Beyond is great but please let the next updates focus on combat and PvP

Asking for more pvp stuff will just get you more pointless sideshows like Cqc or powerplay.
If you want emergant pvp go and support normal game mechanic ideas that could lead to that emergence. Stand up for the 1 squad membership limit. Promote visible squad tags. Be smart about the base game that might one day funnel players into behaving like npcs, and npcs behaving like players.
 
Give me one example of a worth while combat or pvp uprade that have been added to the game this year. Name ONE!

OK... Off the top of me ed...

Chieftain
Challenger
Crusader
Krait
Krait Phantom
Mamba
Guardian SLFs
Guardian Weapons
Tech Broker Weapons
Material Trader (yes... makes combat engineering easier)
Combat Scenarios

Is that more than one? Or do I need to get out the patch notes for 3.0-3.3?
 
This is true but for PvP it is not. There is no meaningful PvP in the game. You don't get missions, materials, credits or anything of in-game v alue out of PvP. You actually only invest in it, alot. Creating PvP only CZs for example and getting special "PvP bonds" (maybe merits?) for them so you can unlock new modules and such would be a cool thing.
But no, many of us PvPers spend their time shooting anything that is hovering in front of our gunsights, regardless of faction, ship, allegiance, etc.

"Griefing" as many call it would be reduced drastically if PvP had an actual featured place in the game with rewards of value. No, CQC is no PvP, it's a tutorial at best.

OK. I can get elements of this as a cogent argument, but I still struggle to handle the mentality that says "I want exciting PVP battles, but rather than find them I'll hang around a starter system and blow away Sidewinders, or I'll go to a trade CG and kill unarmed traders instead". Your arguments seem counter productive. There are lots of CZ's go to those. Play on a PVP server group in a CZ. Bounty hunt players using Wake Scanners and stealth ships. There would seem to be lots of things you can do rather than shoot unarmed traders...

Some of the biggest bounties in the game are on player pirates. Hunt them down. You think those of us who run cargo missions or who do CGs don't wish that these were more exciting too? The problem is (as has been said so often) the game is a mile wide and an inch deep. We are all trying to make our own entertainment in a game that offers very little by way of that, but I still don't see how shooting "anything that hovers in your sights" can be the least bit entertaining. Are you telling me you get a bigger kick out of shooting starter Sidey's than you would out of hunting down and killing a huge player bounty?

If the answer to that is "yes", then I'm glad I moved to a Private Group. You ask us to respect your choice to do nothing but PVP, but then don't respect other people's choice to not want PVP? This is why Private Groups were built into the game, to allow like minded people to play together. The whole C & P system is screwed up when it's safer to be in an Anarchy system on the fringes of human space than it it to be in Lave carrying a good cargo... Address that, and then PVP will change.
 

AP Birdman

Banned
Like all the combat ships added this year?

I think combat has had more than enough love. Every update of this game has added combat content of one sort or another. Even in an Mining/Exploration update, we got the Mamba.

Just because there's new combat ships doesn't mean combat is any more fun and in my opinion, the mamba and crusader are a bit of a joke.

But I actually kind of agree that there needs to be better, non combat focused, ships added to the game but thats a topic for another day.
 

AP Birdman

Banned
OK... Off the top of me ed...

Chieftain
Challenger
Crusader
Krait
Krait Phantom
Mamba
Guardian SLFs
Guardian Weapons
Tech Broker Weapons
Material Trader (yes... makes combat engineering easier)
Combat Scenarios

Is that more than one? Or do I need to get out the patch notes for 3.0-3.3?

Those are ships, not combat focused upgrades.

And I actually agree that most of the ships added we're unnecessary because no one even uses any of them except for a couple.
I would have rather had a better variety of ships than a bunch of half butt combat ships.
 
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AP Birdman

Banned
How about PvPers get off their arses and do what others have done and set up dedicated PGs for all your shooty at things fun? Set the rules youselves, I mean have fights in unengineered Sidewinders for that WW2 experience, ORGANISE YOURSELVES.

We have, and we do but in the CG or San Tu usually and you obviously don't know this because you don't take part. Thanks

Doesn't change the fact that PvP is pointless and combat missions suck.

BTW, why one EARTH would we setup pvp in pg? We're pvpers, apex preditors, top of the food chain. Why wouldn't we just do it in open? Lol
 
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I'm gonna ignore your attacking comments.

If you don't want to be called on your behaviour, then don't be offensive. It's pretty easy.

So mining just got a pretty cool upgrade, exploration got some pretty cool upgrades, cargo could definitely use some upgrades but at least it pays well but combat completely sucks and I'm not just talking about pvp.
Assassination and massacre missions are a complete waste of time and effort and even wing missions can be done solo with a fully engineered medium ship.

Is it too much to ask for some better paying combat missions and some higher difficulty for the MANY players like myself that enjoy combat in elite dangerous?

