the FSS, watching paint dry....

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Again, I have no problem adding such functionality as an optional module, but adding it to the FSS? That would ruin what I enjoy about the FSS in the first place: actively changing the unknown into the known.

And we're squarely back at day1 of beta. Indeed, the whole point of the FSS is that there is some effort expected in locating the things. Having the old ADS back means there is no effort required in locating things, they are instantly discovered. Which is why people immediately noticed that you can have a compromise, but demanding the old ADS back undermines the very design philosophy of the FSS, which is unlikely to be something FD is interested in.
 
Again, I have no problem adding such functionality as an optional module, but adding it to the FSS? That would ruin what I enjoy about the FSS in the first place: actively changing the unknown into the known.

I can see that, yes. Hence my own 'suggestion' is that the ADS remain a purchasable module. You simply wouldn't fit one, and I would.
 
Whether it counts or not is something you have to decide for yourself. Just pointing out one aspect has in-game rewards and purpose designed around it, and other parts do not.

We've been here since launch as well, so you can drop that non-argument too. Noone is arguing you have to step aside either, do as you please.
Either you dont understand what I write, or you dont want to understand it. In any case, I am out of this.
 
For me a possible compromise would be to have an FSS blue blob overlay in the HUD (maybe with the option to filter out USSs) and then allow the use of the frequency selector from the standard cockpit view and replacing the zoom to scan with flying closer to the object.
This would allow me to fly around in my spaceship. I would go to the objects anyway to map them, so no real impact from having to fly there.
Others could keep using the standard FSS and not having to fly to objects if they don't want to.

As long as such an option is toggleable. I generally don't resolve the entire system before I start planetary exploration, so I would find that as eye gougeingly irritating in the cockpit view as I do the blue grid over planets I probe in analysis mode. (Another thing I wish had a toggle).

I've actually done that a few times myself, just to see what's possible under the new system. Once I know the orbital plane of a system, which requires a just quick peek in the FSS, finding planets via parallax is much easier. Doubly so if I stay just long enough to spot a blue blob, and figure out its relative bearing to me. It's also how I've been resolving the uninteresting moons of gas giants these days: by flying past them as I approach the one(s) I'm interested in.
 
And we're squarely back at day1 of beta. Indeed, the whole point of the FSS is that there is some effort expected in locating the things. Having the old ADS back means there is no effort required in locating things, they are instantly discovered. Which is why people immediately noticed that you can have a compromise, but demanding the old ADS back undermines the very design philosophy of the FSS, which is unlikely to be something FD is interested in.

Yes, what if I say I don't enjoy combat and dislike messing about with weapons and fire groups. I'd like an "explode the targeted NPC" button so I can do assassination missions my way. It could exist alongside the present arrangements so it needn't affect anyone else's game play.

Would that be a sensible suggestion... or not?
 
Yes, what if I say I don't enjoy combat and dislike messing about with weapons and fire groups. I'd like an "explode the targeted NPC" button so I can do assassination missions my way. It could exist alongside the present arrangements so it needn't affect anyone else's game play.

Would that be a sensible suggestion... or not?
No, that would be ridiculousness. That's like suggesting being able to scan an ELW from 500,000 ls away.

That way madness lies.
 
Yes, what if I say I don't enjoy combat and dislike messing about with weapons and fire groups. I'd like an "explode the targeted NPC" button so I can do assassination missions my way. It could exist alongside the present arrangements so it needn't affect anyone else's game play.

Would that be a sensible suggestion... or not?

Indeed, and that is why noone takes a "just give me what I want, you dont have to do it if you dont want to!" argument seriously when discussing game design. People should identify the reasons why the new system is designed the way it is (beyond "because they are lazy and stupid!"), acknowledge the advantage for other players (beyond "it is good for lazy and stupid people!"), honestly identify the impact of their proposal on these people (beyond "you dont have to use it!") and take into account the resources any proposal might cost to implement.

But that takes a bit of effort, and requires one to acknowledge the motivation and purpose behind something you dont like. Scoring snarky internet points while feeling sorry for oneself is an alternative, of course. :p
 
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Yes, what if I say I don't enjoy combat and dislike messing about with weapons and fire groups. I'd like an "explode the targeted NPC" button so I can do assassination missions my way. It could exist alongside the present arrangements so it needn't affect anyone else's game play.

Would that be a sensible suggestion... or not?

As much sense as most... Would be even better if it could include a 'god mode' to kill all combat configured ships in a CG in Open :D

Of course, it would be an entirely optional module that was heavy, used a lot of power and couldn't be fitted if you already had some other defensive modules...

And it wouldn't affect anyone else's gameplay, would it?
 
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"3. Projection is a form of defense in which unwanted feelings are displaced onto another person, where they then appear as a threat from the external world. A common form of projection occurs when an individual, threatened by his own angry feelings, accuses another of harbouring hostile thoughts."
 
