Would you buy a single player narrative DLC for ED?

I like what they did in NMS. Story archs you can follow few steps when ever you feel like it. And then do something completely different, until you feel like continuing again. That would work with ED too.
 
HCS voicepacks had a trial freebie with a follow the clues type story about 18mths ago. It was good, but they are not pursuing the project
 
Just to add, in a way i wish FD hadn't spent any development efforts on the story they are developing in game. All that time and effort into the advancing thargoids, the videos, the text, etc. I'd have been happier if FD had simply placed the thargoids in an area of space and then used the development efforts on something else.
 
I like what they did in NMS. Story archs you can follow few steps when ever you feel like it. And then do something completely different, until you feel like continuing again. That would work with ED too.

Back in the day that is how privateer did it as well as the X games. People tell me this simply can't work in elite due to multiplayer etc. I simply can't believe this is true but if it is then frankly imo the price for going MMO is simply too high imo in terms of saccrifices made
 
They already have several of the key bits of code to allow a story:
Follow On Missions
Tip Offs
Tip Offs modify the behaviour of static assets
Voice Acting

You could implement decent stories with ZERO programmer effort (plot, assets and voice acting is required). Maybe not all of Sky Rim, but some good short stories.
Yeah, and certainly some good stuff could be done that way, especially with some of the stuff coming in 3.3.

The INRA bases could be a good example.

- Someone says they've heard a rumour about some old bases being discovered which were part of a secret operation during the last war with the Thargoids, and they give a starting location.
- Cmdr then flies to the first location (and can actually find it easily, as the 3.3 mechanics will mean it's not a MKI eyeball search)
- Cmdr reads the logs, etc, and gets the next location
- So on until they've been through the entire set, probably ending with Jameson's crashed Cobra and logs
- Cmdr consequently gets a significant part of a story thread
- After completion, cmdr could also possibly later get a message saying that the Eagle Eye programme has also found the Thargoids identifying the planets with the INRA bases, but no one knows what it means or the consequences.

It would need some fleshing out in terms of what conditions actually lead to a cmdr getting the initial message, but it'd generally be pretty workable and quite good.

There's also issues in that the more accessible stuff like that becomes, the more it gets posted on youtube/reddit/forums/etc. before people get to experience it for themselves, but not sure there's much that could be done about that, and it'd work for everyone who doesn't frequent those places.

The big problem with this one would be how to prevent people getting the expectation that because they'd got this part of things, that there's a next stage of the story that they can somehow get on to...

I'm all in favour of things like this being done where they actually fit contextually within the game (as this particular example does), and so long as they can be done without giving people false expectations over what is going to happen subsequently / in the main game. It's part of what I mean when I say that the time and resource would be better spent on the main game rather than on single player stuff that's apart from the main game. (Plus if it's in the main game, people have the option of whether they want to do it solo or otherwise, rather than that being a forced choice.)
 
Games like GTA V have a single player campaign in their open world sandbox. When you're done with the campaign it becomes a pure sandbox. They then sell a few DLC additional campaigns.

Is this possible in ED? Would you buy a DLC single-player campaign that had a story and was only playable in SOLO?

It would be a guaranteed way of making me hit the uninstall button so fast I'd break my mouse.
I've been playing Elite since 1984 and the WHOLE POINT about Elite is doing your own thing and no campaign/story. That is one of the many reasons why I've loved Elite for decades but no, that would be the final straw for me purely because it goes against the whole idea of Elite.
 
It would be a guaranteed way of making me hit the uninstall button so fast I'd break my mouse.
I've been playing Elite since 1984 and the WHOLE POINT about Elite is doing your own thing and no campaign/story. That is one of the many reasons why I've loved Elite for decades but no, that would be the final straw for me purely because it goes against the whole idea of Elite.

.. Or you could choose not to buy the DLC(?)
 
.. Or you could choose not to buy the DLC(?)

Nope, it would be the principle as that would indicate to me that the entire direction of Elite has changed. So I'd head off to other places.. possibly X4

but that said, I don't see it happening.
 
I love a good story. But I doubt Elite is that kind of a game, like Freespace 2 or Homeworld have been, for example. Elite is this game about ranking up by repeating the same things many many times. Story games, you play lot's of different connected missions and then finish the game with a sense of achievement. Honestly I don't know why I am still hooked on Elite. edit: I guess it's because it makes me feel like I'd be living in this galaxy, that makes the addiction... but a nice hand-held story playthrough without any of this open-world fuss, wouldn't hurt for a change.

So, yes, I would buy a good Elite based story-campaign. I would also buy squadron 42. I don't know what's holding gaming industry back to develop good story based space games. Maybe it's time to try House of the Dying Sun. Haven't seen something like Freespace for ages...
 
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Nope, it would be the principle as that would indicate to me that the entire direction of Elite has changed. So I'd head off to other places.. possibly X4

but that said, I don't see it happening.

There were missions in Elite in 1984.. Not sure how adding a campaign DLC is any different in principle, especially as it would be optional..
 
You betcha I would. And to those who say it goes against the original concept of Elite, I say this - wrong! Now, it is true to say that perhaps my memory is rose-tinted but I'm 69 and have been a follower/player since the 80's so I kinda know what I am talking about here. There WERE optional story lines to follow - or not as you wish. One of them, and the most memorable I suppose, was that it was possible to get yourself a Thargoid fighter. It took a bit of doing and lots of discovery and you had to do it right or else you died, but at the end you got a very tough fighter to play with. It was a bit ugly to play in actually, being Thargoid and all, but it was tough - effectively invincible. Which actually made it less fun to play. But my point is that this was a story in the traditional sense - follow the breadcrumbs, take certain actions, achieve the goal.

I think this is a very positive future for ED. The environment, I think we can all agree, is stunning, and getting better all the time. Likewise the gameplay. All it needs, for those who enjoy such things, is some interesting narratives to follow so why not add this as a layered product, or series for that matter, on top. Treat the core ED as your sandpit which you can play as it is, and add a layer of purchasable "chapters" on top.

Man - the future is bright for ED!
 
I’d buy it just so I could see the reaction on the forum from the ‘open only’ brigade. Pull the pin in that grenade and watch the forum explode.

joking aside such content could be highly useful. Case in point I’ve done absolutely zero Thargoid/guardian content, I wouldn’t even know where to begin, so a DLC guardian story that took me through the guardian sites etc would be fantastic.

Actually the ‘Open Only’ crowd, which I am a part of, would finally see a reason for Solo Mode and many would gladly pay for high production value content like this.

I love GTA V and RDR 2 and if Elite actually managed to create content and story on that scale and level then sign me (and I’m betting many more like me) up.
 
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