I'm not trying to say it is particularly good game design, but it is how the game works, frankly. You can put out a suggestion of how to handle it better in the appropriate section (And I'm going to support it) but outside of that, there not much point in whining about it. It's like complaining that beam lasers overheat your ship. It's simply how things work.
No whining; it's a good solution and one that will pay dividends elsewhere. But it's a good solution to a bad problem, and if good solutions to bad problems are repeated without context it could encourage further bad problems, or at least discourage the removal of extant ones.
Laser weapons causing overheating is part of the game's physics model. Pirates who can magically detect a mining ship deep in a ring system and drop on top of it, but only immediately after the pilot has "gone to sleep for a bit then woken up again", not so much. Those old enough to remember ZX Spectrum
Elite may recall an extremely rare event whereby you would dock your ship at a space station and be rewarded with a message that, "Pirates [have] board[ed] your ship. They show no mercy," followed by Game Over. Crazy and frustrating though that was, it was arguably
more "realistic" than what the mining pirates do repeatedly in
ED.
OK, maybe it's whining to some degree.
Boosting away a dozen or so km right after logging back also works wonders, unless you're flying something exceptionally slow. Even my mining Python boosts 480 or so, which no NPC can keep pace with.
That's arguably the flip side of the game's inconsistency: more bad design, but one which benefits rather than hinders the player. Every ship I've ever mined in, including my lumbering T9 (DD5s) , has been able to outrun a spawning pirate pack. It may take bloody ages in the slower ships, with significant time spent in weapons range followed by the pirates' unresolved targets flickering on the bottom of the scanner for many minutes as I boost away, but I've never had one keep pace over time. I will always outrun them if my patience doesn't give out, even though their ships should be faster. Perhaps their "detect the waking pilot in the random ring" scanner has an insane mass or drains the ENG capacitor.
Knowing FD's predilection for prioritising the wrong thing, they'll probably fix the pirate speed problem before they fix the spawning problem, thereby guaranteeing a material loss every time a player logs back into a mining session.
