Really, people are tagging first discovered just by honking!

All he could see was the blue blobs. I think they might be exagerating a little with the word accurate, but as accurate as clockwork could be in 1774

Edit: have a link... https://www.space.com/13197-mars-canals-water-history-lowell.html


Christiaan Huygens 14 April 1629 – 8 July 1695) was a Dutch physicist, mathematician, astronomer and inventor as an astronomer he is chiefly known for his studies of the rings of Saturn and the discovery of its moon Titan.

Blue blobs indeed....
 
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according to EDSM (where almost all respected explorer are registred)

"0.007698% of the galaxy has been discovered on EDSM, it will take 45,348 years, 0 months, 21 days to discover it entirely."


You can even say there is 5 or 10 times more discoveries (even 100times more) to adjust with people not using EDSM, it's still a loooooong way to tag everything

source : edsm.net



 
You. Don't. Have. To. Honk.

...

What about being in combat mode? Does that prevent auto-tagging of the parent body/stars?

I haven't turned in data yet as I've been out in the black, so not quite sure on some of these specifics.

For mostly RP type purposes (i.e., contextual gameplay), I'd like to have the option to not leave a trail everywhere I go.

Cheers.
 
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My whole life was easy mode so I went camping in the arctic now I'm a popsicle . :D

You might be on to something. This actually sounds rather compelling to me, well, at least surviving and avoiding being turning into a frozen meat pop. :)

Cheers.
 
What about being in combat mode? Does that prevent auto-tagging of the parent body/stars?

I haven't turned in data yet as I've been out in the black, so not quite sure on some of these specifics.

For mostly RP type purposes (i.e., contextual gameplay), I'd like to have the option to not leave a trail everywhere I go.

Cheers.

AFAICT there is no way to avoid passively discovering the arrival star, and any other bodies in range of the arrival point. Not sure yet what that range is, probably varies by object type, but it seems like low double digits LS. You only discover stars outside that range if you fire the scanner "honk."

That said, if you just want to avoid leaving tags, that's easy. Just don't sell the data for the systems you want to leave untouched. You may need to periodically arrange to destroy your ship to clean out the backlog though. I don't think there's any other way to permanently dump exploration data.
 
What about being in combat mode? Does that prevent auto-tagging of the parent body/stars?

I haven't turned in data yet as I've been out in the black, so not quite sure on some of these specifics.

For mostly RP type purposes (i.e., contextual gameplay), I'd like to have the option to not leave a trail everywhere I go.

Cheers.

I havnt even bound any keys and i have no modules installed and its still handing me scans. I keep forgetting to hand them in so i must have a fair few by now.
 
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It wasn't good gameplay.

But neither is having to get even closer now, also being fully stopped, pointing your nose at the shiny thing, and then clicking in a circle around it either.

Which is what "Mapping" is now. That has only been added in order to re-package the same old content and give people something "new" to do with the bodies that have already long since been seen. It means having ugly second tags all over things people thought they'd done the boring gameplay to claim, whilst we don't even have a collected Codex for them to go into. It's just a personal list of things we've seen. The problem is that the current implementation devalues, and currently even over-writes what people had already discovered, whilst offering nothing except more grind for the same old content.

I have to ask, do you maybe not own Horizons?

Because this is an awfully dismissive attitude towards a system that is actually a huge gift to explorers, of both scientific and touristy inclinations. Perhaps you don't like the mechanic used, but don't just elide the fact that there was previously *no* practical way to find surface features. Now we have easy access to those sites, opening an entire new category of sightseeing and features to research. That would be a big win in my book, even if there were no tags or credit rewards involved!
 
Your I.D pic was doing my head in........where do I know that from.......aaaaaaaarrrrrgggghhhhh....then.....popityping......it’s


CHORLTON

one of my all time fav kids animations from my young (life is brilliant) days.
 
If you don't honk you only get the primary star and those nearby (1kls?) - if you honk you get all stars in the system.

The honk takes less time than getting around the primary to align for the next jump.

So basicly you just press it everywhere you go now?

Edit: nvr mind went back and read:)
 
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I can imagine. So lets recap:
God honk (ADS) is easy mode. And that's bad! [mad]
God scan (FSS) is easy mode. And that's great! :)

God I love this forum.

