And we're squarely back at day1 of beta. Indeed, the whole point of the FSS is that there is some effort expected in locating the things. Having the old ADS back means there is no effort required in locating things, they are instantly discovered. Which is why people immediately noticed that you can have a compromise, but demanding the old ADS back undermines the very design philosophy of the FSS, which is unlikely to be something FD is interested in.
Not in my opinion. While the ADS was, IMO,
way overpowered as a tool for
system exploration, the design philosophy behind the FSS IMO is to encourage
planetary exploration, not system exploration in general.
Which is
why I don't think that adding a module that restores some of the ADS functionality somehow "undermines" the FSS. I also feel that as a tool for system exploration, the FSS is
much superior to the ADS, except in one area: populating the navigation panel and system map.
Pre 3.3, I actually considered the
navigation panel superior to the system map, when it came to actually exploring
systems. While the system map revealed the high-order information about a system in graphic form, the navigation panel also revealed that information, and provided mid-order information as well. The FSS provides mid-
and low- order information about the bodies of a system, and you can deduce the high-order information fairly easily IMO.
The only reason why I don't want to add that kind of functionality to the FSS is that I enjoy system exploration just as much as I enjoy planetary exploration, and the old honk explored the system for me.