Seriously FDEV? (Mining)

So… I'm mining... 300ly from the Bubble, in a remote, unmarked Ring, in a random system... I fill 54T and turn in for the night. I log in to see a Wing of 6 Surrounding my location, and attacking 5 seconds after logging in. What in the literal Bumble Bees is going on? Is this a bug or a feature? Do game pirates automatically spawn wherever you are now when you log in? Is the new equipment fitted with Pirate Homing Beacons?
 
So… I'm mining... 300ly from the Bubble, in a remote, unmarked Ring, in a random system... I fill 54T and turn in for the night. I log in to see a Wing of 6 Surrounding my location, and attacking 5 seconds after logging in. What in the literal Bumble Bees is going on? Is this a bug or a feature? Do game pirates automatically spawn wherever you are now when you log in? Is the new equipment fitted with Pirate Homing Beacons?

The radius is a couple of hundred LY's from the nearest port that is any port including remote asteroid bases. The exception is if you have a mission, then NPC's can follow you pretty much anywhere.
 
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Nothing new... Just be glad they dialed back the pirates that we had in the Beta, they were real good at finding/following you.
 
Or, alternatively, you simply don't stupidly min-max your mining rig and leave it with some sort of defensive capability, instead.

My T9 is more than ready to deal with a couple of pirates, here and there.
It's the shieldless trader syndrome all over again.

laughing at your sig... im mining in an Anaconda... and yes, I can defend myself... but im WAY OUT HERE
 
The radius is a couple of hundred LY's from the nearest port that is any port including remote asteroid bases. The exception is if you have a mission, then NPC's can follow you pretty much anywhere.

the post detailed 250ly from the nearest port... or meant to, sorry for the misinformation...
 
laughing at your sig... im mining in an Anaconda... and yes, I can defend myself... but im WAY OUT HERE

Post the name of a system nearby, I'd like to see what the nearest port is. Max spawn radius should be under 300LY

edit: Just read the post above
 
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Or, alternatively, you simply don't stupidly min-max your mining rig and leave it with some sort of defensive capability, instead.

My T9 is more than ready to deal with a couple of pirates, here and there.
It's the shieldless trader syndrome all over again.
While there's nothing wrong with equipping a ship for self-defence, it shouldn't be used as justification for bad game design. Within a few hundred light years of civilisation the game will always spawn ships -- pirates, miners, authority ships, often a combination -- upon any instance change. This includes transitions to or from supercruise, logging out and back in again, or even a CTD followed by a reload.

It makes no sense in lore (while supercruising through a system I cannot see ships in "normal space" instances, but pirates can drop in on my mining location as soon as I log in) yet it remains.

Pirates spawning when you first drop into a ring is acceptable, since they could in theory have followed your wake from supercruise (we'll ignore for now the fact that you couldn't see them on the scanner before you dropped down). But having a bunch of them spawn every time you log back in is daft. There ought to be an override in the code for when there hasn't been an actual state change.
 
Yep, it's just a thing.

Happens in pretty much any game. Have the tchotchke? Every enemy everywhere in the game universe knows it, knows where you are with it, and where you're taking it.
Don't have the tchotchke? Then every NPC could care less. Welcome to Basic Video Game.
 
While there's nothing wrong with equipping a ship for self-defence, it shouldn't be used as justification for bad game design. Within a few hundred light years of civilisation the game will always spawn ships -- pirates, miners, authority ships, often a combination -- upon any instance change. This includes transitions to or from supercruise, logging out and back in again, or even a CTD followed by a reload.

It makes no sense in lore (while supercruising through a system I cannot see ships in "normal space" instances, but pirates can drop in on my mining location as soon as I log in) yet it remains.

Pirates spawning when you first drop into a ring is acceptable, since they could in theory have followed your wake from supercruise (we'll ignore for now the fact that you couldn't see them on the scanner before you dropped down). But having a bunch of them spawn every time you log back in is daft. There ought to be an override in the code for when there hasn't been an actual state change.

I'm not trying to say it is particularly good game design, but it is how the game works, frankly. You can put out a suggestion of how to handle it better in the appropriate section (And I'm going to support it) but outside of that, there not much point in whining about it. It's like complaining that beam lasers overheat your ship. It's simply how things work.
 
So… I'm mining... 300ly from the Bubble, in a remote, unmarked Ring, in a random system... I fill 54T and turn in for the night. I log in to see a Wing of 6 Surrounding my location, and attacking 5 seconds after logging in. What in the literal Bumble Bees is going on? Is this a bug or a feature? Do game pirates automatically spawn wherever you are now when you log in? Is the new equipment fitted with Pirate Homing Beacons?

Doesn't seem right or fair to me tbh. I would have flipped my s***. Everytime I go mining I pray and hope I dont get kicked out of the game with a full load of goodies.
 
I nearly died mining when I went for a pee.

I logged out (foolishly), ran off, came back and logged in.
While the spinning ship was showing, I got up to boil the kettle, and then heard "scan detected"..."scan detected".."scan detected".

3 separate pirate wings had spawned. Lol

And I was unarmed. :D

Still just jumped out, and back in.

Then just 1 adder pirate spawned, so I rammed it until it left. Surprisingly effective!
 
Or, alternatively, you simply don't stupidly min-max your mining rig and leave it with some sort of defensive capability, instead.

Boosting away a dozen or so km right after logging back also works wonders, unless you're flying something exceptionally slow. Even my mining Python boosts 480 or so, which no NPC can keep pace with.
 
I'm not trying to say it is particularly good game design, but it is how the game works, frankly. You can put out a suggestion of how to handle it better in the appropriate section (And I'm going to support it) but outside of that, there not much point in whining about it. It's like complaining that beam lasers overheat your ship. It's simply how things work.
No whining; it's a good solution and one that will pay dividends elsewhere. But it's a good solution to a bad problem, and if good solutions to bad problems are repeated without context it could encourage further bad problems, or at least discourage the removal of extant ones.

Laser weapons causing overheating is part of the game's physics model. Pirates who can magically detect a mining ship deep in a ring system and drop on top of it, but only immediately after the pilot has "gone to sleep for a bit then woken up again", not so much. Those old enough to remember ZX Spectrum Elite may recall an extremely rare event whereby you would dock your ship at a space station and be rewarded with a message that, "Pirates [have] board[ed] your ship. They show no mercy," followed by Game Over. Crazy and frustrating though that was, it was arguably more "realistic" than what the mining pirates do repeatedly in ED.

OK, maybe it's whining to some degree.

Boosting away a dozen or so km right after logging back also works wonders, unless you're flying something exceptionally slow. Even my mining Python boosts 480 or so, which no NPC can keep pace with.
That's arguably the flip side of the game's inconsistency: more bad design, but one which benefits rather than hinders the player. Every ship I've ever mined in, including my lumbering T9 (DD5s) , has been able to outrun a spawning pirate pack. It may take bloody ages in the slower ships, with significant time spent in weapons range followed by the pirates' unresolved targets flickering on the bottom of the scanner for many minutes as I boost away, but I've never had one keep pace over time. I will always outrun them if my patience doesn't give out, even though their ships should be faster. Perhaps their "detect the waking pilot in the random ring" scanner has an insane mass or drains the ENG capacitor.

Knowing FD's predilection for prioritising the wrong thing, they'll probably fix the pirate speed problem before they fix the spawning problem, thereby guaranteeing a material loss every time a player logs back into a mining session. :eek:
 
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