I'm with you. I was all excited to go exploring with these new tools, but now that the "real" Milky Way looks like No Man's Sky, along with other graphics issues on the PS4, I've lost the desire to go out there. No Man's Sky does a better NMS than ED does, sigh.. The main reason I preferred ED over NMS is because it used to be at least somewhat realistic (I actually felt like I was exploring our galaxy).
Honestly, this is the biggest one for me when it comes to the new lighting.
I'd maybe also like less fog in stations, since it makes it feel like a 90s game where they needed to hide the poor draw distance, but the milky way is the one thing I want to see back to normal.
If it's a filter, they need to set some kind of opacity dropoff for it so that once you're away from the star (which look pretty nice up close now, I'll admit, but I don't spend that much time close to and looking at stars now we don't need to scan them, so don't get to appreciate that much) it fades out, and stuff looks normal again and if it's simply that starlight reflects off the skybox they need to set the skybox to not interact with light sources.
Pitch black planets with a sun filling half the sky have a certain charm, and make for... "different" screenshots, so they can get fixed when they get fixed. And we have NV as a temporary fudge for them.