Not counting the highly situational C4s, the Corvette is simply outgunned by too many alternatives to be worth the compromise, IMO.
Not a solution for all, but Horizons is now £4.79, so less than 2 pint or a cinema ticket(or a bucket of thieving ripoff popcorn at UK cinemas)Also, if one doesn't have Horizons, then how do they gain the FSD Booster
Not counting 60% of its damage potential, sure... realistically the Corvette isn't outgunned by anything. Even the Anaconda's slight hardpoint advantage is negligible, as the distributor is usually the limiting factor unless you are comparing two pure cannon fittings![]()
just to throw it out there... What's the worst that could happen if every FSD max jump range was literally doubled?
People will ask for the resulting jump range to be doubled again, because what's the worst that could happen?
My current favorite ship NEEDS to be buffed and have no drawbacks.
It's still an improvement to a ship that doesn't need any improvements to appeal to those it's ever going to appeal to. It's also a step, even if it's a small one, closer to similarity between these vessels.
The Cutter doesn't need a C8 distributor for the same reason the Corvette doesn't need a C7 FSD...they are different ships with different niches and not everyone needs to like them.
People who argue pro/con against ships in the current state of the game excluding horizons I cannot take serious any more.
Sorry, the game is way beyond (pun intended) playable without horizons. FD should include horizons in the next patch for everyone.
That's not funny any more.
people stop suggesting FSD boosters through engineering and the guardian module because that doesn't solve the core issue. the cutter has a class 7 FSD and the Corvette should have the same level of fsd
These people, amiright?Everything is garbage without Engineers. Anyone who doesn't yet have Horizons can currently buy it for as little as 6€.
I hated the Vette's initial jumprange of 10-11LY myself and virtually never used it because of this. Luckily the engineers fixed it and brought it up to an acceptable 17LY. The FSD boosters improved it to 27LY.... wow... before the advent of the engineers that would have been a good range for an Exploration-AspX. What else are you asking for?
As an aside, I like the 2nd sentence from the wiki article on the corvette, I'm still trying to find the "quick"ness to it.
realistically the Corvette isn't outgunned by anything. Even the Anaconda's slight hardpoint advantage is negligible, as the distributor is usually the limiting factor unless you are comparing two pure cannon fittings![]()
just to throw it out there... What's the worst that could happen if every FSD max jump range was literally doubled?
My current favorite ship NEEDS to be buffed and have no drawbacks.
As an aside, I like the 2nd sentence from the wiki article on the corvette, I'm still trying to find the "quick"ness to it.