Flying around was always meaningless. It's a space game without any inherent meaning.
That logic applies to the FSS too. Everything in the game is meaningless if you apply that logic.
Thank you for your contribution to the page count.
Flying around was always meaningless. It's a space game without any inherent meaning.
That logic applies to the FSS too. Everything in the game is meaningless if you apply that logic.
Thank you for your contribution to the page count.
I didn't like it that much but I prefer it to what we have now.
Same. ADS wasn't excellent by any measure, but at least it wasn't annoying either.
Before: Wait 5 seconds before start exploring.
Now: Complete this mundane puzzler by pointing at the marked balls before start exploring.
I'd take back the former in a second. In fact, I would gladly give up the entire season 3 in order to not have to do this endless mind-numbing ball-pointing. Having this thing in front of every star system is as annoying as browsing some website but having to login again every single page.
Exploration (or exploration potential) was the only thing that kept me interested in this game in the long term, as the galaxy and the stellar forge, plus visuals and sound, are this game's only real strengths, the actual gameplay always was mostly somewhere between meh and crap, with a few rare moments here and there when its actually feels kind of nice (mostly because visuals and sound rather than actual gameplay). The issue here is that exploration, due to lack of gameplay, relied heavily on the stellar forge and visuals (the actual great things in this game), but now by adding their notion of "gameplay" to exploration, it made exploration more inline with the rest of the game, and that's not a good thing.
Perhaps whatever new big milestone will be released late 2019 will bring something worthwhile again (not holding my breath), until then ED goes in the bin and the money hole is wide shut.
Can we have your stuff? Thanks.
I quite like the realism of not being able to see through a star![]()
I haven't seen that other thread yet, so I'll answer in this thread, LOL. Yes, actually, I can argue for advanced tech and manual intervention. Here are some RL examples:
1) If SETI discovers an interesting signal, it will set off an alarm, but humans like Jodie Foster need to manually verify if it's alien life or not.
2) NASA has a program that crowdsources the search for exoplanets, because they have found people discover things missed by the computer.
3) We have the technology to automate the launching of weapons from drones, but we purposefully do not because we want a human in that loop.
The whole "If the tech is advanced it WILL be automated" argument spells your own demise as an explorer, because it would be way cheaper for Stellar Cartography to just blanket the galaxy with probes than it is to pay pilots to manually fly spaceships and manually explore solar systems.
This forum is a 2D game, yet here we all are![]()
As I'm sure you know, the DSS still exists and works like it used to, it's just you can't select a planet to fly to unless you first "scan" it with the FSS.
My immersion would remain completely intact if the Navigation Panel populated with the major bodies (gas giants but not their moons) after the initial "honk" / proposed star lap, as long as they are labeled "Unidentified Planet". I'd also be okay if the HUD circled any planet that would get a "blob" in the unzoomed FSS. As you fly toward a gas giant, then the moons would fill in the Nav Panel, basically using your ship to "zoom in" like we can with the FSS. But, like the FSS, I don't think we should know what kind of planet we are approaching until it's been scanned (FSS or DSS).
I'm guessing this would make you happy.
Well, that worked very nicely.
Don't take this wrong, but maybe exploration just isn't your cup of tea? There's plenty of other things to do in the game that don't require FSS, ADS, DSS, etc. Or you could explore the countless inhabited planets around the bubble (take some passengers with you and make extra credits), no minigame required.
Now if you'll excuse me, I'm in the middle of scanning a new system with this wonderful space telescope that Frontier gave us in 3.3.
Now: Complete this mundane puzzler by pointing at the marked balls before start exploring.
Thankfully, we don't have to do that to start exploring. Heck, if I get home with enough time to do something in the game, I'm tempted to explore an entire system without resolving a single body using the FSS, on video, just to prove to Drew it can be done this way. I will use the FSS to determine if there's any interesting worlds to explore, though.![]()
If I've understood your previous posts correctly, you use the FSS blue blobs to identify a direction (and distance?) for each body, without doing the tune 'n' zoom, then orient the ship to the blob and fly there directly.
That seems to be building a mental model of a black body SysMap and not actually using the core FSS functionality - which is fine, obviously -but doesn't preclude there being an optional module that does the same job (trying not to ruin your gameplay here).
I forgot from beta and am away from the pc.. but is the distance of a blob shown in the fss before its zoomed into?
In theory then you could point your ship in the direction of the blob, check its an acceptable distance away, and just fly there waiting for the proximity sensors to kick in. I have a feeling the distance measure is based on its distance from the star so you couldn't use it to plot a route.. but something might be possible.
There's a whole industry out there specialising in ways to avoid using the fss. I still like my one gas giant at a time technique.
I forgot from beta and am away from the pc.. but is the distance of a blob shown in the fss before its zoomed into?
In theory then you could point your ship in the direction of the blob, check its an acceptable distance away, and just fly there waiting for the proximity sensors to kick in. I have a feeling the distance measure is based on its distance from the star so you couldn't use it to plot a route.. but something might be possible.
There's a whole industry out there specialising in ways to avoid using the fss. I still like my one gas giant at a time technique.
But apparently WE'RE the ones who want easy-mode
I'm back to visual identification, and parallax movement.
If I've understood your previous posts correctly, you use the FSS blue blobs to identify a direction (and distance?) for each body, without doing the tune 'n' zoom, then orient the ship to the blob and fly there directly.
That seems to be building a mental model of a black body SysMap and not actually using the core FSS functionality - which is fine, obviously -but doesn't preclude there being an optional module that does the same job (trying not to ruin your gameplay here).
I forgot from beta and am away from the pc.. but is the distance of a blob shown in the fss before its zoomed into?
In theory then you could point your ship in the direction of the blob, check its an acceptable distance away, and just fly there waiting for the proximity sensors to kick in. I have a feeling the distance measure is based on its distance from the star so you couldn't use it to plot a route.. but something might be possible.
There's a whole industry out there specialising in ways to avoid using the fss. I still like my one gas giant at a time technique.