Some unnecessary salt in this thread.
Essentially a good idea OP. Entertainment for Cmdrs in their time off.
I second this.
Some unnecessary salt in this thread.
Essentially a good idea OP. Entertainment for Cmdrs in their time off.
I presume the buckyball race has no place with the game either?
They could have added it to a system in the game and written some daft lore to justify its existence within the core game.
A good number of cmdr’s sit in stations messing around with engineering, loadouts, reading Galnet or just looking at mission boards or hanging out until departure time: why was the opportunity to patch CQC into station services taken recently?
If I’m at Jameson doing not a lot, clicked onto CQC and saw people waiting and playing I’d definitely hop in and out - it’s the great leveller: ships don’t matter, it’s skill vs skill.
Honestly FDev, it’s such an opportunity missed.
You think nobody will play so you don’t want to integrate it into station services. I think people don’t play as they can’t be bothered to start what’s essentially a different game from the main menu and wait for a match up.
Some want to practice combat without the risk of huge rebuys, some want to learn from scratch, some want to just mess around and have a laugh with mates or enemies - almost all of these people have grown up with CTF, death match etc and I personally love those modes as do a lot of others.
Make it easy and seamless to access and you’ll see people using it. Build it and they (he) will come!
..... Entertainment for Cmdrs in their time off.
I presume the buckyball race has no place with the game either?
.
Same thing you do with the existing "arcade" aspects already in the game, like extra power pips for multicrew, infinite probe spam, "3D printed" fighters, payout multipliers for wings, engineered weapon special effects, premium synthesis powerup effects, etc.
Once it's in there, you will either delude yourself into believing that they somehow make sense and are plausible after all (usually by invoking the Pilots Federation), or you'll quietly seethe about it.
.......... or hanging out until departure time...........
Ah but it actually is in the game's "galaxy" and was developed using the game's elements by the player-base. You could have PvP combat in fighters now if you get together and do it and no need for the power-ups and adjusted weapons etc that are in CQC. - Why not organise it? Plenty of assets to host the venue.
So your issue seems to be the powerups?
Tell me do you have issues with synthesis? any thoughts on telepresense?
[ ] ... because it is an arcade game that has no place in the actual game.
I refer the gentleman to my previous reply - or maybe even just read my words that he hasabusedmangledquoted.
Ok so you don't like the arcade elements of cqc but have thus far avoided rendering opinion (in this thread at least) of other arcade elements of the game like the poster above mentioned.
Probably a wise move on your part.
Yet the fourth, red bar, at the bottom of your commander's sheet alludes otherwise...
Seriously, do you have some form of comprehension deficiency? This from a previous post "E D is not without its faults and I don't rationalise them, I just have to make allowances for them, particularly when most of the worst elements you outline are that bad because of player-base badgering F D to give them combat goodies."
Just because I won't raise to the bait of posts decrying certain aspects of the game which I have never extolled, defended of proselytised doesn't detract from the well-established fact that just about everything in CQC is at variance with the main game, which makes it a "game apart". I choose to say it is arcade-like due to the inclusion of those power-up features that are redolent of arcade space-shooters. People resent that assertion but it's veracity is unassailable.
Attacking a person and not the point in question is rather pathetic really and that is why I will not be goaded into defending any features of E D - a game who's many faults I have to accommodate in order to enjoy my leisure time.
I have offered a very logical alternative* to the OP's proposal and I see no response to that from any of the CQC aficionados so far.
* So what you really are looking for is a portal in CQC that lets you play E D whilst waiting in the lobby.
& I can see the point of introducing a feature within CQC like I mentioned above, play E D whist waiting for a match in the lobby. - Makes far more sense than sitting in station services twiddling your thumbs
Shame that people would rather attack me than address the issue (happens every time).
(P.S. BTW you seem to have mixed-up the report post and rep button, either that or you have some other agenda.)
Yep, part of the attempted manipulation of the playerbase which actually has not worked and only served to amplify the division between CQC's admirers and its avoiders (i.e. if that wasn't there most players would have no issues at all with CQC - personally I don't even notice it any more).
No because in real life I do use my own car when I pay two hundred quid a day to use the track...they dont supply stock cars unless ye buy them ^
If I’m at Jameson doing not a lot, clicked onto CQC and saw people waiting and playing I’d definitely hop in and out - it’s the great leveller: ships don’t matter, it’s skill vs skill.
Why can't cqc be a way the pilots federation trains and tests its pilot skills against each other in a cqc arena via telepresence? In game, in lore and convenient.
Because the washout rate would leave the game with a couple of hundred players in the third standard deviation above normal, playing.
There's lots of people who complain about getting ganked and who don't pvp or know much about it. Its expensive to learn and to get a competitive ship and its a huge time investment. I feel something like this would give the average player a chance to gain skills and have fun in a equal opportunity environment and over time you'd have a more knowledgeable skilled player base who wouldn't be such easy pickings to those who just want to grief and prey on the weak. Just my two cents, seems like a huge missed opportunity by Frontier not to have done it this way. It could add more to the game and help bridge the gap and bypass the huge amount of power creep engineers handed down and give people a equal no consequence playing field to learn in and cut teeth. This could help actually make pvp in open more relevant and quality in the long run. Just my ramblings.
I have offered a very logical alternative* to the OP's proposal and I see no response to that from any of the CQC aficionados so far.
* So what you really are looking for is a portal in CQC that lets you play E D whilst waiting in the lobby.
& I can see the point of introducing a feature within CQC like I mentioned above, play E D whist waiting for a match in the lobby. - Makes far more sense than sitting in station services twiddling your thumbs
Seriously, do you have some form of comprehension deficiency? This from a previous post "E D is not without its faults and I don't rationalise them, I just have to make allowances for them, particularly when most of the worst elements you outline are that bad because of player-base badgering F D to give them combat goodies."
Just because I won't raise to the bait of posts decrying certain aspects of the game which I have never extolled, defended of proselytised doesn't detract from the well-established fact that just about everything in CQC is at variance with the main game, which makes it a "game apart". I choose to say it is arcade-like due to the inclusion of those power-up features that are redolent of arcade space-shooters. People resent that assertion but it's veracity is unassailable.
Attacking a person and not the point in question is rather pathetic really and that is why I will not be goaded into defending any features of E D - a game who's many faults I have to accommodate in order to enjoy my leisure time.
I have offered a very logical alternative* to the OP's proposal and I see no response to that from any of the CQC aficionados so far.
* So what you really are looking for is a portal in CQC that lets you play E D whilst waiting in the lobby.
& I can see the point of introducing a feature within CQC like I mentioned above, play E D whist waiting for a match in the lobby. - Makes far more sense than sitting in station services twiddling your thumbs
Shame that people would rather attack me than address the issue (happens every time).
(P.S. BTW you seem to have mixed-up the report post and rep button, either that or you have some other agenda.)
Yep, part of the attempted manipulation of the playerbase which actually has not worked and only served to amplify the division between CQC's admirers and its avoiders (i.e. if that wasn't there most players would have no issues at all with CQC - personally I don't even notice it any more).