The Star Citizen Thread V10

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For those who actually want to read about the details of FM.

https://drive.google.com/file/d/1poxfPYfm32r84G4WWWJ6uK-rU6ijl85g/view

Pretty nice that this kind of stuff is public.

luckly SC backers don't understand anything about physics, like you i suppose.
that paper contain some formulas that any high school student can find in any high school book (or wikipedia).
it's unfortunate that that formulas mesures the drag force acting on a body moving into a fluid without taking into account turbolence and above all lifting forces caused by ship aerodynamic.
that's why SC ships behave in air like a stone.
and by the ships behaviour I suspect the genius behind the flight model, doesn't know that, once you have calculated the force acting on the ship, to obtain the acceleration, you have to divide it by the ships mass. Maybe this is the reason why all ships behave like they were without mass.
 
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Here's another piece of public knowledge: John Pritchett is no longer working for CIG and how much (if any) of his work will remain in the code is up for speculation.

By the sound of it from Chris, his work was pretty much commisared the instant he was out the door. Suddenly, it was the worst thing ever and in line for immediate replacement since it was so complicated and hid so much from the designers (just like Chris had asked).
 
For those who actually want to read about the details of FM.

https://drive.google.com/file/d/1poxfPYfm32r84G4WWWJ6uK-rU6ijl85g/view

Pretty nice that this kind of stuff is public...

Yes, open development at its best. Don't mind the haters. They just don't know any better. I'm confident we can read up on the improved and iterated flight model that was improved by huge margins since these old, outdated concepts that didn't hold up to the vision and progress of Star Citizen anymore.

What's with the cow's head though? Is this some kind of joke the SA trolls have sneaked in? You gotta be careful - they'll use any opportunity to mock the righteous Citisnts and sometimes with great effort that eludes the innocent eyes of an unsuspecting player.
 
luckly SC backers don't understand anything about physics, like you i suppose.
that paper contain some formulas that any high school student can find in any high school book (or wikipedia).
it's unfortunate that that formulas mesures the drag force acting on a body moving into a fluid without taking into account turbolence and above all lifting forces caused by ship aerodynamic.
that's why SC ships behave in air like a stone.
and by the ships behaviour I suspect the genius behind the flight model, doesn't know that, once you have calculated the force acting on the ship, to obtain the acceleration, you have to divide it by the ships mass. Maybe this is the reason why all ships behave like they were without mass.

Tho we are talking about Cryengine. One of the past blunders of Star Citizen was that the coders didnt realize that Cryengine simulates an underwater portion of the map which resulted in a capped max speed of the ships (quite low). They had to bring in external pros in order to figure this out. So formulas calculating an objects drag through fluid sounds alright to me....its not correct of course but its the correct application for this engine.


What's with the cow's head though? Is this some kind of joke the SA trolls have sneaked in? You gotta be careful - they'll use any opportunity to mock the righteous Citisnts and sometimes with great effort that eludes the innocent eyes of an unsuspecting player.

I like the look to be honest. For 2 reasons. It looks cool and is quite fitting for pirates and outlaws and it also nicely demonstrates a possible direction SC might be going :D


I wonder what will happen if the haters are correct and 2019 will be SCs last year of development. How much of the promises will be missing? How raw will the "game" be at release? Will the code be outsourced and opened up to the backers so that some of the more talented modders and coders among them might give it a try (should ve done that from the start IMO)? Will any of the big bad publishers pick up the shards trying to finish it into a complete and better game? Will Cash Roberts start a new kickstarter announcing that he has learned "valuable lessons" from SCs attempt and will do things correctly this time? Will people support him once again? Will there be a book about Star Citizen?

I really cant wait for the next episode in this grand online comedy show ^^
 
luckly SC backers don't understand anything about physics, like you i suppose.
that paper contain some formulas that any high school student can find in any high school book (or wikipedia).
it's unfortunate that that formulas mesures the drag force acting on a body moving into a fluid without taking into account turbolence and above all lifting forces caused by ship aerodynamic.
that's why SC ships behave in air like a stone.
and by the ships behaviour I suspect the genius behind the flight model, doesn't know that, once you have calculated the force acting on the ship, to obtain the acceleration, you have to divide it by the ships mass. Maybe this is the reason why all ships behave like they were without mass.