They are a complete waste of time in your opinion. Thats fine. But the game caters to players from newbies to veterans it has to offer range. You clearly are a veteran player and want more, nothing wrong with that.

However to claim that you want more because everything else has had attention and combat hasn't is just factually and demonstrably wrong.

Also to claim that because you are bored is why you attack others that don't wish to be is a very weak defence. You CHOOSE to do it. the game lets you and thats ok, but do not delude yourself. YOU are CHOOSING what you do in the game.
 

AP Birdman

Banned
Wow, all you anti combat folks come screaming when someone mentions combat, PvP and elite dangerous in the same thread.

What...have...I...done...
 
I feel like all my brothers and sisters just got shiny new bikes and toys for Christmas and I'm still stuck playing with the same Lego set that's missing a bunch of pieces.
Beyond has been great for many people, no doubt, but combat missions still suck, PvP is mostly pointless, time to kill is way too high in fully engineered ships, and there are many weapons that are almost pointless for PvP.

At the very least, I'd love to see better rewards and payouts for combat missions. There's no reason why wing assassination missions and massacre missions need to be such low reward per effort missions considering the risk.

I don't like running cargo, I don't like mining, I don't like exploration and I don't see why I can't earn as much as everyone else doing what I enjoy most in the game and I know I'm not the only person who feels this way.
I lost many, many of my pve friends after Fdev nerfed the payouts for wing assassination missions in 3.0.

Also, why is there still no challenging pve for a full wing of players in fully engineered Corvettes? I understand that there needs to be easier missions for new players with little to no engineering but why does it have to be either/or? Why can't there be easy missions for new players and hard missions for a full wing of experienced players in fully engineered ships?

PvP on the other hand is a tough cookie and I don't even know where to begin with it.

I think it would at least be a start if Fdev made an official PvP system where rebuys we're waved crimes we're turned off. Fdev could also make it so that killing another player could reward you with credits or something. I don't know ow but something really needs to be done with PvP in this game.

I'm not even gonna mention "open only power play" because even if Fdev did this, I don't see players even using it anyways.

So please Fdev, I'm begging you, please work on combat and PvP next. Pretty, pretty please with sugar on top. Please don't just leave us out to dry.


Personally I would like to see FDev add more depth to the bounty hunt mechanic. In my proposal, which I posted elsewhere, this also included a bonus to bounties via bounty hunt licenses. I won't go into it here.
Also a bit more depth added to piracy would be cool. I was thinking about a mechanic akin to "letters of marque". Again: I posted a proposal about this long ago in another forum.

I am not at all interested in PvP, so I have not spent time thinking about improving that.
 

AP Birdman

Banned
If you don't want to be called on your behaviour, then don't be offensive. It's pretty easy.



They are a complete waste of time in your opinion. Thats fine. But the game caters to players from newbies to veterans it has to offer range. You clearly are a veteran player and want more, nothing wrong with that.

However to claim that you want more because everything else has had attention and combat hasn't is just factually and demonstrably wrong.

Also to claim that because you are bored is why you attack others that don't wish to be is a very weak defence. You CHOOSE to do it. the game lets you and thats ok, but do not delude yourself. YOU are CHOOSING what you do in the game.
I don't think I'm being offensive, I think you're being overly sensitive but I digress.


I never said that combat hasn't gotten any attention. I said the attention it has got has been terrible and all I want is some better payouts and meaningful pvp
 
So what? Every update needs to be exploration and mining?
I literally have nothing to do in the game right now except shoot at the same players I've been shooting at and players that rage when I blow them up in their exploration ships, and a bunch of terrible combat missions that are literally not even worth doing.

Thanks for adding your ignorance to the conversation.

Give me one example of a worth while combat or pvp uprade that have been added to the game this year. Name ONE!

BTW, if the next update is combat focused I'm gonna laugh in your face.

Quit the game then maybe ?
 
Personally I would like to see FDev add more depth to the bounty hunt mechanic. In my proposal, which I posted elsewhere, this also included a bonus to bounties via bounty hunt licenses. I won't go into it here.
Also a bit more depth added to piracy would be cool. I was thinking about a mechanic akin to "letters of marque". Again: I posted a proposal about this long ago in another forum.

I am not at all interested in PvP, so I have not spent time thinking about improving that.

Now, Bounty hunting licenses would be a cool idea... If you were a PVP pirate with a huge bounty, a notification that a notorious bounty hunter had picked up your tail would certainly spice things up. Admittedly, the game play to do this (other than the notification) already exists. You can pick up the highest player bounties in a system and set about hunting down your prey. However, unlike the poor starter Sidey or unarmed trader, he's likely to be flying a fully engineered ship to, so after 10 minutes fruitlessly pounding each other's shields and trying to see who runs out of shield batteries first, he'll probably with Combat Log or High Wake. Of course, I could scan the wake and follow him... But wait, is that an unarmed trader I can vent my frustrations on? :D
 
OK. I can get elements of this as a cogent argument, but I still struggle to handle the mentality that says "I want exciting PVP battles, but rather than find them I'll hang around a starter system and blow away Sidewinders, or I'll go to a trade CG and kill unarmed traders instead". Your arguments seem counter productive. There are lots of CZ's go to those. Play on a PVP server group in a CZ. Bounty hunt players using Wake Scanners and stealth ships. There would seem to be lots of things you can do rather than shoot unarmed traders...

