the FSS, watching paint dry....

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Honk,
Bring up FSS
which is consistently faster than starting the system map, at least for me
Navigate your reticule around the screen
Use buttons to zoom
Repeat for all bodies in system.
only necessary if you can already see promising features on the frequency bar.
I am glad however that I got Elite Explorer on all my accounts before this.
Reaching Elite in exploration should be a lot easier now than before.

I get that it is somewhat less convenient than before, but it was certainly not much that could be called gameplay. If you enjoy exploration primarily for the vistas, few things will probably change for you: Since many nebulas are inhabited now and the rest are visited multiple times, which means that the scanned planets are already revealed.
 
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This has been my experience (PS4). Not only that, but any planets that have been previously discovered in any system (even 10,000 LY from the Bubble) will show up both in my system map and my radar. This is how I know if I'm in a system that has undiscovered planets while out exploring - if the honk says there's 20+ planets but my radar only shows one, then there are undiscovered worlds for me to find :D

Well that sounds awesome then, and I'll retract my dislike of the new system soon as I figure out how to make it work or not be bugged - that's all I really wanted, instant reveal in bubble while still leaving manual manipulation out in black.

Problem is I'm positive it's a bug because while I'm not some god expert at ED, been playing since 2014 and I am definitely in the bubble - I'm not confusing outside bubble intended function with in bubble. Last system I tried this at was ~25 LY jump from Diaguandri, an anarchy system I looked up so I could go shoot transports without bounty.

I assume 25 LY from Diaguandri counts as definitely in the bubble and supposed to instant reveal all the bodies. I'll try revalidating all files and re-download cause I very much want the intended functionality. I'm stuck with basically FSS fiddling around even when in the bubble.
 

sollisb

Banned
which is consistently faster than starting the system map, at least for me

only necessary if you can already see promising features on the frequency bar.

Reaching Elite in exploration should be a lot easier now than before.

I get that it is somewhat less convenient than before, but it was certainly not much that could be called gameplay. If you enjoy exploration primarily for the vistas, few things will probably change for you: Since many nebulas are inhabited now and the rest are visited multiple times, which means that the scanned planets are already revealed.

If you like the new way, I'm happy for you. Seriously.

As for making Exploration easier,.. 2 weekends ago, I went from novice to Elite Explorer doing passenger missions. I also earned over a billion in credits. How can there be better/easier than that :)

But like I said, if other are happy with it great. I dislike that they removed the other way for those that might not like it.
 
To be honest, the new method makes the System Map almost redundant now, with my method of Exploration. The only occasions I look at it now is to click on the ELW/WW/Ammonia worlds that I want to target for a round of Planetgolf.

This morning one of the things I did was to map a volcanic moon & scan one of the sites for the codex. I then gathered some mats & returned to the ship, opened up the sysmap while parked on the planet (not in supercruise) to look at the rest of the system & found another moon orbiting a distant gas giant that had a different kind of geological activity. I then flew over there & sampled that site too.

To use the FSS Scanner Screen I must be in supercruise, in the system I am interested in, and can only look at a single body at a time. I can use the sysmap from anywhere in the galaxy to get a system overview as well as detail on an individual body. This system overview is what I used to make decisions, because it provides the information I am looking for in one place. That you don't use it for the same things is fine, but I am looking to continue to be able to use it for deciding whether to spend any more time investigating the system I just arrived in, just as I can in the bubble, and just as I could before. If I decide to I can then use the FSS Scanner Screen to DSS from a distance or travel there. There is no downside to this.
 
Lots of words...

There is a caveat; I never had any great interest in Exploring like some peeps.

Even more words...


I am glad however that I got Elite Explorer on all my accounts before this.

So no interest in exploring... but elite on all accounts?

Thanks to some very smart thinking from the Developers a very simple interface will enable those, like you, who have no interest in exploring to 'discover' many things easily, without having to resort to science or astronomy.

I guess you still don't like the changes as you are repeating the same points from the beta days.

But then, I'm repeating the same points, suddenly more interest has been introduced into the pretend exploring we are doing, excellent!
 
Was it not possible to leave the old system in place for people who preferred it? It would have given them more time to adjust and more time to appreciate the additional features of the new system, causing them to naturaly wanting to move to It, instead of feeling like they are being forced to. I think this is the only reason really why complaints about the new system exist.
 
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Was it not possible to leave the old system in place for people who preferred it? It would have given them more time to adjust and more time to appreciate the additional features of the new system, causing them to naturaly wanting to move to It, instead of feeling like they are being forced to. I think this is the only reason really why complaints about the new system exist.

a) the reason the FSS system exists is because some players hated that they got the system map with the honk. It's the only reason for the FSS, hiding the information that is there to give some players the sense of finding something that is already in their face.
Now they get most _and_ the detailed surface scan without having to actually go to the objects. Just more handholding and serving on a silver plate.

b) No, the reason why people complain about the new system is because it's almost the worst possible method to implement finding objects in a star system.
It's just that now more players realize how bad the new FSS is.
 
