Another missed CQC opportunity: why didn’t FDev patch it into station services?

A good number of cmdr’s sit in stations messing around with engineering, loadouts, reading Galnet or just looking at mission boards or hanging out until departure time: why was the opportunity to patch CQC into station services taken recently?

If I’m at Jameson doing not a lot, clicked onto CQC and saw people waiting and playing I’d definitely hop in and out - it’s the great leveller: ships don’t matter, it’s skill vs skill.

Honestly FDev, it’s such an opportunity missed.

You think nobody will play so you don’t want to integrate it into station services. I think people don’t play as they can’t be bothered to start what’s essentially a different game from the main menu and wait for a match up.

Some want to practice combat without the risk of huge rebuys, some want to learn from scratch, some want to just mess around and have a laugh with mates or enemies - almost all of these people have grown up with CTF, death match etc and I personally love those modes as do a lot of others.

Make it easy and seamless to access and you’ll see people using it. Build it and they (he) will come!

Because it makes to much sense. Why tie in telepresence, pilots federation, cqc rank and respecting your time into the actual game...
 
..... Entertainment for Cmdrs in their time off.


.... Ermmmm, hate to say this but why not save to menu and launch CQC? - Oh yes of course, because there is no-one there to play with.

So what you really are looking for is a portal in CQC that lets you play E D whilst waiting in the lobby. - I see it now. ™


I presume the buckyball race has no place with the game either?
.

Ah but it actually is in the game's "galaxy" and was developed using the game's elements by the player-base. You could have PvP combat in fighters now if you get together and do it and no need for the power-ups and adjusted weapons etc that are in CQC. - Why not organise it? Plenty of assets to host the venue.


Same thing you do with the existing "arcade" aspects already in the game, like extra power pips for multicrew, infinite probe spam, "3D printed" fighters, payout multipliers for wings, engineered weapon special effects, premium synthesis powerup effects, etc.

Once it's in there, you will either delude yourself into believing that they somehow make sense and are plausible after all (usually by invoking the Pilots Federation), or you'll quietly seethe about it.

No need for reductio ad absurdum. Look, I have no issue with CQC existing I just see it as a busted flush and having tried it found it really too "arcade -like" for my taste - it felt like someone had tried do Mario Karts in space with added explosions.

E D is not without its faults and I don't rationalise them, I just have to make allowances for them, particularly when most of the worst elements you outline are that bad because of player-base badgering F D to give them combat goodies.

You can play CQC as much as you like and I can see the point of introducing a feature within CQC like I mentioned above, play E D whist waiting for a match in the lobby. - Makes far more sense than sitting in station services twiddling your thumbs watching the tumbleweed roll through the CQC lobby.

(Cart before the horse perhaps?)


P.S. I really don't understand this bit - have I missed something in the patch notes?

.......... or hanging out until departure time...........
 
Last edited:
Ah but it actually is in the game's "galaxy" and was developed using the game's elements by the player-base. You could have PvP combat in fighters now if you get together and do it and no need for the power-ups and adjusted weapons etc that are in CQC. - Why not organise it? Plenty of assets to host the venue.

So your issue seems to be the powerups?

Tell me do you have issues with synthesis? any thoughts on telepresense?
 
I refer the gentleman to my previous reply - or maybe even just read my words that he has abused mangled quoted.

Ok so you don't like the arcade elements of cqc but have thus far avoided rendering opinion (in this thread at least) of other arcade elements of the game like the poster above mentioned.

Probably a wise move on your part.
 
Ok so you don't like the arcade elements of cqc but have thus far avoided rendering opinion (in this thread at least) of other arcade elements of the game like the poster above mentioned.

Probably a wise move on your part.

Seriously, do you have some form of comprehension deficiency? This from a previous post "E D is not without its faults and I don't rationalise them, I just have to make allowances for them, particularly when most of the worst elements you outline are that bad because of player-base badgering F D to give them combat goodies."

Just because I won't raise to the bait of posts decrying certain aspects of the game which I have never extolled, defended of proselytised doesn't detract from the well-established fact that just about everything in CQC is at variance with the main game, which makes it a "game apart". I choose to say it is arcade-like due to the inclusion of those power-up features that are redolent of arcade space-shooters. People resent that assertion but it's veracity is unassailable.

Attacking a person and not the point in question is rather pathetic really and that is why I will not be goaded into defending any features of E D - a game who's many faults I have to accommodate in order to enjoy my leisure time.

I have offered a very logical alternative* to the OP's proposal and I see no response to that from any of the CQC aficionados so far.


