Flight model is getting changed up next year so CIG clearly aren't happy with the current implementation.
Schroedinger Flight model, it's awesome and at the same time needs to be rewritten entirely.
Flight model is getting changed up next year so CIG clearly aren't happy with the current implementation.
Flight model is getting changed up next year so CIG clearly aren't happy with the current implementation.
How do you feel gravity and atmosphere impact the way the ship handles?
It's still completely absent. You just move your ship like in a noclip FPS, there's no "model" to speak of. Point at a direction, move there, stop. Space and atmo make no difference at the moment, they are both quite not connected to any kind of reality. Ships have zero weight or almost, they will bounce off the ground like giant beach balloons.. It's a huge turn off for me as i am a flight sim enthusiast, and played KSP with all realism mods on (like FAR for realistic aero). Current model also is uttely boring for ship to ship fight as it's whoever can strafe and change directions the quickest without lagging out that wins... There's no "flight" it's more like "FPS in 3D" if you get what i mean. Some like that, as a flight sim addict i cant enjoy it. (i do like FPS games but in their own context..)
That's what I was afraid of.
So basically, no change since Alpha 0.8.
That's what I was afraid of.
So basically, no change since Alpha 0.8.
*chuckles* Seems somebody lost their sarcasm radar:
Maybe that level of yaw / drift is what spaceships should be like, but to me it still looks like a helicopter or a hovercraft :/
Fast yaw and pitch in a space game is a video game trope of the highest order along with banner arrows sliding around the screen and compasses telling you where to fly all the time. I'm almost certain that other developers just implement those features because they've been so prevalent rather than actually reassessing whether the game needed them or could be even better without them!
New PTU patch 3.4.0i dropped in preperation for 3.4 live. Adding the cool Shipjacker Armor.
Nice to look at, but quite digressive don't you think?New PTU patch 3.4.0i dropped in preperation for 3.4 live. Adding the cool Shipjacker Armor.
*chuckles* Seems somebody lost their sarcasm radar:
So, 3 iterations, but still feels the same as FM from A0.8 ?
That's progress right there.
So, 3 iterations, but still feels the same as FM from A0.8 ?
That's progress right there.
Just lol, they don't see that their dream game is not 100 % crowdfunded anymore...Chris just sold out The Dream Game..
So 210m later they still need extra money to finish the game...totally not over the budget..its Freelancer all over again...history loves to repeat itself...last time its was Microsoft so who is this time ?!
Funnier still, a lot of the performance parameters that are currently fed to the IFCS are still numbers that a community member has created because he took the time to deconstruct the entire model to figure out why it was so horrid — in the process, he at least attempted to offer some remedial action back to CIG since he, unlike most at the company, actually understood what was happening. [haha]
But yes, it's still the same pointlessly overcomplicated system that is entirely built around the notion of overwriting physics to achieve a behaviour that is consistent with inputs, rather than have physics dictate behaviour in response to input.