Ok I spent the past hour or so trying to get to grips with this new fandangled way for Exploration, once I faffed about setting up all the buttons and learning it I dived into a few Systems to see how it was:

- It's too convoluted
- The process is too long
- Why the need to "slow down for FSS" ?!? = Another time sink
- It's a very bad design choice for VR usage
- It's not designed with Casual Players in mind
- It is not "just as quick" as the old way as others have claimed
- FD missed the OPTION to allow both Old & New Mechanics to work together in a better way (meaning Quick Scanning or this New way)

That last point being the main one for me, this new way may well be to some peoples liking, but to completely neglect those that liked it the way it was before is frustrating, it's ruined Casual Players way of playing with Exploration.
 
Ok, think about what's needed for a scanner. 2D surveying of the sky - we now have that. We could have stopped at that, but for more interest some want to "look for a particular thing". We have that too - called a "signal tuner" and implemented as a third axis. Then there's a way to select a target object to get data - called "zoom" here.

There, I just designed the present system, so I don't see how anyone can call it counter-intuitive or too complicated. It can't be done with fewer controls than we have.

The one criticism I would make is that it could be explained better, but I understand FD have now released a video which I haven't seen.
 
- It's too convoluted
Mapping the buttons takes a little brain power, not much, but some. The mechanic itself however is dead simple. Tune then target, or target then tune. What could be simpler that still involved human input?
- The process is too long
It's fast. Very fast. Much faster than the old system.
- Why the need to "slow down for FSS" ?!? = Another time sink
Not having to travel to resolve objects and detect POIs means that you SAVE TIME.
- It's a very bad design choice for VR usage
No idea, don't have VR.
- It's not designed with Casual Players in mind
The system removes RNG elements and lets you focus on specific activities and targets. It's also a faster system, generates more revenue, and is easy to master. Seems like it was designed very much for Casual players.
- FD missed the OPTION to allow both Old & New Mechanics to work together in a better way (meaning Quick Scanning or this New way)
Here I agree. There wasn't really a need to remove the old scanner afaik. The old ADS was weak by comparison, so anyone that used it instead of the FSS would be gimping themselves.
- It is not "just as quick" as the old way as others have claimed
You're right it's not "just as quick" it's faster, much faster. For large systems with lots of high value targets, it's ridiculously faster.
 
I haven't enjoyed the FSS because I find it tedious. Would be nice to have some version of this in the cockpit UI. Either way, just not fun.

The FSS is a good way to get ganked IMO. No idea anyone is about to interdict you until it happens.
 
How can it be considered faster than the old system. If you are the first CMDR to scan the system you have to fss all the planets, then probe each planet. That can take 6 probes (small rocky planet) or as much as 17+ for gas giants! Hardly faster than the original system.
 
Mapping the buttons takes a little brain power, not much, but some. The mechanic itself however is dead simple. Tune then target, or target then tune. What could be simpler that still involved human input?

It's fast. Very fast. Much faster than the old system.

Not having to travel to resolve objects and detect POIs means that you SAVE TIME.

No idea, don't have VR.

The system removes RNG elements and lets you focus on specific activities and targets. It's also a faster system, generates more revenue, and is easy to master. Seems like it was designed very much for Casual players.

Here I agree. There wasn't really a need to remove the old scanner afaik. The old ADS was weak by comparison, so anyone that used it instead of the FSS would be gimping themselves.

You're right it's not "just as quick" it's faster, much faster. For large systems with lots of high value targets, it's ridiculously faster.


I'll agree to disagree :) , game uninstalled anyway - I had my fun with it in the past, but it's become a mess in recent years.
 
Ok, think about what's needed for a scanner. 2D surveying of the sky - we now have that. We could have stopped at that, but for more interest some want to "look for a particular thing". We have that too - called a "signal tuner" and implemented as a third axis. Then there's a way to select a target object to get data - called "zoom" here.

There, I just designed the present system, so I don't see how anyone can call it counter-intuitive or too complicated. It can't be done with fewer controls than we have.

The one criticism I would make is that it could be explained better, but I understand FD have now released a video which I haven't seen.

Because some want to look for a particular thing now we must all look for the particular things.

Your justification of the new process is reasonable Brrokk, but an important aspect for me is that regardless of how popular the new one is it does not justify the removal of the old one.
 
How can it be considered faster than the old system. If you are the first CMDR to scan the system you have to fss all the planets, then probe each planet. That can take 6 probes (small rocky planet) or as much as 17+ for gas giants! Hardly faster than the original system.

It depends on where you start & stop counting.

To reach a point where I can make a meaningful decision on whether to invest more time in a system the old process was quicker.
To fully DSS one or more bodies in a system the new system is significantly faster.
To fully 'complete' a system the old system was faster, but only because there was no probing/mapping feature.

So it depends. For some it's better, for others it's not as good.
 
Damn is this thread still going? Thought the paint wpuld be well and truly dried by now

So many complaints by ppl who confess they don't understand/haven't tried it

Confusion as to what the FSS scan reveals and what probing does.

Please read up/watch a video/ try it then come back and complain
 
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