Did you expect to be paid more for the same job simply because you happened to use a more expensive tool? Is there some sort of style bonus in the army for killing people with pencils rather than bullets? Do you offer to make watches work again for one price, then offer to make them work exactly the same, but while using an antique magnifying glass and silver tweezers for twice the fee?
This is what most complaints regarding combat risk vs. reward sound like to me. Many people want to be paid based on how they chose to do something rather than on what they actually achieved...and the game already caters to this overly much, IMO.
There is an expectation that RESes and CZs should just provide an endless stream of victims, irrespective of what would logically be present. Some want to be ensured enough to cover the rebuy of a Cutter in x amount of time, even if the job they are doing could be done at the same pace with an FDL. Wing missions already multiply payments based on the number of laborers, for the same total work.
NPCs and factions should appear to be making the same efforts to maximize the value of their credits and efforts that you are. They should not pay more than they need to for the satisfactory completion of a given task. For payments to scale, the difficulty of the task must scale to exclude those willing to work for less.
Other in-game jobs should work the same way and if the game tried to make sense rather than trying to be balanced, it would be better balanced. This is why I don't argue for payout changes based on role or occupation, but what I see as logical supply and demand, like the plausible facsimile of an economy Elite always should have had, but never has.
I want to be paid on the time it takes me to do something (bearing in mind risk) in comparison to doing another facet for the same time.
If I can make 1bn mining in 90 minutes, then I should be able to make the same trading, or combat or exploring. It just doesn't make any kind of sense to allow players to mine for those kind of credits if other facets are paying way way less.
And there's the problem. If I don't like mining, then I have to do whatever it is I do like doing. But in FDevs eyes I'm allowed kind of Commander and should be paid less, because some 'designer' in Frontier thinks 'well if you don't play our way we won't pay you'..
And none of that has to do with risk!
And yes, you very much so get style points for pencil over bullet
And your 'payment for what was is achieved' is nonsense. The end result always dictates the cost. I also write game add-ons. I always charge for them. Some take an evening, some take days, some weeks. The costs reflects the usefulness of the add-on, the time taken, the skill required, but ultimately what the market will pay. So I have to be very careful to ensure I'm earning above the cost. I can write add-on A for 99 euro and take 2 weeks, or write add-on B in 3 hours and charge 9.99 euro.
It's all balance.
Something Elite is sadly lacking.