So, about the new mining gold-rush...

Do we even know what the respawn timer is on Core roids Yet ?

Does it matter? even if it was a year, it would be unlikely to ever even stumble across an already cracked roid given the number and size of hotspots available. Just don't drop directly into the hotspot-marker as you would into a RES, but manually fly somewhere into the marked area.
 
Does it matter? even if it was a year, it would be unlikely to ever even stumble across an already cracked roid given the number and size of hotspots available. Just don't drop directly into the hotspot-marker as you would into a RES, but manually fly somewhere into the marked area.

Yer possibly true.
Ive been mining one Diamond hot spot since the start.
I drop in at the first Yellow bands about 5Mm fron the Marker.
I have had to change my angle a few times now as I am running into the ones I have already done.
But Yes I am probably not even touching on 0.1% done on that single hotspot.

A year timer sounds good though.
 
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sollisb

Banned
I can only speak for myself, as a player with multiple accounts and many many billions of credits, the current mining, to me at least, is a way for those behind the credit curve to catch up. I do mining, but not for the credits. I honesty do not need them, but the mining implementation is for me, the best thing they ever designed. It has depth, you have to locate, place charges correctly and the scoop the rewards. In getting those rewards to market you have to run the Elite NPC gauntlet. None of that is exactly difficult, but it adds so much to what was for me, a boring exercise in futility.

Once you have 5bn credits or so, there is nothing you cannot buy any time you feel like. So mining rewards I see as a work to get rewards implemented very well. I've been doing a mixture of mining, massacre and volley boom stuff over the break. I do them to a level of reward that is most efficient. Sure, mining right now, pays a whole lot more. But if I need to up the liquid funds, I know plenty of ways.

I think it'll all settle down once the BGS settles down.
 
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What is the fear here? That player wealth is inversely correlated with player retention? If you can provide some statistically significant data sets with samples controlling for other variables I can entertain that hypothesis. Otherwise I'm not convinced that people collecting wealth (ships and modules) is driving players away or diminishing their enjoyment. Go ahead, using actual data, explain how you extrapolated the current trend and concluded its deleterious effect on the games economic viability as a product.
 
I've seen their statement on it, and I am of the opinion they had no clue the new BGS with multiple states would create multipliers leading to this, but decided to just play it off as a nice working as intended Holiday treat that they'll be monitoring. I doubt it will last as is.

I'm still a bit unclear on exactly which BGS states allow the boosted values for the core mats? I've sold at a few different places with high prices now and it doesn't seem consistent to me, but maybe I'm just missing something?
 
I'm still a bit unclear on exactly which BGS states allow the boosted values for the core mats? I've sold at a few different places with high prices now and it doesn't seem consistent to me, but maybe I'm just missing something?

My hub (remote station outside the bubble) investment/civil liberty. selling opal for 1.6 mill per tonne.
 
(snip)

I made just under 250 mill today in a large mining ship,

(snip)

Which ship did you use. I am thinking about using my T10 for deep core mining - but wondering if it’s too big and cumbersome to place the explosives in time or too big to fly between the asteroid debris.
 
Which ship did you use. I am thinking about using my T10 for deep core mining - but wondering if it’s too big and cumbersome to place the explosives in time or too big to fly between the asteroid debris.

I have used my T-10 to do core mining and it works fine. I just didn't like how long it takes to find the next core roid due to the T-10s low speed. You also have to ask yourself, how long you are going to mine on end. If you never mine more than 100-200 tons in one session, there's little reason to use a large ship. Filling up my T-10's 384 tons took me roughly 4 hours.
 
I'm still a bit unclear on exactly which BGS states allow the boosted values for the core mats? I've sold at a few different places with high prices now and it doesn't seem consistent to me, but maybe I'm just missing something?

Civil Liberty + Investment + Pirate Attack I think.

