the FSS, watching paint dry....

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But they don't show on the system map?

This. If they would just show up in the system map, I'd be a happy camper. Even if I had to honk every single time I went somewhere if I choose not to FSS scan.


Also, lol@ Reddit is a quality source for feelings.
 
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I have found 1 surface feature before this update, and that after several tries on the same planet. It felt like an accomplishment to me after it happened, but I can't say that I was happy with the time invested and had no interest in doing it again.
With the new system, you are told from far away that the planet selected has surface features, which might not be as satisfying as before, but you get more opportunities to take a look, who else skipped on small moons previously because they are not worth much and wouldn't even know that there is something special there?
Frontier had made these surface assets and there was certainly a wish that more people are going to look for them. Until now most players have only seen these things on screenshots. It is still not shoved in our faces like a typical theme park MMO would do it.
Besides, wasn't there a seriously immersion breaking trick to discover these involving lloking at the FPS counter and waiting for something to load in the background? Now we know where ot is before we have to use out-ot-game knowledge.
The aeparate FSS-interface is like switching to the turret perspective in the SRV, independent and fast moving, who wants to find the last unresolved signal in the cockpit view of a sluggish Anaconda? It is one tedious step removed from the flow of gameplay.
 
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Probe mapping, by the way, is bloody awesome in and of itself! It's a very enjoyable break from FSS scanning and jumping, and it gives you an incentive to fly over to a body. And it has been fun perfecting my technique for getting a probe mapping efficiency bonus - I'm at 100% body-for-body now :D

+1

100% agreed by the way. At first I thought you had to fly around the object in order to map it all, but you can map the thing stationary on one position. Just aim and fire a couple of probes and let gravity do the rest, all the way to the back of the planet. Really a cool feature that is strangely addictive.

Am not sure though if the colored trails they leave mean anything...
 
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This. If they would just show up in the system map, I'd be a happy camper.

I personally love the new "fog of war" feature of having to actually discover planets before placing them on a map. What fun would it have been for Lewis and Clark if they already had a map of America?

FWIW, any planet already discovered by anyone else, along with all planets in inhabited systems (ones with Nav Beacons) do show up on the system map after a very simple honk, no FSS required. You only need to use the FSS to map truly undiscovered planets.
 
+1

100% agreed by the way. At first I thought you had to fly around the object in order to map it all, but you can map the thing stationary on one position. Just aim and fire a couple of probes and let gravity do the rest, all the way to the back of the planet. Really a cool feature that is strangely addictive.

Am not sure though if the colored trails they leave mean anything...

I think the point of the trails is to indicate the probes even outside the DSS view, or in normal space.
 

sollisb

Banned
How am I writing like I am speaking for anyone but myself and how am I incorrect - I gather from that statement infers you and only you are correct.

Yes I can't quote any numbers, just like you can't quote overwhelming evidence that a compromise must be made between the old and new systems. IN MY OPINION (yes I capitalised it so you can understand it is MY OPINION) everything the old ADS did can be done by the new FSS, just the new system does so much more. Therefore IN MY OPINION the BDS/IDS/ADS system has been superseded by the new FSS system and is now obsolete to requirements.

I agree with everything you said, except one thing... The last bit.. 'obsolete to requirements' - To your requirements yes, to mine? Not so much.

And there lies the problem around here. Everyone stating facts according to them, with no care for anyone else.

But in the main.. Yes, it has in my opinion, superceded what came before. But not necessarily for the better.
 

sollisb

Banned
I personally love the new "fog of war" feature of having to actually discover planets before placing them on a map. What fun would it have been for Lewis and Clark if they already had a map of America?

FWIW, any planet already discovered by anyone else, along with all planets in inhabited systems (ones with Nav Beacons) do show up on the system map after a very simple honk, no FSS required. You only need to use the FSS to map truly undiscovered planets.


Wait... If they haven't been discovered before, they don't show up after a honk? Like they use to?

I thought the whole premise was that nothing was being removed that we already had. Did they lie yet again?
 
Did they lie yet again?

I think you are mistaken. The game is subject to change, nothing about keeping existing stuff.

I mean I want them to, there's no good reason to remove the old stuff, but AFAIK there's no quote that nothing will be removed. Unless you can provide one?
 
The old way where you had to fly to each star, planet and moon was so much more interesting. Especially if the second star was 20 minutes away. Riveting.

Now, FD have the audacity to give us dedicated tools to find everything quickly and interactively. How very dare they?

