the FSS, watching paint dry....

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How can it be considered faster than the old system. If you are the first CMDR to scan the system you have to fss all the planets, then probe each planet. That can take 6 probes (small rocky planet) or as much as 17+ for gas giants! Hardly faster than the original system.

You can get the same amount of information and equivalent payout through the new FSS, the detailed surface scanner gives additional mapping credit if you deem that necessary. Nothing lost compared to the previous scanner, just an extra level for completionists.

And if you are experienced enough, you can fire several probes, move on to the next planet and start firing probes there while the previous scan finishes. But that requires some skill.
 
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I liked and prefer instant reveal of non-mapped bodies in system, I liked honk and go with the previous all revealed but not identified just fine. I detest the FSS mini-game. I would prefer a means that explorers could still have manual exploration tools but allow in-bubble and near bubble old system of honk=reveal all.
With the new shared exploration mechanic, the honk actually does reveal all in the bubble.
I've yet to find a system in the bubble that didn't fully populate the system map from only the FSS honk, just like the old ADS.
 
With the new shared exploration mechanic, the honk actually does reveal all in the bubble.
I've yet to find a system in the bubble that didn't fully populate the system map from only the FSS honk, just like the old ADS.

If you have not already DSS'd that system and the bodies are still unexplored the FSS still shows them as unresolved signals. You don't have to use the FSS Scanner Screen of course, you can just travel to them & they will resolve automatically when you are close enough. This is a good QoL feature. If a body isn't tagged at all (the moons of a gas giant say) they will be detected and resolved automatically if you are close enough so again the FSS Scanner Screen can be skipped for that too.
 
If you have not already DSS'd that system and the bodies are still unexplored the FSS still shows them as unresolved signals. You don't have to use the FSS Scanner Screen of course, you can just travel to them & they will resolve automatically when you are close enough. This is a good QoL feature. If a body isn't tagged at all (the moons of a gas giant say) they will be detected and resolved automatically if you are close enough so again the FSS Scanner Screen can be skipped for that too.

So you are saying in deep space i can just honk and then travel towards the mystery object and it will resolve itself once im close enough? Completely by passing the tune and zoom? If that is correct im willing to give it a try
 
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So you are saying in deep space i can just honk and then travel towards the mystery object and it will resolve itself once im close enough? Completely by passing the tune and zoom? If that is correct im willing to give it a try

Correct, although locating it against the skybox is a challenge ;)

If you are travelling around systems that have already been fully tagged you may never need to use the FSS Scanner Screen at all, it only becomes compulsory for discovering untagged bodies. The old ADS would start to become beneficial in addition to the new process where the system has not yet been fully scanned, or for a completely virgin system.

Potentially FDev may have added content which can only be discovered via the FSS Scanner Screen.
 
The 'problem' with FSS is simply the learning curve. Except long time players have conveniently forgotten that the whole game was also a big learning curve from the get go and are now griping they need to learn something new. Brand new players to the game who run into the FSS mechanics will learn it like they learn the rest and won't feel it as being any harder. Just part of learning the game.

Now, personally, I'm not going to make any snap judgements yet. I want to take the time to properly map it all out and learn it. From what all long time testers have said, scanning planets now is MUCH faster than it used to be. While before, a simple honk revealed only the basics of planets but still needed you to fly to it to scan it, it now takes a few minutes longer to spot all planets, BUT when you do scan it from a far, it counts as if you had flown to the planet and did a DSS on the old method. The whole probing aspect is ON TOP of that. So the credit earning potential is MUCH MUCH greater than it ever used to be.

And of course, thematically, it's much more interesting.

Also, remember that unlike in previous versions, if another player scanned a system and cashed in, that data is available to everyone. So you'll never find yourself in the bubble and unable to find your way.

So I'm going to give it a few weeks for me to orient myself with the new system. And I'll make a judgement call then. I just don't want to do what so many are doing and complaining about something they've barely glanced at and crying foul.
 
The 'problem' with FSS is simply the learning curve. Except long time players have conveniently forgotten that the whole game was also a big learning curve from the get go and are now griping they need to learn something new. Brand new players to the game who run into the FSS mechanics will learn it like they learn the rest and won't feel it as being any harder. Just part of learning the game.
No it isn't.
There are many 'problems' with the FSS beyond that.

Now, personally, I'm not going to make any snap judgements yet. I want to take the time to properly map it all out and learn it. From what all long time testers have said, scanning planets now is MUCH faster than it used to be. While before, a simple honk revealed only the basics of planets but still needed you to fly to it to scan it, it now takes a few minutes longer to spot all planets, BUT when you do scan it from a far, it counts as if you had flown to the planet and did a DSS on the old method. The whole probing aspect is ON TOP of that. So the credit earning potential is MUCH MUCH greater than it ever used to be.
I don't explore for credits.
I liked flying around scanning planets.

And of course, thematically, it's much more interesting.
Or, it's a repetitive minigame

Also, remember that unlike in previous versions, if another player scanned a system and cashed in, that data is available to everyone. So you'll never find yourself in the bubble and unable to find your way.
I have no interest in seeing what someone else has surveyed and nobody EVER got lost in the Bubble
 
So you are saying in deep space i can just honk and then travel towards the mystery object and it will resolve itself once im close enough? Completely by passing the tune and zoom? If that is correct im willing to give it a try

Yes, you could, although you may miss any of the 'phenomenons' without using the FSS unless you were fortunate enough to get within 1000Ls of them. (Not that they are in most systems - I've seen 1 in the last 300 systems or so)
 
No it isn't.
There are many 'problems' with the FSS beyond that.

Possibly. I guess i'll take a look for myself and see before making any judgement calls. From what I've seen on videos so far, it's really easy to tell when a system has desirable planets simply by looking at the spectral scanner bar at the bottom of the FSS screen. So if it's as easy as it looks, I'm not overly concerned. But again, I'll dive in and take a look.

I guess you yourself have played quite a bit with it in the beta and have seen all the problems instead of just crying foul with it after seeing it for a couple of days. If so, I guess we'll come to this thread (or other ones) and compare notes in a couple of weeks ;)
 
So I'm going to give it a few weeks for me to orient myself with the new system. And I'll make a judgement call then. I just don't want to do what so many are doing and complaining about something they've barely glanced at and crying foul.

The more I use it, the more I like it.
 
The 'problem' with FSS is simply the learning curve. Except long time players have conveniently forgotten that the whole game was also a big learning curve from the get go

I dont want to come over all smug but no its not really. If you can use the internet its all explained to you. However i say that as somebody that played eve for many years.
 
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