the FSS, watching paint dry....

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I didn't like it that much but I prefer it to what we have now.

Same. ADS wasn't excellent by any measure, but at least it wasn't annoying either.

Before: Wait 5 seconds before start exploring.
Now: Complete this mundane puzzler by pointing at the marked balls before start exploring.

I'd take back the former in a second. In fact, I would gladly give up the entire season 3 in order to not have to do this endless mind-numbing ball-pointing. Having this thing in front of every star system is as annoying as browsing some website but having to login again every single page. And the worst bit is, the actual exploring part, which is where I hoped to see additions and improvements, has barely changed at all. So we got endless uninteresting chores in exchange for nearly nothing. Even the "new POIs", there's just a couple new POIs dressed in several different colors...

Exploration (or exploration potential) was the only thing that kept me interested in this game in the long term, as the galaxy and the stellar forge, plus visuals and sound, are this game's only real strengths, the actual gameplay always was mostly somewhere between meh and crap, with a few rare moments here and there when its actually feels kind of nice (mostly because visuals and sound rather than actual gameplay). The issue here is that exploration, due to lack of gameplay, relied heavily on the stellar forge and visuals (the actual great things in this game), but now by adding their notion of "gameplay" to exploration, it made exploration more inline with the rest of the game, and that's not a good thing.

Perhaps whatever new big milestone will be released late 2019 will bring something worthwhile again (not holding my breath), until then ED goes in the bin and the money hole is wide shut.
 
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Same. ADS wasn't excellent by any measure, but at least it wasn't annoying either.

Before: Wait 5 seconds before start exploring.
Now: Complete this mundane puzzler by pointing at the marked balls before start exploring.

I'd take back the former in a second. In fact, I would gladly give up the entire season 3 in order to not have to do this endless mind-numbing ball-pointing. Having this thing in front of every star system is as annoying as browsing some website but having to login again every single page.

Exploration (or exploration potential) was the only thing that kept me interested in this game in the long term, as the galaxy and the stellar forge, plus visuals and sound, are this game's only real strengths, the actual gameplay always was mostly somewhere between meh and crap, with a few rare moments here and there when its actually feels kind of nice (mostly because visuals and sound rather than actual gameplay). The issue here is that exploration, due to lack of gameplay, relied heavily on the stellar forge and visuals (the actual great things in this game), but now by adding their notion of "gameplay" to exploration, it made exploration more inline with the rest of the game, and that's not a good thing.

Perhaps whatever new big milestone will be released late 2019 will bring something worthwhile again (not holding my breath), until then ED goes in the bin and the money hole is wide shut.

Can we have your stuff? Thanks.
 
I haven't seen that other thread yet, so I'll answer in this thread, LOL. Yes, actually, I can argue for advanced tech and manual intervention. Here are some RL examples:

1) If SETI discovers an interesting signal, it will set off an alarm, but humans like Jodie Foster need to manually verify if it's alien life or not.
2) NASA has a program that crowdsources the search for exoplanets, because they have found people discover things missed by the computer.
3) We have the technology to automate the launching of weapons from drones, but we purposefully do not because we want a human in that loop.

The whole "If the tech is advanced it WILL be automated" argument spells your own demise as an explorer, because it would be way cheaper for Stellar Cartography to just blanket the galaxy with probes than it is to pay pilots to manually fly spaceships and manually explore solar systems.

See: modern drone attack aircraft. I'm grossly obsolete, in more ways than one. :(
 
As I'm sure you know, the DSS still exists and works like it used to, it's just you can't select a planet to fly to unless you first "scan" it with the FSS.

My immersion would remain completely intact if the Navigation Panel populated with the major bodies (gas giants but not their moons) after the initial "honk" / proposed star lap, as long as they are labeled "Unidentified Planet". I'd also be okay if the HUD circled any planet that would get a "blob" in the unzoomed FSS. As you fly toward a gas giant, then the moons would fill in the Nav Panel, basically using your ship to "zoom in" like we can with the FSS. But, like the FSS, I don't think we should know what kind of planet we are approaching until it's been scanned (FSS or DSS).

I'm guessing this would make you happy.

In his case, I'm sure it would. And while my immersion would also remain intact, my sense of discovery would once again have its heart ripped out, stomped on repeatedly, and then thrown in a dumpster if that kind of thing wasn't an optional module that could be installed.

I don't want a single trace of the old ADS to infect the FSS.
 
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Scytale

Banned
Don't take this wrong, but maybe exploration just isn't your cup of tea? There's plenty of other things to do in the game that don't require FSS, ADS, DSS, etc. Or you could explore the countless inhabited planets around the bubble (take some passengers with you and make extra credits), no minigame required.

N5b0G33.jpg


Now if you'll excuse me, I'm in the middle of scanning a new system with this wonderful space telescope that Frontier gave us in 3.3.

PHxCfeS.png
 
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Now: Complete this mundane puzzler by pointing at the marked balls before start exploring.

Thankfully, we don't have to do that to start exploring. Heck, if I get home with enough time to do something in the game, I'm tempted to explore an entire system without resolving a single body using the FSS, on video, just to prove to Drew it can be done this way. I will use the FSS to determine if there's any interesting​ worlds to explore, though. ;)
 
Thankfully, we don't have to do that to start exploring. Heck, if I get home with enough time to do something in the game, I'm tempted to explore an entire system without resolving a single body using the FSS, on video, just to prove to Drew it can be done this way. I will use the FSS to determine if there's any interesting​ worlds to explore, though. ;)

If I've understood your previous posts correctly, you use the FSS blue blobs to identify a direction (and distance?) for each body, without doing the tune 'n' zoom, then orient the ship to the blob and fly there directly.

