the FSS, watching paint dry....

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Good thing it's optional!

LOL, literally!

As much as I love the new FSS and other things these updates have brought, I'd give it all up to get back the higher-quality graphics I had in 2.3, including the wonderful colored planets... That would give you your ADS back as well! Oh well, looks like neither one of us are going to get what we want :(
 
I think you are describing features of the galaxy here rather than how those features are discovered. There are similar trends with goldilocks zones etc too. The stellar forge is (imo) a work of genius, the way we interact with it is a different matter. I particularly enjoy the far side of the galaxy where the procedural rules are not interrupted by real artefacts, although it was those real stars & nebulae that motivated me to go exploring in the first place. As far as I'm concerned what we travel around in the game is the real galaxy ;)

Oh, definitely.

The way I search for Interesting Things(tm) wouldn't work in a game that didn't try its darndist to simulate the real galaxy. The Stellar Forge constantly astounds me about how many things make sense. I'm still half convinced that we can deduce what elements are present on the surface of some planets by the color of their minerals, not that we need to do that anymore. :(

That being said, I do like how information is presented in the FSS. By my count, there's at least twelve different sources of useful information present on the FSS, which can tell you quite a bit about a particular gravity well (aka the blue blob) without resolving a single body. I know it's not everybody's cup of tea, but FSS makes me feel like I'm discovering things, rather than having things discovered for me.
 
Oh, definitely.

The way I search for Interesting Things(tm) wouldn't work in a game that didn't try its darndist to simulate the real galaxy. The Stellar Forge constantly astounds me about how many things make sense. I'm still half convinced that we can deduce what elements are present on the surface of some planets by the color of their minerals, not that we need to do that anymore. :(

That being said, I do like how information is presented in the FSS. By my count, there's at least twelve different sources of useful information present on the FSS, which can tell you quite a bit about a particular gravity well (aka the blue blob) without resolving a single body. I know it's not everybody's cup of tea, but FSS makes me feel like I'm discovering things, rather than having things discovered for me.

The FSS does a fine job of presenting information on the individual body selected, but it doesn't allow me to get an overview of the system. So far the only useful piece of info I've found I need the FSS for it whether or not there is life on it, which the sysmap doesn't show until after I've mapped the body and am about to go & land on it ;) I couldn't really say whether the sysmap contains information the FSS does not, but it's ability to rapidly compare bodies is unmatched, I can quickly establish which is the smallest moon in the system, or the coldest or whatever.

But in order to compare I need that sysmap to be fully populated and with the current system I can't move on until it's done. On the bright side I'm earning a stack of money and finding all the things but I'm probably going to be sticking to explored space for a while. Glad I got out there when I did.
 
The FSS does a fine job of presenting information on the individual body selected, but it doesn't allow me to get an overview of the system. So far the only useful piece of info I've found I need the FSS for it whether or not there is life on it, which the sysmap doesn't show until after I've mapped the body and am about to go & land on it ;) I couldn't really say whether the sysmap contains information the FSS does not, but it's ability to rapidly compare bodies is unmatched, I can quickly establish which is the smallest moon in the system, or the coldest or whatever.

But in order to compare I need that sysmap to be fully populated and with the current system I can't move on until it's done. On the bright side I'm earning a stack of money and finding all the things but I'm probably going to be sticking to explored space for a while. Glad I got out there when I did.

That's the whole idea of the FSS. You discover that overview yourself instead of a 5 second press of a button. To me discovering that overview myself is much more preferable and engaging.
 
^^^ This

I generally avoid the system map in general, especially for navigation, relying on the Nav Panel instead. Selecting bodies in FSS is also something I do, especially with terraforming candidates.

The system map definitely needs some QOL love and attention. It probably works great in 2D with a mouse, but it’s downright painful to use with HOTAS in VR IMO.

See I used to do that in the old system it was great. How do you avoid the panning? Fly out and look down on the entire system?

To me, they put the really dumb panning action as the cost for the god mode rewards. I really hate the panning motion. Yes I’m at 100% sensitivity already.

Also the system map is the only way you can see if any bodies have been tagged or not before you start tagging them yourself..

In this mode the only choice you have really is gas giants, leave and catch your breath, then pick the next one..
 
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I have to agree that what you describe would be awesome, and actually would be more to my liking than the FSS. If they added something like that as an optional module, I'd install it, especially if "discovery resources" were limited. It would be something I could save for larger, more complex systems.

I'm genuinely shocked, in a good way, getting this comment from a FSS lover. :)


What you describe also isn't a completely automated process, which is what the ADS was when it came to system exploration. It requires player input to get information about a system, which was missing pre 3.3.

Correct. What I'm describing I believe would satisfy all explorer play styles. There's far more player choice - a continuous spectrum of discovery resource setups where the explorer sets their own discovery priorities. Those that like the old ADS reveal could set their resources/algorithms to prioritise spatial and topological analysis. For each system the explorer can dynamically set their priorities to override their already-chosen presets, and ofc the FSS can still be used to manually augment (and hasten) the reveals. The FSS would be great when seeing a system that has some sort of "strangeness" - a mystery to be uncovered quickly.

The explorer can do as little or as much "work" during each system discovery reveal as they like. They can choose to let their analysis computers do it automatically, but the more they invest in the process, the quicker (and more rewarding) they get their data of interest.
 
