Would you buy a single player narrative DLC for ED?

I was going with the definition that 'There are lots of possible things to do, and you can do any or all or none of them'. That was what I always thought the term 'sandbox game' meant, so that's what I'm sticking with.

(Google now suggests to me that at least some wiki editors seem to think that 'changing the world' is involved, but given that one of the first games for which the term was used - GTA, of course - provides no ability to change anything in the world permanently, I darkly suspect that someone somewhere thought 'Minecraft is a sandbox game, therefore sandbox games are like Minecraft, right?' and has been spreading confusion...)

In any case, I think it's safe to say that although sandbox games may have a 'story mode' or similar without ceasing to be sandboxes (whatever your definition), they are in no sense required to have one. So whether or not you expect there to be world-changing tools, an open world or many different gameplay mechanisms, showing up to a 'sandbox' game and complaining that there's no 'story' feels like someone is missing the point. Particularly when such people then complain that the sandbox isn't 'deep' or there's no 'content'.

...Sorry, I guess that became a bit of a rant. But that's what we do around here, right? :)

although funnily enough the example you used as a sandbox game has always had a really strong campaign in ;)

Aside from PvP and forced multiplayer stuff i will consume what ever content Frontier give us so no ranting from me...... But as i said earlier the beauty of a single player game it really would be optional and with no dependancies on it in the game it could be implemented without hurting the rest of the game.

unlike for instance if forced ship boarding and player piracy was a DLC (which was talked about in the design days) if that was an optional add on then the whole thing would break as what happens if someone with the dlc attacks someone without it, or those who happen to have the dlc, what if they are not interested in it, that would be the opposite of pay2win as those who paid would be more at risk than those who didnt.
 
What nerf to the core progression? Things have only gotten faster and easier.
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I also don't understand what he and some others mean. I get to the thought that some people read this thread as "would you pay for ED being completely reworked to story mode". And that's also a negative here. I wouldn't want that.
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How I see this whole suggestion would mostly be in parallel to the existing game. One idea would be to additionally have stories in the game. And while that would be awesome, there indeed is a high risk that it gets lost. I mean, realistically: you put a story in there, which requires the player to meet a contact of a faction in a specific place. I can already tell you that merely minutes after first news of this get known, there will be some people working on undermining that place and driving the story relevant faction out of the system. A fixed story indeed won't work inside the dynamic environment of ED. But the suggestion says nothing like that. You can have the story in a "standalone world". It would be to go along the idea of Squadron 42, with the exception of actually implementing and delivering it, instead of just promising things and keep taking money.
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So it could really be something like wing commander or the likes. A storyline you play in a set area and environment. No BGS influence on the regular game, no cash, engineers or other stuff like that spilling over. The only things which would be reasonable to be transferable to the main game would be decals and paintjobs.
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At least that's how I'd envision how such a "story for ED" could work. And if done like that, I'd be all for it. sure it will draw development manpower out of the core game, but it can also bring in a lot of money and attract a lot of players, who currently disregard the game, as it's "only grind with no goal". An actual story at hand would completely break that notion.
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the direction has already changed... at least a campaign DLC would be single player stuff for a change..... but multiplayer only wingmates, multiplayer only ships crew, multiplayer only squadrons (and presumably megaships if they ever come), engineers which are closer to wizards enchanting weapons than engineers...... none of those features / limitations were ever hinted at in the design archives.
Very true.

While space legs, atmo planets, and other things that were hinted at are still only tentatively in the future.

PS I am not an expert on the X games but.. iirc every one of them have a campaign in dont they?
So I hear. Tutorials as well. We'll see tomorrow when X4 is released.
 
Games like GTA V have a single player campaign in their open world sandbox. When you're done with the campaign it becomes a pure sandbox. They then sell a few DLC additional campaigns.

Is this possible in ED? Would you buy a DLC single-player campaign that had a story and was only playable in SOLO?

I definitely would!!! They would be great way to implement fallow-up tutorial missions for beginners same time.

Great idea OP!!! <3
 
I would, but I don't think that's what ED needs.

