If people want an casual space sim, there are light and easy ones out there. If people want realism, the play Elite. I think stars need to be more little more 'Dangerous'. It will give more of a risk/reward dynamic especially for explorer types like me. I was surprised when I could get super close to a star without getting stuck in its gravity (but can get mass-locked by nearby ships and stations?). I was SUPER surprised too when I learned that Black holes posed almost no threat, except for a little heat damage.
As I said earlier I am all for more danger out there, but the OP wants to make every jump a risk of being burnt to a crisp in a star, and that's simply not reasonable. Yes if I make a mistake and get to close when fuel scooping it should be dangerous, if you hit the exclusion zone and drop out of SC in the corona I would be all for a gradual heating up, that would be acceptable because the danger is caused by your own carelessness, same with black holes, however getting caught in stars gravity isn't going to happen for a couple of reasons, a) we are already using a drive that manipulates space/time to push us faster than light, a little gravity isn't going to affect that, and b) gravity at the suns surface is around 28g so that's not really extraordinary or anything near the effect you would feel at a neutron star or black hole.
Properly and reasonably designed dangers out there are one thing, making every jump a serious risk isn't reasonable at all.