No you don't get it. I understand what you're talking about, and you're right.
But the thing is, it's about the average joe. Not everybody even has the calm to not panic the instant they are tethered in an interdiction, let alone once they're in realspace. Some people just outright refuse to touch solo, or PG on the sole basis as (for me, and my personal opinion) solo is lonely and PG is kinda useless as I only have but a handful of friends on whom I can reliably play with; except wildly varying time zones and sleep schedules will not allow us all to constantly be able to play together consistently based on that fact. Also having a PG when I only just have so few friends, it's basically solo anyway. With this in mind, Open is (our) only option of having the best of everything. I can understand on trying to build for protection and all.
I know it's a video game, but come on. This isn't mad max, or medieval ages where taking the dirt road gets you being constantly mugged by big bag brigand highwaymen. This world takes place in the dawn of the 3300's, where we JUST now basically have a god-medicine-cure-all drug(that nanomed thing in galnet) and the all known diseases as we know are all but ancient history. There is no need for all this scary boogeyman brigand kind of crap in any form of civilized space. Ganking in low sec or anarchy space, is to me that is, far more acceptable (in-game and lore-wise) than seeing hoardes of Elite ranked Commanders just wiping out ships in droves while in "High Security" space that's policed with government and military and all that kind of stuff. Point is, most PvP is just far too jarring and immersion breaking due to its pure oversaturation in actions such as ganking and all that.
Hell, Pirates shouldn't even exist period deep in Empire/Federation space. That would make way better sense in Alliance space as they aren't a real cohesive and unified space nation, it's more like a space united nations at best.
The setting of Elite has always been a Cyberpunk one. We have corporations that have more power than most governments, slavery is common throughout the galaxy... though in the Federation they're called employees of a corporate state. Life is cheap, power is concentrated in the hands of a few, and a criminal cabal manipulates the fortunes of of an entire galaxy for their own fun and profit.
That cabal is the Pilot's Federation.
It's always amused me that in such a Cyberpunk setting, instead of playing the plucky anti-hero who can barely make a living who's stumbled upon the latest horrific plot concocted by a corrupt executive of the NGO that actually rules their city, we play as members of that NGO.
Bottom line is that this is a video game, and dysfunctional settings allow for interesting gameplay. Frontier allow for an
amazing amount of player agency in this game. Through BGS manipulation, we can start wars, plagues (I think... we could under the old BGS at least), and famines for whatever reason we want to: in support of a faction, in opposition of a faction, for our own profit, or simply for our own amusement. We have the option of killing whoever we want to, with few consequences that are easily avoided.
Sure, Frontier could've made a Utopian setting where there's no slavery, no NGOs manipulating things overtly or covertly, no wars, disease, and famines, where everyone had access to life saving and preserving medicines like progenitor cells or the new nanomeds, peace between the Federation and the Empire, and all criminal activity easily thwarted or even prevented before it happens. But that would be a very boring game IMO.