* So what you really are looking for is a portal in CQC that lets you play E D whilst waiting in the lobby.
& I can see the point of introducing a feature within CQC like I mentioned above, play E D whist waiting for a match in the lobby. - Makes far more sense than sitting in station services twiddling your thumbs


Shame that people would rather attack me than address the issue (happens every time).


(P.S. BTW you seem to have mixed-up the report post and rep button, either that or you have some other agenda.)


Yet the fourth, red bar, at the bottom of your commander's sheet alludes otherwise...

Yep, part of the attempted manipulation of the playerbase which actually has not worked and only served to amplify the division between CQC's admirers and its avoiders (i.e. if that wasn't there most players would have no issues at all with CQC - personally I don't even notice it any more).
 
Last edited:
Seriously, do you have some form of comprehension deficiency? This from a previous post "E D is not without its faults and I don't rationalise them, I just have to make allowances for them, particularly when most of the worst elements you outline are that bad because of player-base badgering F D to give them combat goodies."

Just because I won't raise to the bait of posts decrying certain aspects of the game which I have never extolled, defended of proselytised doesn't detract from the well-established fact that just about everything in CQC is at variance with the main game, which makes it a "game apart". I choose to say it is arcade-like due to the inclusion of those power-up features that are redolent of arcade space-shooters. People resent that assertion but it's veracity is unassailable.

Attacking a person and not the point in question is rather pathetic really and that is why I will not be goaded into defending any features of E D - a game who's many faults I have to accommodate in order to enjoy my leisure time.

I have offered a very logical alternative* to the OP's proposal and I see no response to that from any of the CQC aficionados so far.


* So what you really are looking for is a portal in CQC that lets you play E D whilst waiting in the lobby.
& I can see the point of introducing a feature within CQC like I mentioned above, play E D whist waiting for a match in the lobby. - Makes far more sense than sitting in station services twiddling your thumbs


Shame that people would rather attack me than address the issue (happens every time).


(P.S. BTW you seem to have mixed-up the report post and rep button, either that or you have some other agenda.)




Yep, part of the attempted manipulation of the playerbase which actually has not worked and only served to amplify the division between CQC's admirers and its avoiders (i.e. if that wasn't there most players would have no issues at all with CQC - personally I don't even notice it any more).

Why can't cqc be a way the pilots federation trains and tests its pilot skills against each other in a cqc arena via telepresence? In game, in lore and convenient.
 
If I’m at Jameson doing not a lot, clicked onto CQC and saw people waiting and playing I’d definitely hop in and out - it’s the great leveller: ships don’t matter, it’s skill vs skill.

Which is why a lot of people don't play. They want to PvP instead.

They could not *give* CQC away. That's enough to tell you everything you need to know about how much effort Frontier will put into it. Sorry.
 
Why can't cqc be a way the pilots federation trains and tests its pilot skills against each other in a cqc arena via telepresence? In game, in lore and convenient.

Because the washout rate would leave the game with a couple of hundred players in the third standard deviation above normal, playing.
 
Because the washout rate would leave the game with a couple of hundred players in the third standard deviation above normal, playing.

There's lots of people who complain about getting ganked and who don't pvp or know much about it. Its expensive to learn and to get a competitive ship and its a huge time investment. I feel something like this would give the average player a chance to gain skills and have fun in a equal opportunity environment and over time you'd have a more knowledgeable skilled player base who wouldn't be such easy pickings to those who just want to grief and prey on the weak. Just my two cents, seems like a huge missed opportunity by Frontier not to have done it this way. It could add more to the game and help bridge the gap and bypass the huge amount of power creep engineers handed down and give people a equal no consequence playing field to learn in and cut teeth. This could help actually make pvp in open more relevant and quality in the long run. Just my ramblings.
 
There's lots of people who complain about getting ganked and who don't pvp or know much about it. Its expensive to learn and to get a competitive ship and its a huge time investment. I feel something like this would give the average player a chance to gain skills and have fun in a equal opportunity environment and over time you'd have a more knowledgeable skilled player base who wouldn't be such easy pickings to those who just want to grief and prey on the weak. Just my two cents, seems like a huge missed opportunity by Frontier not to have done it this way. It could add more to the game and help bridge the gap and bypass the huge amount of power creep engineers handed down and give people a equal no consequence playing field to learn in and cut teeth. This could help actually make pvp in open more relevant and quality in the long run. Just my ramblings.

It's a nice thought, but every combat flight sim has driven off all but the very best pilots. Three sigma's out is 99+% of all pilots eliminated. Nobody wants to go into a furball knowing that the Top Guns are going to eat them alive.
 
