Bypass shields and ignore MRP?

What laser based weapon wrecks mods (no hull damage) through shields and ignores MRP?

This has happened to me several times at the CG this week at the hands of different opponents, different groups. One guy in a cutter, another in a vette. They shower me with what looks like pulse and/or burst lasers and my modules melt as if my shields are down. My MRP still has integrity which has me confused. I was going to add another MRP but I dont think that will help.
 
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I’m sure one of the grown ups will be along shortly.

But MRPs stack by multiplying. And there’s some difference between the E and D class ones.
one reduces the chances to hit the modules and the other gives more hit points. Or something.
I dunno, but tonight my eldest got home late from rehearsals, and I was in a PvE CZ. In open, just no one else around. So anyway I push full throttle and boost FA-Off and answer the door and put the kettle on. Walk past the lounge. Cockpit is on fire. Oh well, not my first rebuy, how was rehearsals? Really? So what did you say? Well, yeah I think you’re right too but it’s their decision do you want a biscuit?
Walk back past the lounge.
Cockpit still on fire.
LOL - I had like 9% hull left and the NPC was struggling to finish me off.

I’ve got two MRPs and a lot of engineered HRPs and even though I don’t quite understand them, they just work.
 
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What laser based weapon wrecks mods (no hull damage) through shields and ignores MRP?

This has happened to me several times at the CG this week at the hands of different opponents, different groups. One guy in a cutter, another in a vette. They shower me with what looks like pulse and/or burst lasers and my modules melt as if my shields are down. My MRP still has integrity which has me confused. I was going to add another MRP but I dont think that will help.

Unless you are overheating from thermal shock (which is has been nerfed so many times that you need to be in a very hot setup), nothing does what you describe.

And there’s some difference between the E and D class ones.
one reduces the chances to hit the modules and the other gives more hit points.

The only difference is the portion of damage the MRP redirects to itself and how much integrity they have. They function in the same general way.

My first thought would be overcharged burst lasers with phasing sequence.

The only module phasing can damage through shields is the canopy.
 
Melt? Sounds like heat lasers,with thermal shock effect. They can heat you up to 96%-ish heat(not sure about exact number), and you will start to cook yourself once you fire/boost/charge fsd or anything generates heat. They works on shields, and MRPs don't protect modules from heat damage, and MRPs also suffer heat damage.
 
Were all your modules melting down, or was it specific ones? If all, I'd agree with Morbad and say heat. If it was just your shield (module health, not your active shield output), there were torps or mines among all that laser fire. If it was your shield cell banks, you got hit with modded rails while popping a cell.

If it was none of the above... file a bug report.
 
Melt? Sounds like heat lasers,with thermal shock effect. They can heat you up to 96%-ish heat(not sure about exact number), and you will start to cook yourself once you fire/boost/charge fsd or anything generates heat. They works on shields, and MRPs don't protect modules from heat damage, and MRPs also suffer heat damage.

Melt was the wrong word. I'm not overheating during this combat. My module integrity is withering across the board.
 
Unless you are overheating from thermal shock (which is has been nerfed so many times that you need to be in a very hot setup), nothing does what you describe.

I wish you were here to see it for yourself. Once is a fluke, but its happening on a regular basis. What about Disruptors?
 
http://elite-dangerous.wikia.com/wiki/Remote_Release_Flechette_Launcher
The most noteworthy aspect of this weapon is its interaction with shields. It will bounce off an active shield without detonating, but, the weapon is still active. Releasing the fire button in close proximity to a shielded target will cause the target to receive hull and module damage, as well as inflicting the Hull Breach debuff. It has 100% chance per hit at max and minimum integrity to cause a hull break, increasing damage dealt to the modules of a target vessel from all other weapons.
Sheesh FD. That doesn't sound at all unbalanced. :rolleyes:
 
I wish you were here to see it for yourself. Once is a fluke, but its happening on a regular basis. What about Disruptors?

It's probably flechettes. You may be seeing lasers, but there may also be one or more flechettes - their shot is not easy to spot.
 
Melt was the wrong word. I'm not overheating during this combat. My module integrity is withering across the board.
Hmmmmm, then it's kind of weird...
Currently, only 2 things can damage your modules through shields, across the board: heat and flechette. But the thing is, flechette also inflicts hull damage, and it can't bypass MRPs.
Reverb torp/mine only damages shield gen. Phasing only damages canopy but does hull damage. Feedback only damages SCBs I think.
Like Corlas said, maybe you should file a bug report.
 
It's probably flechettes. You may be seeing lasers, but there may also be one or more flechettes - their shot is not easy to spot.

This is possible. The last time it looked like the guy was using Cytos and he could've been hiding flechettes in there. Its hard to be conclusive about the hull damage because this isnt a controlled test. Sometimes my shields drop before I get out of there and I do take some major hull damage before I high wake.
 
Hmmmmm, then it's kind of weird...
Currently, only 2 things can damage your modules through shields, across the board: heat and flechette. But the thing is, flechette also inflicts hull damage, and it can't bypass MRPs.
Reverb torp/mine only damages shield gen. Phasing only damages canopy but does hull damage. Feedback only damages SCBs I think.
Like Corlas said, maybe you should file a bug report.

Thanks for the ideas. I'll add another MRP since I currently only have 1 on this build and I don't know what else to do. I thought of this while reading your replies, this happens with more than 1 opponent around so its possible the fletchettes are coming from another source other than the target I'm engaged with.
 
Did you check subsystems or ask the guys who are shooting at you? It's always a better idea to find your information from the source instead of working on speculations based on vague descriptions of the situation.
 
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