I'm genuinely shocked, in a good way, getting this comment from a FSS lover. :)




Correct. What I'm describing I believe would satisfy all explorer play styles. There's far more player choice - a continuous spectrum of discovery resource setups where the explorer sets their own discovery priorities. Those that like the old ADS reveal could set their resources/algorithms to prioritise spatial and topological analysis. For each system the explorer can dynamically set their priorities to override their already-chosen presets, and ofc the FSS can still be used to manually augment (and hasten) the reveals. The FSS would be great when seeing a system that has some sort of "strangeness" - a mystery to be uncovered quickly.

The explorer can do as little or as much "work" during each system discovery reveal as they like. They can choose to let their analysis computers do it automatically, but the more they invest in the process, the quicker (and more rewarding) they get their data of interest.

Totally agree.
If FDev had put anywhere near the effort into scanner options that the have in weapon options it would have been awesome. It would also have seamlessly integrated into mining if the options had extended to asteroid analysis. Hell, even the Thargoids could have been part of the mix - rather than a whole separate mode for mining and yet more limpet options.

This is why I'm frustrated. Not because they took away the ADS, but because they chose to replace it with a bolt-on minigame rather than actually making exploration an integral part of the game.
 
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This is why I'm frustrated. Not because they took away the ADS, but because they chose to replace it with a bolt-on minigame rather than actually making exploration an integral part of the game.

So... in what way would you have solved it? And, in what way do you feel that the new exploration is not integral with the current game?

EDIT: It seems to tie very well with finding places to do mining as well as allowing you to find Signal Sources that might contain materials for Engineering. What is it that you are missing from it?
 
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So... in what way would you have solved it? And, in what way do you feel that the new exploration is not integral with the current game?

EDIT: It seems to tie very well with finding places to do mining as well as allowing you to find Signal Sources that might contain materials for Engineering. What is it that you are missing from it?

Obviously I cannot speak for Drew, but for me what makes it somewhat external to the game is the interface. It's not difficult or challenging, in fact it's really quite a trivial and repetitive process, not targeted at all. For example, to find HGE's as in your example, it takes but a minute or two to zoom in on all the USS in a system, and then yes, you have found your HGE. The problem for me is that it's just a matter of wading through a bunch of stuff I'm not interested in at all to find the one thing that I do want.

And for me, finding appropriate USS's is something that I felt the the FSS would be good for! Unfortunately, while it's no longer the RNG of waiting for whatever you are looking for to spawn, it's the RNG of pressing buttons until you find the one in however many others that have spawned.

And I really don't find the interface pleasing. I'm taken from flying a spaceship or driving an SRV, using a HUD to navigate and control, to some very separate game within a game. As I said, not a difficult game, not really a game that makes me think, I just follow patterns and circles in blobs and zoom in.

I truly do get that it's hands on and engaging in ways that much of the game until now has sorely lacked. But it's completely different to the game that I have been playing for the last four years, a game that was about flying spaceships and doing things while flying spaceships.

Anyway, for me, staying in the bubble now I can avoid the FSS pretty much completely (except for the constant passive scanning of bodies). I have used it to find USS's, and possibly will again, but I think I'm more inclined now just to drop out and scan the nav beacon rather than be pulled out of my cockpit.
 
That's the whole idea of the FSS. You discover that overview yourself instead of a 5 second press of a button. To me discovering that overview myself is much more preferable and engaging.

Yes, and I do not like that aspect of the new process. The old ADS module provided just what I was looking for, the new one does not. I would be happy enough to live with this compromise if there were sufficient justification for the removal of the old modules, but having looked into it I discovered that there isn't any justification, they didn't need to be removed.

So I have lost functionality that is important to me needlessly.

The ADS did not need to be removed, it should not have been removed and I am looking for it to be put back into the game. This would not affect the new process or anyone that chose not to fit one in any way.
 
So... in what way would you have solved it? And, in what way do you feel that the new exploration is not integral with the current game?

EDIT: It seems to tie very well with finding places to do mining as well as allowing you to find Signal Sources that might contain materials for Engineering. What is it that you are missing from it?

Faded Glory has covered my issues with lack of integration of the FSS with the rest of the game pretty well. It's a separate screen, divorced from everything else, the only purpose of which is to populate the Nav Panel. It's about as complex as an Advent Calendar and being 'free' it doesn't even require an outfitting choice.

Consider instead, as I mentioned, a scanner module with limited optional sub-modules:

Want to detect volcanic activity from 500,000 Ls? Fit the appropriate sub-module.
Looking for HGEs in the Bubble? There's a sub-module that links to the Nav Beacon.
Need the schematic map of the system generated automatically? Guess what?
Going mining? Yep, there's tools to detect hotspots and cores and whatever the mechanic is now.
There's even a mini-game module that you can play if you like chasing blobs.

All the sub-modules come in various grades with varying levels of 'godliness', so everyone can tailor their ships, their outfitting and their gameplay to their particular style. It's EXACTLY how weapons work on the game - you tailor your loadout to your style and the task you're doing.

It has the advantage of being extensible as new gameplay options are added, without an ever increasing number of module/utility slots being needed.

Instead we got a simplistic one-size-fits-all system dumped on us.

Blaze your own trail? Not so much.
 
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