Some of the biggest bounties in the game are on player pirates. Hunt them down. You think those of us who run cargo missions or who do CGs don't wish that these were more exciting too? The problem is (as has been said so often) the game is a mile wide and an inch deep. We are all trying to make our own entertainment in a game that offers very little by way of that, but I still don't see how shooting "anything that hovers in your sights" can be the least bit entertaining. Are you telling me you get a bigger kick out of shooting starter Sidey's than you would out of hunting down and killing a huge player bounty?

If the answer to that is "yes", then I'm glad I moved to a Private Group. You ask us to respect your choice to do nothing but PVP, but then don't respect other people's choice to not want PVP? This is why Private Groups were built into the game, to allow like minded people to play together. The whole C & P system is screwed up when it's safer to be in an Anarchy system on the fringes of human space than it it to be in Lave carrying a good cargo... Address that, and then PVP will change.

1. This implies that there is a PvP private group. However, there is not (unless you consider Open Play as private group). PvP is most likely in open play due to the sheer amount of players playing there. There is a PvP Hub system (San Tu) but not many of us go there as it is arranged only and more a kind of a sport rather than the actual occasional 5v3s or whatever random encounter you get around hotspots.
I just assume you never entered the average level PvP playstyle since you are suggesting wake scanners ... which no PvPer uses. And thus, hunting unarmed traders is nothing we do specifically ... we just shoot anything. Let it be a super engineered G5 A rated Corvette or an unarmed trader T7. Hollow square -> shoot. We want PvP and we do not make differences between players in Open Play (exceptions are regulated areas such as San Tu, private groups for leagues, etc.).

2. You can have a 25 billion credit bounty on your head and I'd only get 2 million for shooting you. Nothing worth of my time. With my average 50m/h income I am in no need to hunt players for the credits. Especially since credits are meaningless anyways (and so are rebuys). Only materials are of interest for us. And yes, I get a bigger kick out of killing sideys than claiming a small bounty of 2 million credits. If that sidey is engineered and runs deadly weapons that is indeed more fun. For starters, alot of PvPers don't attack harmless newbies up to a certain ship and or combat rank. If we see a harmless Anaconda for example, that changes. Then we want to know if that player knows how to fly it or just traded its way up to a super multipurpose ship. More often than not, people can't afford the rebuy which then triggers our educational senses to teach them the lesson #1 of Elite: never fly without rebuy!

3. I highly respect people who do not want to play PvP and thus go to Private Group and Solo. However, many people go into open but still don't accept the possibility of PvP. Open is for all players and has enabled PvP. You consent to PvP by selecting open play. there is no discussion needed, it's a fact. These are the terms and conditions and you accept them by your actions, not your word. For a long time I believed this is common sense but through the years I got proven wrong. Knowing better now I can better understand the unlogical reactions of many but that won't change the facts.

Words are always meant to trigger actions but believe me when I say that actions are a far better trigger than words to trigger yet another reaction. The environment is set, you can either adapt to it or complain. Either way you will get attacked in Open Play every now and then. I respect your desicion to play in Private Group and I have no interest in convincing you to play in Open. You are one person of action that just takes the consequences but yeah, not everyone does it. And those who don't take consequences are the ones that get shot the most. I save you the wall of text explaining why this is.
 
I don't think I'm being offensive, I think you're being overly sensitive but I digress.


I never said that combat hasn't gotten any attention. I said the attention it has got has been terrible and all I want is some better payouts and meaningful pvp

So far you've accused people who disagree with you of being ignorant, and claimed that you'll laugh in people's faces. You've also had a general tone of aggression to anyone not agreeing with you. I suspect that normally people don't call you on it so you don't see it.

As to the content of your posts you specifically challenged anyone to name anything combat related that has been updated this year - you have been presented with a couple of lists, which you then ignore.

You are factually incorrect that combat has had no improvements this year.

You may well be right that the payouts from combat missions are lower than other forms of credit earning. But to make out that you're a poor PvP style gamer that the game hasn't catered for is again simply nonsense. You CHOOSE to only play in that style. It's like buying a cheeseburger and then only eating the relish because you don't like the rest of the burger.

To claim that you blow up non PvPers because PvP is in your words both 'boring' and against Engineered ships 'takes too long' is a pretty poor excuse. You choose what you do and how you play. I dont see anyone hauling passnegers or cargo forcing you to change the way you play... most of them head to solo, but you seem to have a problem with that too.
 
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