Christmas is ruined!
 
So anyone else find this incredibly boring? I think I'm going to quit while I'm ahead here, way too many controls to map and rather confusing to boot.[where is it] Heading back to bubble to try out the new mining. Hope you die hard explorers have fun!


Scott manley shows how that's actually not the case...
[video]https://twitter.com/i/status/1073242453673738241[/video]
 
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Wait... If they haven't been discovered before, they don't show up after a honk? Like they use to?

I thought the whole premise was that nothing was being removed that we already had. Did they lie yet again?

It was made clear early on that they wanted to change it this way, but since you can't take something out of this kind of game without compensation, everything exploration related got a boost in payout.
 
I find it hugely samilar to the old system, it simply got a new dress. You still need to honk, scan each body. The probe part is a little bit skill based but not that much. I think this is how it should've been on release and now we should be getting a reworked, more complex version.
 
Having found a high population system with some high grades and being able to scan the uss from 2000 ls away, that makes the fss much less boring to use for that fact alone. For me anyway.
 
I like how everyone is so certain so soon.

I'll decide in 2 months.

I'm now 2,000ly out at Hillary Depot in a 30ly ship. I've done about 80 or so jumps, about half of which were partially explored & I've completely scanned most of them, filling in the gaps with the FSS. I've probed maybe 10 planets & moons & logged 4 geological sites. That has earned me just over 6mCr although repairing integrity has taken about 600kCr out of that. I've got 105kCr in Codex discoveries but I can't claim that at Hillary Depot.

I did basically this (looking for fumeroles, obviously usually not finding them) for 18 months and each session usually ended with 'just one more system' over & over again & this time I diverted to an outpost from frustration at using the FSS Scanner Screen.

No bugs, no crashes, exploring in Open (admittedly I have over 1,300 shield health), not bored, just frustrated with the repetitive searching for blue blobs.

I think part of the problem for me is that I want to know what's in the system. Before I used to stay at full speed, honk scoop & check the sysmap, most of the time quickly deciding to make another jump & leaving the system untouched. So I 'need' to know what's in the system before I can leave it behind & now I'm finding I 'need' to find everything, which means tagging them all.

The ones I mapped were essentially analogous to the old 'ooh shiny' moments, but rather than curiosity driving me to investigate, I was doing it by rote to tick my codex boxes. I passed by several moons with volcanic activity because I'd visited that type earlier in the session.

Before it was too hard, now it's way, way too easy to find all the things. I've ticked maybe half of them already according to my codex. I guess that's why there are 42 sections in the galaxy now, to draw out the achievements a bit.


ETA Re-reading this I'm doing the codex a dis-service, it's pretty good. I don't use external tools & I'm not really interested in visiting things discovered by other players for the sake of it (Beagle Point was a notable exception) but it's good to have targets to aim for & knowing there is a type of asset I've not ticked off is my kind of gameplay. Shame it doesn't list my discoveries from the ~30,000 systems I visited prior to 3.3 though :(
 
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I like how everyone is so certain so soon.

I'll decide in 2 months.

Okay I see what you're saying, Zig.

I've had weeks of playing the FSS to pieces during the betas, and now we're live, and I've thought hard about whether this is just another "oohhh it's new and shiny!" honeymoon thing.

Maybe it is and maybe it's not, but what I've posted earlier is what I'm thinking right now. I'm really enjoying exploration again - there is now actual variety in the process of exploration and godsdamint FDEV you're making me lose sleep because I'm finding it very difficult to crowbar myself away from the game at 1am instead of going to bed at a more reasonable 11:30pm [mad]

;)
 
I think part of the problem for me is that I want to know what's in the system. Before I used to stay at full speed, honk scoop & check the sysmap, most of the time quickly deciding to make another jump & leaving the system untouched. So I 'need' to know what's in the system before I can leave it behind & now I'm finding I 'need' to find everything, which means tagging them all.

That little spectrometer near the bottom of the FSS tells you what is in the system. If you run the dial, you'll see a description in the lower right of what kind of planets are found in each location on the graph. After awhile, you'll know exactly what's in the system without even having to dial - signals way to the left, rocky planets and ice worlds just left of center, ELWs and WWs about 3/5 across, and gas giants further to the right. It's too bad this little spectrometer isn't part of the "analysis HUD", so we still need to open the FSS, but you don't need to scan every planet to get a sense of what's in the system.
 
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