They did that. It's called "Orbiter" and it's really cool, but makes for very boring space battles![]()
Thats becausse it needs 2 extra C4 hardpoints for cannons
They did that. It's called "Orbiter" and it's really cool, but makes for very boring space battles![]()
Who knows what "realistic space combat" will be in 1300 years...
a) It could take days just to alter speed and engage with a target. You get within 10,000 km. You press the "fusion missile launch" button and, after 20 minutes, a blip disappears from your radar screen.
b) Superluminal accelerator cannons mean you can destroy a taget as soon as it is detected. The victor is whoever has the best sensors, ecm and eccm.
etc ad infinitum... Who knows.
It could even be that weapon and countermeasure technology means everyone engages WVR using Mk.1 eyeball and guns. Possibly, contemporary space ship design means the best fighters can tolerate extreme stresses in the pitch and roll axes at the expense of yaw
tl;dr Nobody knows what realistic space combat is.
To put it bluntly, technology that would make atmosphere-like space dogfights feasible would also make the more realistic 100,000+ kilometre game of hide-and-seek with nuclear missiles a lot better, too. It's like saying better armour and power generation technology would make Gundam robots feasible. Yeah it would, but it'd also be just as applicable to regular tanks, and we'd be back at square 1 with said robots being pointless and dreadfully fragile compared to tanks.Purely from a speculative point of view, what is deemed "realistic" now, is based on current technology and our current scientific understanding.
We're talking about 1,300 years into the future. What amazing tech might have developed by then? Would it not be logical for the human race to develop tech that makes space machines easier to control?
What is to say that thrusters and other reaction-based propulsion systems won't be so advanced, and the fly-by-wire systems won't be so advanced, that the result is the current flight model that ED uses? Why must spacecraft 1,300 years in the future fly like the way ours do now to be "realistic"?
Think back a few hundred years. The only way for man to "fly" was in a balloon. It must be filled with lighter-than-air gases. If someone proposed a metallic, non-balloon way to fly, it would have been deemed "unrealistic" as metal is heavy and thus can't fly. Same for ships. It was only around 1780s that metal ships were built. Prior to that, all ships were made from wood because it floats; because nobody understood the science back then that metal ships could also float.
If we can believe the invention of FTL drives (superluminal drives, aka FSD, aka faster-than-light drives), why can't we believe that sublight engines might be as advanced as well?
Star Wars fighters fly like in atmosphere out in space, and everybody seem to love it![]()
If you want realism in space games you can choose Kerbal Space Program...
Despite the cure appearance it's pretty hardcore.
And with mods it can be even more...![]()
My bet is that it won't even involve a human element at all.
What the People Want
Hrmm...
Am I the only person that is going to play both Star Citizen and Elite?
You mean, what you want. I happen to like toggling flight assist on and off when needed.
Both SC and ED have realistic, 'newtonian' physics driving all of the spaceflight. I think that what you have concerns with, if I'm reading you correctly, is Elite's implementation of the 'flight assist' and how that feels.
Yes, Frontier decided very early on in the development to make the flight assist in Elite Dangerous behave in a way reminiscent of WW2 dog fighting. You may disagree with that, and that's fine, but I think this is a bit late in the process to make such a large change in the underlying mechanics of the game.
The feeling of dogfighting in Elite may not please everyone of course. I for one really enjoy it.
Note:
I can already tell that this thread is going to elevate passions all around. Just remember to stay on topic, offer constructive feedback, and do not engage in sniping or personal attacks. Thanks.
No. You're the minority, I think. Like I said, look at the funding difference. Obviously Roberts is doing SOMETHING people want, and that's just about the biggest, most substantial difference I can see.
No. Actually I think I plan to do that, although if Braben sticks to current plans I'll probably stick mostly to SC.
In point of fact, with flight assist off, the ships just feel like out of control airplanes.
Whatever happened to him? Did his game ever come out?![]()