Deleted member 115407
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It's taking a little getting used to, but I'm not hating it. Things just seem more "ambiently" lit.
It was clear from the first livestream demonstration of the 'new lighting' with before/after demonstrations that the lighting was also affecting the HUD. I commented on this, but I think nobody else realized its significance at the time.
It is, as you say, a filter effect applied to everything displayed, not selectively to the illuminated planetary and stellar elements of the game. And it was touted as 'new lighting.' Some of us commented that it looked very much like the post-image effects we applied to our screenshots.
New filtering would be a more appropriate description, although technically it is 'dynamic' in that it varies according to the system portrayed. But I have 'dynamic' filters available in photo processing which do very much the same thing.
It's not the new lighting system that was touted and we had hoped for ....... again [blah]
Remember the Beige Planet Issue? It took FD at least two years of ignoring posts, denial and eventually a correction ..... maybe longer![]()
here's a couple of screenshots
1) Antialiasing MLA4 plus 1.0 supersampling in supercruise uneven blocky lines and still jaggies : https://www.dropbox.com/s/ashfof3486o7cfq/aa.JPG?dl=0
2) The blue planet is now black : https://www.dropbox.com/s/8r3fv993l690sti/IMG_0675.JPG?dl=0
3) The asteroids are now black in daylight, they had brown textures i could see a few days ago at same res : https://www.dropbox.com/s/0wsccymo9as5s7w/Screenshot_1044.bmp?dl=0
I also have a frame and input lag back when in combat even when my gpus are only at 40% util
Is it we now have a single graphics engine that's aimed at the console sweet spot. I went from a few days ago having a great framerate, locked at 60 and 4k experience, to having my pc look like a ps4. I have a ps4 but i dont play elite on it.
I also see a lot of blockyness on other ships in the game almost like they are high compression jpeg images it's almost like the game is being rendered down in resolution on my 4k display. I dont know if anyone else suffered from this during the Beta.
Well I hate it, gave me a headache after half hour. Everything looks washed out and blurred and can't see the hud properly. Lazy implantation washing a filter over the lot, and what's with that lens flare all around the inside of my cockpit like I've been smoking?
Ohh and arring about how great this was? I was looking forward to this. Its worse, far worse.
Is it we now have a single graphics engine that's aimed at the console sweet spot.
I'd rather watch horse balls shrink in the cold .
That's a shame Stelthie, it really is looking stunning on my rig in VR. I have Gamma around 75%
In VR I usually have my HUD brightness at 10%, but after the update everything seemed much darker. Had to up it to 70%.Is that 75% brightness for HUD in VR?
Yikes anything above the minimum one pip burns my eyes out!
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Side note, others suggest it is not as crisp. VR being at a lower resolution anyway is likely not effected in the same way.
I have a console, and I can tell you it's hitting way below that sweet spot. Right now it's the most awful-looking game in my collection. If ED on your PC looks like a PS4, then ED on my PS4 looks like a PS2! I'd rather watch horse balls shrink in the cold than look at these horrendous flickering shaders, extreme aliasing, and macroblock jpeg planets....
I seriously had a headache and had to take the HMD off when I finally got on last night. After 30 mins my head was pounding, the light is crazy.
Anyways, Q: Are you using the EDProfiler to change the Gamma? Or something else ?