Why the FSS is better than the previous system.

I have two gripes with the new system:
It involves two unfailable mini-games.
It spoonfeeds you all the information you need to find everything in a system, without requiring you to actually EXPLORE.
With the FSS every system is the essentially the same, regardless of the layout it's just a bunch of blue blobs, which reduces the 'gameplay' to repetition of the same set of activities.

The ADS, for all it's faults, did leave some information hidden at each stage requiring you to actually explore a system, rather than just surveying it.

I'd prefer a system that limits the information available at each stage which allows skill/knowledge/experience to guide the decision-making process for what to do in each system.

But that being said, isn't it at least better than what the game had us do beforehand? Because that's what I'm trying to put into perspective. I'm not advocating this is as good as it gets.
 
But that being said, isn't it at least better than what the game had us do beforehand? Because that's what I'm trying to put into perspective. I'm not advocating this is as good as it gets.

For me, no, it isn't better.

1. I don't like minigames - especially ones that require no skill and cannot be failed
2. It makes all systems the same - there used to be a difference based on the layout of the system, but the FSS flattens everything so that it's all available from the drop-in point.
3. It doesn't allow you to explore - now we're just surveyors

The ADS/DSS mechanics may have been simplistic, but the activity took place in the cockpit and required you to put effort in to achieve your goals. The FSS removes all of that.
 
You were in your ship for the old method.

You said that before and I already called it out as being entirely ridiculous.

So where does your commander go when viewing the Galaxy and System Maps? Where does he go when you view full screen non panel tied pages such as the powerplay and codex?

If anything the FSS is still in your ship since it displays a non static dynamic representation of the bodies in the system you're positioned in. Get it?

Nope, you probably don't get it, since you keep bringing that silly point up.
 
For me, no, it isn't better.

1. I don't like minigames - especially ones that require no skill and cannot be failed
2. It makes all systems the same - there used to be a difference based on the layout of the system, but the FSS flattens everything so that it's all available from the drop-in point.
3. It doesn't allow you to explore - now we're just surveyors

The ADS/DSS mechanics may have been simplistic, but the activity took place in the cockpit and required you to put effort in to achieve your goals. The FSS removes all of that.

Like I already stated, the FSS is dynamic, not static. And if you feel it is lazy and lacks exploration then how do you explain the previous one click reveals all solution?

I get the feeling comparing the old method with the new is simply a no win situation since it's clear even without being logical that some people simply do no like it, which is fair enough. But to diss it by comparison to the old method which completely defeats the principles of your own argument is a tad odd in my opinion since the new method actually covers the original method in a more interactive way and adds a new feature for those still willing to travel to and map a planet.
 
You said that before and I already called it out as being entirely ridiculous.

So where does your commander go when viewing the Galaxy and System Maps? Where does he go when you view full screen non panel tied pages such as the powerplay and codex?

If anything the FSS is still in your ship since it displays a non static dynamic representation of the bodies in the system you're positioned in. Get it?

Nope, you probably don't get it, since you keep bringing that silly point up.

The screens you've listed are primarily informational, there's no actual gameplay involved in any of them, so they're not a valid comparison for the FSS.
Add to that the fact that you have to be in SC and at zero throttle to use the FSS - unlike the ADS/DSS and you should understand why people consider it to be 'out of cockpit'.
 
Like I already stated, the FSS is dynamic, not static. And if you feel it is lazy and lacks exploration then how do you explain the previous one click reveals all solution?

I get the feeling comparing the old method with the new is simply a no win situation since it's clear even without being logical that some people simply do no like it, which is fair enough. But to diss it by comparison to the old method which completely defeats the principles of your own argument is a tad odd in my opinion since the new method actually covers the original method in a more interactive way and adds a new feature for those still willing to travel to and map a planet.

Okay, I'll try to explain it again:

The ADS reveals LESS information than playing the FSS minigame.
The DSS reveals LESS information than playing the probe minigame.

Less information means more of what I consider to be exploration.
Minigames <> Exploration
 
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The screens you've listed are primarily informational, there's no actual gameplay involved in any of them, so they're not a valid comparison for the FSS.
Add to that the fact that you have to be in SC and at zero throttle to use the FSS - unlike the ADS/DSS and you should understand why people consider it to be 'out of cockpit'.

I just said it is a dynamic display. Try adaptive zoom on a planet you're flying around. Considering the day night cycles as well, that would display very interestingly.
 
Okay, I'll try to explain it again:

The ADS reveals LESS information than playing the FSS minigame.
The DSS reveals LESS information than playing the probe minigame.

Less information means more of what I consider to be exploration.
Minigames <> Exploration

So you want to go back to the arduous task of surface scanning every body and seeking blue points of interest for hours on end in a single system?

That's fine if that's your desire, but to call an FSS an easy rubbish mini game by comparison to simply honking and then facing a planet within range is ridiculous in my opinion.
 
So you want to go back to the arduous task of surface scanning every body and seeking blue points of interest for hours on end in a single system?