There's also the fact that maneuvering thrusters are currently more powerful than main thrusters. At some point they must have realised that this was nonsense, yet they kept tuning it in that direction until they got to the state that the flightmodel is currently in and requires a rework. Perhaps due to the managment style Lord British talked about.
 
Just a reminder how the art concept looked one year ago.
Actualy that looked really good, what they have now is just meh, it looks like "yeah, well, let's slap a cow skull on it and be done with it".
Edit: The other armor sets look good, tho.
z9HUTEy.png
 
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I'm still really curious how hijacking (referenced by suit name) works with ships bought with IRL money, insurance and all other as-yet-not-implemented gameplay arcs.

[hehe]
 
For those who actually want to read about the details of FM.

https://drive.google.com/file/d/1poxfPYfm32r84G4WWWJ6uK-rU6ijl85g/view

Pretty nice that this kind of stuff is public.
So, on the one hand that's quite interesting; on the other hand, I read that short novel and the very first thing that comes into my head is "and good luck to you debugging that if it isn't behaving how you expect."

By the sound of it from Chris, his work was pretty much commisared the instant he was out the door. Suddenly, it was the worst thing ever and in line for immediate replacement since it was so complicated and hid so much from the designers (just like Chris had asked).
... and now it's been replaced in my head with "and good luck to the new dev debugging that without anyone left knowing how it works if it isn't behaving how you expect." :D
 
I'm still really curious how hijacking (referenced by suit name) works with ships bought with IRL money, insurance and all other as-yet-not-implemented gameplay arcs.

[hehe]
I should be surprised that they came up with a suit of armour for engaging in a gameplay mechanic that doesn't exist. But I'm not. It fits the profile perfectly.
 
So, on the one hand that's quite interesting; on the other hand, I read that short novel and the very first thing that comes into my head is "and good luck to you debugging that if it isn't behaving how you expect."


... and now it's been replaced in my head with "and good luck to the new dev debugging that without anyone left knowing how it works if it isn't behaving how you expect." :D

That is what they wanted to implement but didnt, and that designer left.
 
So, 3 iterations, but still feels the same as FM from A0.8 ?
That's progress right there.
It's actually worse. I remember playing 0.8 and could feel just a bit of inertia going on the Hornet. It's all gone. Pure linear movement.

That is what they wanted to implement but didnt, and that designer left.
Exactly. Current FM is just a time based goal system. There is definitely no 3rd order movement and no 2nd order either. The values that are input in the system at the moment are completely bogus.
 
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I should be surprised that they came up with a suit of armour for engaging in a gameplay mechanic that doesn't exist. But I'm not. It fits the profile perfectly.

Tbh, I'm convinced that this is another gameplay mechanic which will get dumped silently a few month/years down the road, if they still have a project in development by then, that is ofc.
 
I wonder what will happen if the haters are correct and 2019 will be SCs last year of development. How much of the promises will be missing? How raw will the "game" be at release?
The current skeleton might get another "planet" from recycled assets and then go "live". Mr. Offner will make sure of that.

Everybody sane knew in 2015 already, that the "vision" is dead.

Citizens will do wild mental gymnastics how that is the BDSSE and everything they ever dreamed for for 250 millions of dollars while creating "emergent gameplay" inside small and jittery CryEngine maps.

Will Cash Roberts start a new kickstarter announcing that he has learned "valuable lessons" from SCs attempt and will do things correctly this time? Will people support him once again? Will there be a book about Star Citizen?
They are going to retire with their millions LTAO all day long about pulling of the biggest crowdfunding scam stunt ever.
 
The current skeleton might get another "planet" from recycled assets and then go "live". Mr. Offner will make sure of that.

Everybody sane knew in 2015 already, that the "vision" is dead.

Citizens will do wild mental gymnastics how that is the BDSSE and everything they ever dreamed for for 250 millions of dollars while creating "emergent gameplay" inside small and jittery CryEngine maps.


They are going to retire with their millions LTAO all day long about pulling of the biggest crowdfunding scam stunt ever.

2p9l3i.jpg
 
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