This topic has become a personal thing. I spend a fair bit of time working out a proposal that would fix a lot of issues for many. It got seven responses, only two from people who post in this topic a fair bit (Zadian and Drew). The rest here simply isn't interested in discussing anything constructively, but is just attacking of anything vaguely perceived as 'pro FSS'. Its being argumentative for the sake of it. So if the 'key' people here have zero interest in making any effort to discuss possible changes in a constructive way, and are only here to disagree with everyone about everything (even something as obvious as 'FD spend a lot of time on stuff to find near the bubble, and the FSS works for doing just that') than I dont see the point of any of this beyond some spleen venting. Which is cool, but you lot can find someone else to hurl insults at during christmas. :)

If it's any consolation, sleut, I spent a lot more time (judging by OP length and content only) starting a thread describing a new way the FSS could work, complementing the existing FSS mechanic.

I got 4 responses.

I agree this topic is a personal thing. I only want the best for the game.

I'm sorry I didn't reply to your thread. Fyi, I repped your OP immediately, as it had good ideas, but it wasn't going in the game design direction I prefer and didn't want to sidetrack you.
 
If it's any consolation, sleut, I spent a lot more time (judging by OP length and content only) starting a thread describing a new way the FSS could work, complementing the existing FSS mechanic.

I got 4 responses.

I agree this topic is a personal thing. I only want the best for the game.

I'm sorry I didn't reply to your thread. Fyi, I repped your OP immediately, as it had good ideas, but it wasn't going in the game design direction I prefer and didn't want to sidetrack you.

Oh true, same with Old Duck's idea/OP. Then again, it shows that there isn't really that much interest in discussing actual changes, and this 80+ page topic can simply be ignored by FD. By now it is just a very small number of people baiting and insulting people anyway, so it is just a matter of time before it is locked I guess. FWIW: I didnt even see your topic as it was buried in the subforums. Just checked, you've been here for over two years, that was only your second topic and it almost went fully ignored. :(
 
And we're squarely back at day1 of beta. Indeed, the whole point of the FSS is that there is some effort expected in locating the things. Having the old ADS back means there is no effort required in locating things, they are instantly discovered. Which is why people immediately noticed that you can have a compromise, but demanding the old ADS back undermines the very design philosophy of the FSS, which is unlikely to be something FD is interested in.

Not in my opinion. While the ADS was, IMO, way overpowered as a tool for system exploration, the design philosophy behind the FSS IMO is to encourage planetary exploration, not system exploration in general.

Which is why I don't think that adding a module that restores some of the ADS functionality somehow "undermines" the FSS. I also feel that as a tool for system exploration, the FSS is much superior to the ADS, except in one area: populating the navigation panel and system map.

Pre 3.3, I actually considered the navigation panel superior to the system map, when it came to actually exploring systems. While the system map revealed the high-order information about a system in graphic form, the navigation panel also revealed that information, and provided mid-order information as well. The FSS provides mid- and low- order information about the bodies of a system, and you can deduce the high-order information fairly easily IMO.

The only reason why I don't want to add that kind of functionality to the FSS is that I enjoy system exploration just as much as I enjoy planetary exploration, and the old honk explored the system for me.
 
Oh true, same with Old Duck's idea/OP. Then again, it shows that there isn't really that much interest in discussing actual changes, and this 80+ page topic can simply be ignored by FD. By now it is just a very small number of people baiting and insulting people anyway, so it is just a matter of time before it is locked I guess.(

If it was locked the same voices would just start another wallpaper topic on about the same thing, at least - apart from the side-sniping - this endless thread has provided a few of us with great amusement and has permitted those with differing views the opportunity to use their time constructing clever responses :)

My take on the ongoing 'discussion' has been put before - the next 'paid' update contains things yet to be disclosed, but today's game has radical changes to 'how' we discover things, might the two be linked in some dark, sinister way?
 
...

This topic has become a personal thing. I spend a fair bit of time working out a proposal that would fix a lot of issues for many. It got seven responses, only two from people who post in this topic a fair bit (Zadian and Drew). The rest here simply isn't interested in discussing anything constructively, but is just attacking of anything vaguely perceived as 'pro FSS'. Its being argumentative for the sake of it. So if the 'key' people here have zero interest in making any effort to discuss possible changes in a constructive way, and are only here to disagree with everyone about everything (even something as obvious as 'FD spend a lot of time on stuff to find near the bubble, and the FSS works for doing just that') than I dont see the point of any of this beyond some spleen venting. Which is cool, but you lot can find someone else to hurl insults at during christmas. :)

yes, so if you lot could stop doing that... TY

''The rest here simply isn't interested in discussing anything constructively''... erm, really?

i guess '''key' people'' are you and Ziggy? as i have put a lot forward, agreed to compromises, show why devotion to exploration game play with my link to the achievement system i made before the codex, abnd how the changes have impacted that style of game play.

even asked why do we need to slow down to see the wave data, as i cant see any game player reason for it (just technical hand holding, that i addressed)

Even produced post that summaries of where we are up-to in conversation to try and bring it back on track, and get new people up-to speed.
 
