I can see how if you are a dedicated explorer or really like that aspect of ED, that you might like or really prefer the new FSS system vs old. Out there in the black, it's -something- to do. It gives you the true sense of actually manually -exploring-. Totally get that.
But if you're trying to use exploring mechanics (as in you are using exploration functions but not really -Exploring!-) in or near the bubble, it is a detestable, horrible mini-game time sink for me. KEYWORDS "for me".
I don't say it is or demand it has to be for anyone else. I'm just saying for me it sucks, big time. But also concede if I were to go out on a pure exploration voyage, it would be nice to have actual manipulation things to DO while in the black - because exploration before was more a mental game, do I go scan that planet, is that a earth or water like planet, etc - you weren't 'at the controls' like when you are firing weapons for combat, or mining tools for mining, etc.
So I totally see why dedicated explorers wanted their own version of 'exploration tools' just like combat, mining, surface scanning etc has. But I also see and say, that when I'm just mostly in the bubble, it totally and without mitigation sucks. Big time.
I liked and prefer instant reveal of non-mapped bodies in system, I liked honk and go with the previous all revealed but not identified just fine. I detest the FSS mini-game. I would prefer a means that explorers could still have manual exploration tools but allow in-bubble and near bubble old system of honk=reveal all.