There it is

The only difference between the old System map after an ADS scan and the FSS is circles instead of squiggles

But

One is bad - the other is good
 
So basicly you just press it everywhere you go now?

Edit: nvr mind went back and read:)

Yup - just honk and jump while traveling and it scans and tags (if clean) every star.

I'm heading to the core to do some efficient 1kLY runs set to efficient route only Non-sequence stars. Just curious to see how much it can earn.
 
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I recall it was possible to get first discoverys just by firing the scanner back in the early game.

I did a couple of runs out towards Beta Lyrae back in 1.0. When 1.1 dropped and first disco'd name tags were introduced I had a look back at some of the systems I'd been through and noted that my name had appeared on planets that I hadn't surface scanned. My attention was drawn to this by one system in particular which I know I had only half scanned and yet my tag was on everything, even the planets still marked as 'unexplored'.
 
What about being in combat mode? Does that prevent auto-tagging of the parent body/stars?
I'm reasonably sure I've seen the discovery pop-ups while in combat mode but I'd have to test it again to be certain.

For mostly RP type purposes (i.e., contextual gameplay), I'd like to have the option to not leave a trail everywhere I go.
I'm not able to play the game at the moment but is it still possible to disable the scanner in the Modules tab, or does it not even show up as a module now that it's part of the ship?

Even if this works it would be of limited utility in the bubble where you need the scanner active to detect signal sources and mission targets. But it might be a way of doing long sprints through unexplored space without leaving a trail of tags when you get back.

but don't just elide the fact that there was previously *no* practical way to find surface features. Now we have easy access to those sites, opening an entire new category of sightseeing and features to research.
Agreed. I hadn't seen a brain tree or geological feature until 3.3 beta. It just wasn't worth the trouble of hunting them down by eye or using someone else's coordinates.

If you don't honk you only get the primary star and those nearby (1kls?) - if you honk you get all stars in the system.
Ah, fair enough. I hadn't noticed that. I honk as a matter of routine and because the discovery notifications start to come in immediately I hadn't realised the later ones were tied to the honk.

I see what you're saying now: anyone who wants maximum credits/tags for the minimum effort will indeed "honk and go". Those who don't honk will still tag the galaxy, but not to the same degree.

I'm not unsympathetic to those players who are having a real problem accepting the new mechanics, even if some of the specific arguments are a bit straw-clutchy. There are things about the game that I absolutely detest and with which I'll never engage, and other things that would definitely bother me if removed.

But what it keeps coming down to for me is the thought that if exploration had always been like this, few would have complained about it. I certainly doubt anyone would have requested the replacement or augmentation of the FSS with something as godlike as the ADS. What we have now is certainly closer to Frontier's description of what they wanted exploration to be, although it's still far short of that vision.
 
But what it keeps coming down to for me is the thought that if exploration had always been like this, few would have complained about it. I certainly doubt anyone would have requested the replacement or augmentation of the FSS with something as godlike as the ADS. What we have now is certainly closer to Frontier's description of what they wanted exploration to be, although it's still far short of that vision.

Check out the Suggestions forum. There's a constant stream of requests to automate/shorten/simplify activities which people find tedious/repetitive/boring. If exploration had always been the FSS I guarantee that people would have been requesting functionality similar to the ADS. Give it 6 months and they'll be there, from people who never experienced the ADS.
 
The bottom line is that FD created all this fuss for what?

You used to be able to Jump, honk, scoop, line up, press jump, open/close system map cancel or continue jump depending on what you saw. If you wanted to tag the system, you had to stop and target the primary star.

Now You jump, honk and go tagging all stars in the system, scoop, line up next jump and decide if you want to full stop and open the FSS to determine if you want to tag anything else.

All it does is add slow down to what we used to do while traveling, and adding "tag pollution" with no effort at all.

Sorry - I just can't see how anyone would think this an improvement, especially seeing that if the ADS honk were still a thing, it wouldn't prevent anyone from solely using the FSS after the honk and doing exactly what we are all FORCED to do now.

So we're just trading Star scans for ELW hunting...

Hardly worth all the alienation engendered, especially among many of the most dedicated explorers.

The rationale for not allowing both to co-exist just isn't ... well ... rational
 
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