It's to get more players in Open. (re-buys)

And that's cool. If my 60 Million prismatic reactive Cutter rebuy is not two hours of tedious grind but half an hour of fun gameplay, I'm not against it :)
 
I still need more evidence to verify, but as far as I can tell the state isn't permanent.

I think a faction who has sat at Civil Liberty + Investment for a prolonged period eventually attracts a pirate attack. Unsure if you can stop the outcome of it, but the end effect (At least for Viktorenko Holdings) was to trash the Security Rating down to almost Civil Unrest, ending the gold rush.
 
Which ship did you use. I am thinking about using my T10 for deep core mining - but wondering if it’s too big and cumbersome to place the explosives in time or too big to fly between the asteroid debris.

T-10: I guess it depends if you fly FA-OFF and use thrusters. Usually have around 40 seconds left on the detonation timer, takes me under a minute to strip an asteroid after the blast.

These bigger ships handle much better without assist, you just apply small inputs and basically remain in a constant drift as you move around. I was monitoring my velocity as I was drifting around the asteroid chuncks with the abrasion blaster, between 40-60 m/s, kinda crazy when you think about it, that is 216km/h
 
My current port is only Civil Liberty + Investment

Hmmm. I guess when Viktorenko started it had only CL + I too. And later the pirate attack happened, and then even later the prices crashed ?!

But it is not ONLY CL + I, there must be another factor because not every starport with it gets the 1.6 Million afaik.
 
I have used my T-10 to do core mining and it works fine. I just didn't like how long it takes to find the next core roid due to the T-10s low speed. You also have to ask yourself, how long you are going to mine on end. If you never mine more than 100-200 tons in one session, there's little reason to use a large ship. Filling up my T-10's 384 tons took me roughly 4 hours.

Okay thank you, I’ll try it in my T10 then. I have used it a lot for mining before 3.3 and I have no problem with the speed. Mine does 260/318 in its current setup and I don’t think that’s too bad - but breaking and accelerating is not the best of course. As expected for a ship that heavy.
 
Hmmm. I guess when Viktorenko started it had only CL + I too. And later the pirate attack happened, and then even later the prices crashed ?!

But it is not ONLY CL + I, there must be another factor because not every starport with it gets the 1.6 Million afaik.

I speculate that it's easier to trigger extreme demand in low pop systems, but the demand would be lower; so price drops would be quicker

I suspect that pirate attacks are triggered by civil liberty + increase wealth situations. FD has added a bit to the BGS with the installations and so forth, which have embedded variables to factor.

There are other speculations, but too early to share.
 

The Replicated Man

T
On one hand I agree with you OP, but on the other I really like the current state of mining. As a pvper my funds are being constantly drained from rebuys, bounties and dirty modules. So mining helps replentish my credit account as pvp consistantly is a drain on my assets
 
The BGS is simply not reactive or granular enough to do gold rushes that woulld properly reward early birds while drying up fast enough to forbid all the players mindlessly using cookie cutter 'knowledge pooling' websites to make crazy profit off of them.

But I suspect Frontier have long stopped properly caring about balancing credit earnings. Once they failed to punish players exploiting Seeking Luxury USS, removed running costs and slashed the Vulture's price down to 5m they showed the community was in charge of balancing.

Unfortunately David, who I quote in my signature, doesn't seem to be game director anymore so there's that.
 
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After all the work for the new mining changes, it makes sense for frontier to buff it so more players do it.

I think compared to the way it was before, money making in the game is on a good spot now. Not too fast, not too overwhelmingly slow.
 
The BGS is simply not reactive or granular enough to do gold rushes that woulld properly reward early birds while drying up fast enough to forbid all the players mindlessly using cookie cutter 'knowledge pooling' websites to make crazy profit off of them.

This may be the intent. Money doesn't really matter and lots of publicity is gained. It's entertainment and for some a growing credit balance is the objective of their entertainment.

FD is not in the business of building an accurate BGS or flight model in ED.
 
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