Which is why I don't think that adding a module that restores some of the ADS functionality somehow "undermines" the FSS. I also feel that as a tool for system exploration, the FSS is much superior to the ADS, except in one area: populating the navigation panel and system map.
And I agree.

As I said, the only issue I have with the FSS is the frequency I have to use it, not the mechanism itself. Restoring some of the ADS functionality could compliment the use of FSS, since it would trigger me more often to use the FSS.

I don't want the system on a silver platter. I want a peek of it, leaving a lot of information to be gained on it.
 
That's the funny thing about the things I like in this game. They're all parts of the game where my goal is to minimize my time spent using them. There's a reason for this: minimizing my time requires some degree of knowledge and skill, an amount of mastery at aspects of this game. I find that kind of thing fun.

There's an additional aspect to the things I like in this game: no amount of upgrading modules or (edit) engineering can speed up the process. That means that unlike other aspects of this game, I can't substitute time spent grinding for skill.

I have so little time to sit at home and play games these days[1]. Which is why every second is precious to me, and I want to spend it having fun, not grinding. Which is why every second I save through skill becomes twice as valuable. Not only did I have fun saving that second, but I can spend it on other things I enjoy.

YMMV

Ironically, I also like to optimise in a very similar way and also find it very satisfying.

Where we appear to differ is that you seem to be able to overlook the fact that some game design elements (eg. the FSS mechanic) have been purposely designed to obstruct usability. It is purposely designed to fail any reasonable UI/UX standards. I find that an insult, each and every time it's used.
 
yes, so if you lot could stop doing that... TY

''The rest here simply isn't interested in discussing anything constructively''... erm, really?

i guess '''key' people'' are you and Ziggy? as i have put a lot forward, agreed to compromises, show why devotion to exploration game play with my link to the achievement system i made before the codex, abnd how the changes have impacted that style of game play.

even asked why do we need to slow down to see the wave data, as i cant see any game player reason for it (just technical hand holding, that i addressed)

Even produced post that summaries of where we are up-to in conversation to try and bring it back on track, and get new people up-to speed.

FWIW, and again if it's any consolation, I took note of your posts throughout this thread and they have been a breath of fresh air - out of left field quite often, which is a good thing.

Only two bits of feedback, and forgive me if I'm thinking of a different person, as you(they) posted them a while ago...

Your exploration achievements thread was excellent. Very well thought out.

Your post about quantum computing made me smile, again in a good way. Although it only adds to the lore, I can see it work perfectly with my preferred game design where the quantum discovery signal analyser outputs preliminary (uncertainty) data in the form of probabilities for each parameter of the system bodies, POIs, anomolies, etc. Then the various quantum algorithms (which may be engineering upgrades btw) and all the other discovery resources I've described in detail in earlier posts are applied, the end result being to reveal fully the parameters of interest to that particular explorer, optimised by the player for their own exploration style.

The whole discovery game design then changes from being the mechanical procedure it is now, to strategy, player choice preference and optimisation. And as I've said before, it would produce a whole new exploration methodology meta-game for explorers, equivalent to the current combat ship loadout meta-game for PVPers.
 
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Oh true, same with Old Duck's idea/OP. Then again, it shows that there isn't really that much interest in discussing actual changes, and this 80+ page topic can simply be ignored by FD. By now it is just a very small number of people baiting and insulting people anyway, so it is just a matter of time before it is locked I guess. FWIW: I didnt even see your topic as it was buried in the subforums. Just checked, you've been here for over two years, that was only your second topic and it almost went fully ignored. :(

It was too long, too much detail, and therefore not worth reading for the majority. It's a pity one line posts can't convey a whole new discovery paradigm. Forum threads aren't entirely conducive to meaningful game design. ;)
 
I'm currently back from an extended trip to the Formidine Rift where I passed a lot of uncharted systems. Now back in the bubble each honk let me feel the 'old' days back with the ADS, as almost every system reveals everything on the local map. So boring... Reminds me that the new mechanics are perfect for what I expect from the game, at least for uncharted systems: It's the 'NOT showing anything on a silver platter' that is actually the crucial part to me. Not sure if I'm the only one but I wish some of those begging for parts of the old ADS mechanic back into the game would at least recognize this (I'm not really expecting understanding here).

I'm always open to debate 'how' this can be achieved, more sophisticated 'science-like' methods for instance, but I'll never cave in to the old ADS methods. The dullest aspects of the game at all that finally came to a rest.

We get that some people like the FSS - I mean, they keep telling us ;) - and nobody* wants to take that away. All we're asking for is some kind of compromise that restores our gameplay without destroying yours. There are plenty of suggestions in this thread, although they're lost in the petty arguments, plus Skippy and Old Duck have made separate threads. The ball is really in Fdev's court now anyway (or it will be in three pages).

*except Burke, and honestly all Burke really needs right bow is a hug :)
 
except Burke, and honestly all Burke really needs right bow is a hug :)

What? :)

I dont care if they want to FSS just so long as i dont have to. Anyway i dispair of fdev ever getting their act together so i downloaded NMS. Probably play it like i did subnautica, go hardcore perma death right from the start.
 
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