Class 7 FSD for Federal Corvette

Good heavens, why on earth would I drive my corvette to where it needs to be like some kind of chauffeur? I pay someone to have it delivered for my battle appointments and conflict zones. Far more civilised and convenient.
 
Not counting the highly situational C4s, the Corvette is simply outgunned by too many alternatives to be worth the compromise, IMO.

Not counting 60% of its damage potential, sure... realistically the Corvette isn't outgunned by anything. Even the Anaconda's slight hardpoint advantage is negligible, as the distributor is usually the limiting factor unless you are comparing two pure cannon fittings ;)
 
Also, if one doesn't have Horizons, then how do they gain the FSD Booster
Not a solution for all, but Horizons is now £4.79, so less than 2 pint or a cinema ticket(or a bucket of thieving ripoff popcorn at UK cinemas) :D

Nerf the Conda, buff the DBX ;)
 
Not counting 60% of its damage potential, sure... realistically the Corvette isn't outgunned by anything. Even the Anaconda's slight hardpoint advantage is negligible, as the distributor is usually the limiting factor unless you are comparing two pure cannon fittings ;)

I guess that’s the problem in a nutshell - 60% of its damage potential comes from two huge hardpoints, meaning the others all “have” to be “undersized” and hurting your loadout flexibility. TBH, I would sell it but I love the way it looks and I’ve engineered all of the modules now ...

I”m currently considering trying an asymmetric loadout of efficient beams (1xC4, 1xC2, 1xC1) on one side and Overcharged MultiCannon on the other. Maybe some missiles in the underside C3?
 
It's still an improvement to a ship that doesn't need any improvements to appeal to those it's ever going to appeal to. It's also a step, even if it's a small one, closer to similarity between these vessels.

The Cutter doesn't need a C8 distributor for the same reason the Corvette doesn't need a C7 FSD...they are different ships with different niches and not everyone needs to like them.

Ahahahah..

Logic rules here...
 
People who argue pro/con against ships in the current state of the game excluding horizons I cannot take serious any more.
Sorry, the game is way beyond (pun intended) playable without horizons. FD should include horizons in the next patch for everyone.
That's not funny any more.

I argued about this a year ago at least. FDev putting both base game players in the same Universe as the Horizons beasts is an absolute fallacy. Yet they still sell the Demo called Base Game, which stores wrongfully label as "Full Game".

I feel sorry for them harming their own game, because if anyone actually thinks the Base Game is the full experience then uh oh.
 
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people stop suggesting FSD boosters through engineering and the guardian module because that doesn't solve the core issue. the cutter has a class 7 FSD and the Corvette should have the same level of fsd

Exactly, one can engineer the Vette to do this or that. Then again, one can engineer the Cutter to do the same, thus engineering becomes a moot point.
 
Everything is garbage without Engineers. Anyone who doesn't yet have Horizons can currently buy it for as little as 6€.



I hated the Vette's initial jumprange of 10-11LY myself and virtually never used it because of this. Luckily the engineers fixed it and brought it up to an acceptable 17LY. The FSD boosters improved it to 27LY.... wow... before the advent of the engineers that would have been a good range for an Exploration-AspX. What else are you asking for?
These people, amiright?

I remember the days when FORTY lyrs was considered the extreme limit in a fully stripped down jumpconda. Now look, we got the conda topping in at 80+. Not to mention jumponium and the neutron highway. There's no excuse for "short" jump ranges anymore these days.
 
As an aside, I like the 2nd sentence from the wiki article on the corvette, I'm still trying to find the "quick"ness to it.
 
realistically the Corvette isn't outgunned by anything. Even the Anaconda's slight hardpoint advantage is negligible, as the distributor is usually the limiting factor unless you are comparing two pure cannon fittings ;)

I concur.

just to throw it out there... What's the worst that could happen if every FSD max jump range was literally doubled?

Distance and scale of the game would be even more trivial. I preferred things when getting double digit ly jumps was good enough and you had to make serious compromises to get most ships to jump more than 20ly.

Three to five minutes to cross the entirely bubble is a travesty and seriously undermines many of the strategic logistical considerations of the past.

My current favorite ship NEEDS to be buffed and have no drawbacks.

My former favorite ship was actually buffed out of existence.

As an aside, I like the 2nd sentence from the wiki article on the corvette, I'm still trying to find the "quick"ness to it.

The vette is both quick to deploy relative to other rated warships (none of which are likely to ever be playable), and the only ship of comparable size that is really faster than it in any significant measure is the Cutter, which is no where near as agile.
 
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