That seems to be building a mental model of a black body SysMap and not actually using the core FSS functionality - which is fine, obviously -but doesn't preclude there being an optional module that does the same job (trying not to ruin your gameplay here).
 
If I've understood your previous posts correctly, you use the FSS blue blobs to identify a direction (and distance?) for each body, without doing the tune 'n' zoom, then orient the ship to the blob and fly there directly.

That seems to be building a mental model of a black body SysMap and not actually using the core FSS functionality - which is fine, obviously -but doesn't preclude there being an optional module that does the same job (trying not to ruin your gameplay here).

I forgot from beta and am away from the pc.. but is the distance of a blob shown in the fss before its zoomed into?

In theory then you could point your ship in the direction of the blob, check its an acceptable distance away, and just fly there waiting for the proximity sensors to kick in. I have a feeling the distance measure is based on its distance from the star so you couldn't use it to plot a route.. but something might be possible.

There's a whole industry out there specialising in ways to avoid using the fss. I still like my one gas giant at a time technique.
 
I forgot from beta and am away from the pc.. but is the distance of a blob shown in the fss before its zoomed into?

In theory then you could point your ship in the direction of the blob, check its an acceptable distance away, and just fly there waiting for the proximity sensors to kick in. I have a feeling the distance measure is based on its distance from the star so you couldn't use it to plot a route.. but something might be possible.

There's a whole industry out there specialising in ways to avoid using the fss. I still like my one gas giant at a time technique.

But apparently WE'RE the ones who want easy-mode
 
I forgot from beta and am away from the pc.. but is the distance of a blob shown in the fss before its zoomed into?

In theory then you could point your ship in the direction of the blob, check its an acceptable distance away, and just fly there waiting for the proximity sensors to kick in. I have a feeling the distance measure is based on its distance from the star so you couldn't use it to plot a route.. but something might be possible.

There's a whole industry out there specialising in ways to avoid using the fss. I still like my one gas giant at a time technique.

I'm back to visual identification, and parallax movement.
 
I'm back to visual identification, and parallax movement.

I think I'm going to have to accept that as my only option.
Unfortunately I'm still left with the auto-resolving of nearby bodies and the whole 'shared exploration' thing. I spend about 50% of my time within a couple of thousand LY of the Bubble and I'd really rather find stuff for myself, even if somebody else has already found it. Guess I'll have to abandon my project and head deeper into space in order to have fun.
 
If I've understood your previous posts correctly, you use the FSS blue blobs to identify a direction (and distance?) for each body, without doing the tune 'n' zoom, then orient the ship to the blob and fly there directly.

That seems to be building a mental model of a black body SysMap and not actually using the core FSS functionality - which is fine, obviously -but doesn't preclude there being an optional module that does the same job (trying not to ruin your gameplay here).

Not exactly.

As far as I'm concerned, the FSS is a multi-function tool that provides me information I can use to make decisions on how I use my time in this game. This is it's core functionality. Not playing a minigame to populate the system map, though it can be used in that way. It is a visual light telescope, an infrared telescope, a spectrum analyser, a radiowave detector, a gravity field detector, and it wouldn't surprise me at all if it had some Witchspace functionality as well.

My goal, as always, is to maximize the time I spend on having fun in this game, while minimizing the time I spend on those aspects of the game I don't enjoy. One of the main reasons I like the FSS is that it allows me to form a mental map of the gravity wells within an unexplored system, the process by which I find extremely satisfying, which in turn shows me where to look for the kind of things I find interesting while out exploring, whether its an eclipse in progress, PoIs on the surface of a planet or moon, or simply interesting gravity wells to maneuver through.

I also don't want to waste my time on false positives, which is why I'll resolve a body when I suspect there's something there. Once I've confirmed its presence, I'll fly there. If there are other bodies along the way, I can alter my course slightly to do a flyby, which not only looks neat visually, but getting close enough for it to resolve without killing my speed can be a bit of a challenge. If it's a moon around a gas giant, I can do the same with its unresolved moons.

I forgot from beta and am away from the pc.. but is the distance of a blob shown in the fss before its zoomed into?

In theory then you could point your ship in the direction of the blob, check its an acceptable distance away, and just fly there waiting for the proximity sensors to kick in. I have a feeling the distance measure is based on its distance from the star so you couldn't use it to plot a route.. but something might be possible.

To the best of my knowledge, the distance displayed in the lower left corner when hovering over a blob is its distance from you, not the star. I can't be absolutely, positively sure, though, since I rarely use the FSS when I'm not parked right by a system's primary.

*grumbles about having to throttle down to use the FSS*

There's a whole industry out there specialising in ways to avoid using the fss. I still like my one gas giant at a time technique.

It's almost like it's a tool, and we want to use it in an efficient way, as opposed to using poorly... like using a screwdriver to drive in nails. :D

Personally, when given a new tool in a game, I like to experiment with it. Sometimes, I'll even remember to record my experiments. Some work out. Some... don't. ;)

[video=youtube;Bp10a5ZFjUo]https://www.youtube.com/watch?v=Bp10a5ZFjUo[/video]

The reason why I don't do that kind of thing anymore is if you pay attention, you can tell the moment I entered the gas giant's sphere of influence. Something about an SOI change can play merry havoc with the FSS display. :(
 
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