I have two gripes with the new system:
It involves two unfailable mini-games.
It spoonfeeds you all the information you need to find everything in a system, without requiring you to actually EXPLORE.
With the FSS every system is the essentially the same, regardless of the layout it's just a bunch of blue blobs, which reduces the 'gameplay' to repetition of the same set of activities.
The ADS, for all it's faults, did leave some information hidden at each stage requiring you to actually explore a system, rather than just surveying it.
I'd prefer a system that limits the information available at each stage which allows skill/knowledge/experience to guide the decision-making process for what to do in each system.
But that being said, isn't it at least better than what the game had us do beforehand? Because that's what I'm trying to put into perspective. I'm not advocating this is as good as it gets.