I have offered a very logical alternative* to the OP's proposal and I see no response to that from any of the CQC aficionados so far.


* So what you really are looking for is a portal in CQC that lets you play E D whilst waiting in the lobby.
& I can see the point of introducing a feature within CQC like I mentioned above, play E D whist waiting for a match in the lobby. - Makes far more sense than sitting in station services twiddling your thumbs

CQC aficionado here. Yes please to this. Most straightforward implementation (at least in terms of UI) would be to add CQC to the multicrew menu. So you could start a match queue like you open your ship for hosting multicrew, and when there's enough players everyone gets a prompt to start the match. And you could even have the little ++ symbols indicating that there are, in fact, open lobbies / underway matches that you can join.

Having some sort of way to play the main game while queuing for matches is one of the most requested features, right up there with bots so you don't necessarily need any other players at all (or can at least have NPCs fill in until more players jump in).

It's no coincidence that both solve CQCs biggest problem, which is that you can't reliably find a match on-demand any time of day. In order to do so, you risk sitting in a lobby screen for an unbounded length of time, doing nothing whatsoever and with zero indication of whether it's a fruitless exercise or if the match you're after is only seconds away. Add multicrew menu queuing, and/or bots, so that you can reliably find matches immediately.

There are a lot of other things you can improve about CQC but none of them matter until this fundamental problem gets solved.
 
OP's idea actually makes perfect sense. I have never understood why they made CQC a separate game, it would make perfect sense and would be completely within the lore to integrate it and access it from the main game:

1. The release trailer for CQC suggests, and that is my understanding as well, that CQC is a competitive sport for pilots in Elite lore, just like soccer or american football is on Earth. There are dedicated CQC arenas in the galaxy where it takes place. It would make perfect sense for every populated system to have a CQC arena for entertainment, TV broadcasting matches, betting etc. If you look at it as a sport that takes place in a confined environment the arcade elements like power ups make perfect sense. As well as the fact that you don't use your own ships: Formula 1 pilots on Earth don't take their race car onto the streets and don't drive their private cars during F1 races. Would be the same in CQC.

2. CQC is referred in the game: Tod "The Blaster" McQuinn was a former CQC pilot. Several NPC hirelings mention CQC in their resume.

So I would be very happy to see it integrated into the main game as it is already part of the lore. You could even use it to gain credits or mats this way as a reward for won matches.
 
Seriously, do you have some form of comprehension deficiency? This from a previous post "E D is not without its faults and I don't rationalise them, I just have to make allowances for them, particularly when most of the worst elements you outline are that bad because of player-base badgering F D to give them combat goodies."

Just because I won't raise to the bait of posts decrying certain aspects of the game which I have never extolled, defended of proselytised doesn't detract from the well-established fact that just about everything in CQC is at variance with the main game, which makes it a "game apart". I choose to say it is arcade-like due to the inclusion of those power-up features that are redolent of arcade space-shooters. People resent that assertion but it's veracity is unassailable.

Attacking a person and not the point in question is rather pathetic really and that is why I will not be goaded into defending any features of E D - a game who's many faults I have to accommodate in order to enjoy my leisure time.

I have offered a very logical alternative* to the OP's proposal and I see no response to that from any of the CQC aficionados so far.


* So what you really are looking for is a portal in CQC that lets you play E D whilst waiting in the lobby.
& I can see the point of introducing a feature within CQC like I mentioned above, play E D whist waiting for a match in the lobby. - Makes far more sense than sitting in station services twiddling your thumbs


Shame that people would rather attack me than address the issue (happens every time).


(P.S. BTW you seem to have mixed-up the report post and rep button, either that or you have some other agenda.)




Yep, part of the attempted manipulation of the playerbase which actually has not worked and only served to amplify the division between CQC's admirers and its avoiders (i.e. if that wasn't there most players would have no issues at all with CQC - personally I don't even notice it any more).

I'm not in the habit of reporting posts just because I disagree with them or lack the required comprehension skills as you would put it.

giphy.webp
 
Maybe the idea floated in the Raxxla thread about needing CQC ranking to unlock access to areas has sparked more interest.

I think the queuing from the main game would be brilliant...
And also with a couple simple filters...
No power-up maps being one,
Groups of lvl 1-20 ranks/lvl 20-50/all levels

There are some great ideas outlined in the CQC threads for ways to make the scenarios more enjoyable...and that's really the idea.
So if some of those filters accompanied the uptick in use, I expect it would be a benefit..

Got a round starting...(with a lvl 1 guy). but still gotta go..
o7
 
Back
Top Bottom