It needs more content (planet types to land on, space oddities, new SRVs...) and above all more ways to interact with its universe (explore, scavenge wreckages/settlements/alien structures/megaships/stations (on foot?), player built mining facilties on planets, etc...). And I for one think additions in chapter 4 looks like very well put steps in the good direction.

But note I'm more the "I prefer the story I live than the story I'm told" kind of guy.
 
Something I really like about modern single player games is the way in many your actions influence the outcome, leading to different endings..

I think the ED universe offers great opportunity for such a game type, especially if you think of the diversity of faction loyalties (or not even) and possible career paths..

.. the more I think of it the more I think it would be great as a DLC or stand alone game. And as others have said would make for a great introduction/tutorial for the game.
 
Priced reasonably, and done well, sure.

Heck, FD, make a sandbox version of the game and release episodic stories at regular intervals. I'll pay for each story "chapter" or whatever, absolutely.
 
although funnily enough the example you used as a sandbox game has always had a really strong campaign in ;)

I am aware of this, as I said, having a story mode doesn't stop something from being a sandbox game.

Although it's probably also worth noting that the story mode in GTA V was apparently considered to be pretty weak by comparison with the rest of the series, and the developers have put a lot more time and effort into the story-free, sandbox-heavy online mode. (An online mode that makes ED / Open look like a warm and friendly place full of really considerate people, but that's another story...)
 
Priced reasonably, and done well, sure.

Heck, FD, make a sandbox version of the game and release episodic stories at regular intervals. I'll pay for each story "chapter" or whatever, absolutely.
Wouldn't that have been great if with each update this year, new features coming out and with it some short story you could play that tied in to the new stuff. Instead of learning from forums, youtube, twich, discord, and all other 3rd parties, it could be stories (quests) that teach you how the new mining works, new exploration tools, new incursion zones with thargoids (even help you unlock and equip what you need).
 
PS I am not an expert on the X games but.. iirc every one of them have a campaign in dont they?
X2, dunno, but X3, XR have optional campaigns apart from scenarios, and free play.
I believe X4 has no campaign, just various starting free play scenarios.
 
If you'd have asked me when the game can out I wouldn't have been interested.

Now? After playing some Freespace 2 mods and playing a lot of IL2 Sturmovik I probably would pay for some story driven missions. As long as the content matches the value.
 
Certainly yes if affordable and done properly and they worked offline.

Funnily enough I had a similar idea, but it relied on FD first nailing Elite Feet, atmospherics and establishing depth (!).

FD priorities is keeping people buying the game. Skins etc are a good earner but eventually they will be overshot by some other title.

So it would be novel to introduce narrative dlc, keep people in work and players coming back for more.

I'd thought dcl that was cinematic based around lore and presented in game as sim records.

The dlc would be in solo or group only follow a set path, but the emphasis would be to point players towards certain play styles, training etc.
 
Yes, and I think it could work if, as others have said it made use of some of those permit locked areas and at the end of it it could, perhaps unlock something for you in the "main" universe - say a varient of Guardian tech or similar - not necessarilly "better" just more variation. It could be used to recreate those very rare occasional missions you might get in the original games and OOlite..... Hey I know - you get a Cobra mk IV for completing the mission ;)
 
Games like GTA V have a single player campaign in their open world sandbox. When you're done with the campaign it becomes a pure sandbox. They then sell a few DLC additional campaigns.

Is this possible in ED? Would you buy a DLC single-player campaign that had a story and was only playable in SOLO?

God no...
 
The problem I would have with such a concept is this: what would be the "point"? Would you, at the end of The Quest, receive some particular useful benefit - a special weapon mod, access to a new ship type, an NPC pilot with extra skills, or anything else really that you could then use in-game forever afterwards in the game, in any mode?

If the answer is "yes", then it really is a pay-to-win scenario.

If the answer is "no", then I get back to the "what's the point" question. You've basically paid FD some money to play a separate mini-game for a while. Why not pay FD, or some other software company, just as much money to play a completely separate game for a little while instead?
 
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