Frontier, the absence of a Universal Limpet Controller undermines your own good work

Feedback is defined as a loud screeching noise from a loudspeaker due to uncontrolled inputs. Most of the "feedback" users give is of this sort.

Feedback of no telepresence to your own ships being best to keep the scale of the universe was met with loud screeching noises. The list DOES go on. Why bother with user feedback if the feedback on a single issue is everyone clamouring for ULCs but refusing an example one when proffered?

It's not fear of feedback, it's learned response that the loudest noise comes from the emptiest containers.

I'm really not sure how to respond to this. But hey, your opinion is valid.

Frontier, take notes please:

- Against the idea of a ULC (or variations thereof): Sterling MH
- For the idea of a ULC (or variations thereof): everyone else.​
 
Holy crap a universal limpet controller would be incredibly useful. Imagine all the benefits miners would get from that! It should be incredibly expensive in comparison to single-use controllers due to the versatility, -OR- it should do each job not as well as the single-use counterparts. If there's an Ace-of-all-Trades, there's no use for the Kings; better it's a Jack.
 
I'm really not sure how to respond to this. But hey, your opinion is valid.

Frontier, take notes please:

- Against the idea of a ULC (or variations thereof): Sterling MH
- For the idea of a ULC (or variations thereof): everyone else.​

You could try not making up what you read instead of reading it.

Or not insisting that if I am against you I am not allowed to try to see how your "idea" works, because doing so confuses you, since multiplicity of outlook is not your expectation or mode of operation, and this is not what you can deal with.
 
Holy crap a universal limpet controller would be incredibly useful. Imagine all the benefits miners would get from that!

None, in reality. It would HAVE to be class 3 equivalent at least, or you can only prospect. And miners only need 2 types of limpet. So when they need more collectors, they multiply the collector limpet controllers, not the prospector ones.

They'd save one cargo slot. Tops.

Whoop it up, boys...
 
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I want to stress that in combination with a universal limpet controller, limpets also need to become reusable (and smarter about avoiding collisions so they don't die left and right).
 
How about a ULC, and if you have one equipped, it adds all functions to the firegroups tab, so you're still telling it what type of limpet you're deploying.
 
How about a ULC, and if you have one equipped, it adds all functions to the firegroups tab, so you're still telling it what type of limpet you're deploying.

What is the cost, weight, and have you asked those who dislike the mining and exploration doohickeys because they did just that, but in their case only for, like, three new "weapons"?
 
+1 I experience this regularly.

A gameplay anecdote: yesterday I was flying around with my all-purpose Asp, which is equipped with a Collector Limpet controller, to snag the materials I find in USSs and various places. During my travels, I see a new contact, one of the many new kinds of installations and megaships you've put in the Bubble. I decide to stop and take a look. The asset itself is impressive. I scan it with the Datalink Scanner. It highlights the cargo hatches and the data points I could break/hack. Except, I cannot, because I lack the two different kinds of limpet controllers required (Hatch Breaker and Recon). Oh well, I leave without interacting with the megaship. About half hour later, I find a new distress signal. I drop in, and there's a stranded ship needing fuel. I'd like to help it, but I cannot, because i lack the Fuel Limpet controller.

I suppose the same could happen with someone meeting a Thargoid (which can be interacted with by means of Research Limpets) or a damaged ship in needs to repair (Repair Limpet).

The moral of the story is: you've worked hard to introduce new assets and new scenarios for us to interact with. But more often than not we will not interact with them, because we don't have the tools for it. Could I have flown over to the nearest station and bought the three kinds of limpet controllers I needed? Sure. But (even assuming that the station had them in stock) that would've taken me quite a bit of extra time, between going there, outfitting it, and then coming back to put back in my Asp the modules I regularly want.

Now, before someone says "well, but I do". Good for you. There's also people who go to Beagle point in a Sidewinder. But I think it is a pretty uncontroversial opinion that the game should, on average, help you perform the actions you want without extra and unnecessary hoops to jump into, especially for new or inexperienced players who aren't even aware of the 8 different kinds of limpet controllers they might need to equip. They are just too many.

We need a Universal Limpet Controller.
 
I think everyone here but Sterling are experiencing this :D
With the new update and the scenarios the lack of a universal controller is even more remarked.

Yeah. You come back from bh a bit and come across an installation scenario...and move on because no limpet, no can do.

It's a waste really.
 
Only one (universal) limpet controller module which carries the (multipurpose) limpets as ammo. Capacity depending on module size (as well as a few other properties like the number of simultaneously active limpets).

Controller modes selectable in a right panel menu item and a keybind to cycle through the modes. Current mode displayed on the HUD if the controller module is assigned to an active fire group. EZ PZ.
 
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Universal Limpet Controller with dedicated Limpet types, so people can carry a variety.

TBH, the best idea I saw so far is a limpet controler with control racks. AKA, like for SLF's but for limpets.

Say you have a C6 controller with 4 slots, you could then fit 2x collector + 2x prospector, or recon + refuel + collector + hatch breaker, etc...

It's neat because it's similar to existing stuff. Add in limpet "printing" from the module (like for SLF's) with a finite but with possible synthesis refill and it would be really sweet.

I would also merge :
1. recon + hatch braker as haking limpets
2. research + prospector as analysis limpet.
3. repair + decontamination limpets as repair limpet.

Trimming down the fat so to speak.
 
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It's 8 types of limpets now, it'll be 20 types one fine future day. Fix the problem now and lay the foundation before it gets too crazy
 
And please no half-bottomed solutions. If we get a rack that can only combine two or three limpet modules it would be an improvement but still not enough.
 
And please no half-bottomed solutions. If we get a rack that can only combine two or three limpet modules it would be an improvement but still not enough.

That's what I think too, because going for the "universal" solution would mean give them more freedom to add new varieties of limpets in the future without having to introduce even more controllers.
 
I'm really not sure how to respond to this. But hey, your opinion is valid.

Frontier, take notes please:

- Against the idea of a ULC (or variations thereof): Sterling MH
- For the idea of a ULC (or variations thereof): everyone else.​

Youn need to work on your counting skills.

You can throw me in with the 'not screeching for a ULC' group. I don't think every ship needs to be able to do everything all the time.

I would prefer specialised controllers, such as:
Mining: Prospector + Collector
Scavenger/Pirate: Recon + Hatchbreaker + Collector
Rescue: Fuel + Repair + Decontamination
Xeno: Research + Decontamination + Repair

With different grades for limpet numbers, range, etc.
Plus a different means of carrying/synthesising limpets - maybe a preset number of limpets (grade defined) with sythesis to refill... like ammo.
 
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