If that's the only choice then yes.
However, I'd prefer a mechanism where the probes give 'hotspots' where you're more likely to find POIs, thus allowing you to actually do some exploration, rather than being spoonfed the exact location.
Oh and ditch the infinite probes too.

That's fine if that's your desire, but to call an FSS an easy rubbish mini game by comparison to simply honking and then facing a planet within range is ridiculous in my opinion.
We all know what opinions are like :D
 
If I'm flying around a planet ima just gonna look out the window.

It's clear you simply do not like the new FSS. So that's fine. But the dispute over aspects has become a joke in my opinion since the negatives are being compared against an old method that was entirely ridiculous where "Exploration" was concerned.
 
It's clear you simply do not like the new FSS. So that's fine. But the dispute over aspects has become a joke in my opinion since the negatives are being compared against an old method that was entirely ridiculous where "Exploration" was concerned.

To summarize my arguments:

FSS <------------------------------------- ADS ----------------> Where I want exploration to be

For me, the FSS is a big step in the wrong direction.
 
Old Hond ---> New System all Planets Colored is see what i want 1 Button
New Honk ---> I See main star --> if i want same info like in old system i have to play minigame

So Now its OLD Honk Info = Undiscover System * Minigame

I got about 7000 Undiscoverd Systems in my Status so for that info i got to play a Minigame 7000 Times ---- Does that sound fun?

Not talking about Planet Material Scan! Just talk about basic info
 
The FSS is much too easy, but I still prefer it to the old method of flying to each body in turn. They should make it more difficult with some noise, interference and range limitations.

I also quite like the surface mapping although it too is much too easy. It at least gives me a reason to land on planets, but no reason to drive around on them. If the POIs were less precise, it might be more fun to drive around to try to find these things.
 
I will say this again.

For me, the new system has one benefit. I get to add defensive modules to my ships.

Functionally, for me it blows. Before, I jump into a system, honk and (assuming I have planetary scan missions, which I usually do) I know where my missions are.

Now, I jump in, have to find, fly to and drop at the nav beacon, scan that and THEN I find out were my mission targets are.

The old system was better for my style of play, mostly mission running.
 
I'm more fond of being able to park my Beluga explorer near a corona, pop the fuel scoop, and scan a 54-body system while refilling that 128 ton tank, rather than burning a quarter of it to fly out and scan a ball of ice on the butt end of a system.

Anyone trying to argue against this point is just trolling.

Simple as that.
 
Correct me if I'm wrong, but doesn't the spectral scanner thingie at the bottom of the FSS screen flat out tell you if there are valuable worlds to be found? I mean, you don't need to do a detailed scan of *everything*. The initial honk reveals that there are X bodies in the system and rewards you credits the same way the ADS honk always did.

Then it's just a matter of looking at the bar at the bottom and seeing if there's anything worth scanning in more detail, selecting that, and panning the camera.

I'm gonna dig into this in the coming days to see how fast the whole process is.
 
Correct me if I'm wrong, but doesn't the spectral scanner thingie at the bottom of the FSS screen flat out tell you if there are valuable worlds to be found? I mean, you don't need to do a detailed scan of *everything*. The initial honk reveals that there are X bodies in the system and rewards you credits the same way the ADS honk always did.

Then it's just a matter of looking at the bar at the bottom and seeing if there's anything worth scanning in more detail, selecting that, and panning the camera.

I'm gonna dig into this in the coming days to see how fast the whole process is.

Its already been dug into.

Its faster. By a large margin.

People just hate change. Im guilty of that too. But sometimes it borders on comical.

And thats exactly what these forums are.

Is it perfect ? Hell no. And i hope they continue to tweak it and take feedback.

Is it better than what we had before?

Obviously.
 
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Its already been dug into.

Its faster. By a large margin.

People just hate change. Im guilty of that too. But sometimes it borders on comical.

And thats exactly what these forums are.

I don't hate change, I hate minigames.
There are sooooo many ways that FDev could have changed exploration for the better, but the FSS isn't one of them.
 
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I will say this again.

For me, the new system has one benefit. I get to add defensive modules to my ships.

Functionally, for me it blows. Before, I jump into a system, honk and (assuming I have planetary scan missions, which I usually do) I know where my missions are.

Now, I jump in, have to find, fly to and drop at the nav beacon, scan that and THEN I find out were my mission targets are.

The old system was better for my style of play, mostly mission running.

And yet the old system sometimes wouldn't generate the mission signals?

OK, in a general response to others here with their recent responses. Again, I'm hearing it's too easy. So what if FD forced us to use headphones and really listen to the subtle differences in frequencies when trying to locate and tune into a planet, much like how finding particular rocks with the SRV demands along with it's wave scanner visual?

If that happened I'd bet it would be called tedious and much too hard. Again, it feels like a no win situation for me disputing this topic now, because the only comparison is the old method which was easier. So to me, this point makes little sense.
 
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