Not exactly.
As far as I'm concerned, the FSS is a multi-function tool that provides me information I can use to make decisions on how I use my time in this game. This is it's core functionality. Not playing a minigame to populate the system map, though it can be used in that way. It is a visual light telescope, an infrared telescope, a spectrum analyser, a radiowave detector, a gravity field detector, and it wouldn't surprise me at all if it had some Witchspace functionality as well.
My goal, as always, is to maximize the time I spend on having fun in this game, while minimizing the time I spend on those aspects of the game I don't enjoy. One of the main reasons I like the FSS is that it allows me to form a mental map of the gravity wells within an unexplored system, the process by which I find extremely satisfying, which in turn shows me where to look for the kind of things I find interesting while out exploring, whether its an eclipse in progress, PoIs on the surface of a planet or moon, or simply interesting gravity wells to maneuver through.
I also don't want to waste my time on false positives, which is why I'll resolve a body when I suspect there's something there. Once I've confirmed its presence, I'll fly there. If there are other bodies along the way, I can alter my course slightly to do a flyby, which not only looks neat visually, but getting close enough for it to resolve without killing my speed can be a bit of a challenge. If it's a moon around a gas giant, I can do the same with its unresolved moons.
To the best of my knowledge, the distance displayed in the lower left corner when hovering over a blob is its distance from you, not the star. I can't be absolutely, positively sure, though, since I rarely use the FSS when I'm not parked right by a system's primary.
*grumbles about having to throttle down to use the FSS*
It's almost like it's a tool, and we want to use it in an efficient way, as opposed to using poorly... like using a screwdriver to drive in nails.
Personally, when given a new tool in a game, I like to experiment with it. Sometimes, I'll even remember to record my experiments. Some work out. Some... don't.
The reason why I don't do that kind of thing anymore is if you pay attention, you can tell the moment I entered the gas giant's sphere of influence. Something about an SOI change can play merry havoc with the FSS display.
Using the tool to provide the gameplay, rather than the tool BEING the gameplay - I totally get it. I used to play the gravity well game with the old system - can I minimize the depth into the gravity well I travel without extending the scanning time such that I end up performing worse, what's the next body after this one and how do I approach this body to set me up for it? Supercruise actually facilitates gameplay if you approach it with that in mind, rather than simply 'point and Netflix'.
I think the problem I would have with your style is that I'm never looking for anything in particular - each system was it's own minigame with my decisions based on the initial honk results. Without a specific goal in mind, analysis of any system is going to require too much time spent in the FSS before I know how I want to explore it.
Thanks for the detailed explanation, nonetheless
I'll watch the video when I'm back on wifi.
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