engineers...... none of those features / limitations were ever hinted at in the design archives.
So I hear. Tutorials as well. We'll see tomorrow when X4 is released.PS I am not an expert on the X games but.. iirc every one of them have a campaign in dont they?
Games like GTA V have a single player campaign in their open world sandbox. When you're done with the campaign it becomes a pure sandbox. They then sell a few DLC additional campaigns.
Is this possible in ED? Would you buy a DLC single-player campaign that had a story and was only playable in SOLO?
HCS voicepacks had a trial freebie with a follow the clues type story about 18mths ago. It was good, but they are not pursuing the project
although funnily enough the example you used as a sandbox game has always had a really strong campaign in![]()
Wouldn't that have been great if with each update this year, new features coming out and with it some short story you could play that tied in to the new stuff. Instead of learning from forums, youtube, twich, discord, and all other 3rd parties, it could be stories (quests) that teach you how the new mining works, new exploration tools, new incursion zones with thargoids (even help you unlock and equip what you need).Priced reasonably, and done well, sure.
Heck, FD, make a sandbox version of the game and release episodic stories at regular intervals. I'll pay for each story "chapter" or whatever, absolutely.
X2, dunno, but X3, XR have optional campaigns apart from scenarios, and free play.PS I am not an expert on the X games but.. iirc every one of them have a campaign in dont they?
Games like GTA V have a single player campaign in their open world sandbox. When you're done with the campaign it becomes a pure sandbox. They then sell a few DLC additional campaigns.
Is this possible in ED? Would you buy a DLC single-player campaign that had a story and was only playable in SOLO?