Modes I know I'm beating a dead horse, but we need official PvE servers

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The cap is much higher than 10k I think.

You ask a fair question, and I do have an answer for that.

ED is a fun game, but not a ubiquitous game. Let me make up some numbers to try to illustrate my point. Suppose in all of California (close to 40,000,000 people) there are 5000 people that play ED. Of those, lets say 1000 want a PVE multiplayer play space (a mere 20% of the overall population). Those 1000 are subdivided into 3 PGs due to the overall PG cap. So at any given time, within the bubble, there is a very small chance of seeing other like-minded folks in game (as a result of instancing prioritization and ping). If the PG cap were increased, so that all 1000 commanders were available to meet in the same PG, the odds of seeing another commander would go up significantly.

Clearly these are completely wrong numbers, but I think you see my point - a larger PG cap means a greater likelihood I'd see someone that shares the PVE open mindset.



Mobius PGs have some pretty distinct regional names so your hypothetical doesn't quite reflect reality.
It's not strictly random what PG those players might choose.
 
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Oh I never said the PVE Mobius population was increasing faster than the rate at which the game population was increasing. That would be really interesting to know though ;)

As far as the forum is concerned, you and I both know the forum population is the tiniest of slivers of the overall game population.

The whole "I got ganked" thread cycle is so predictable isn't it?

1) I got ganked.
2) Git gud kid.
3) Is ganking allowed?
4) Yes. Rub some dirt on it and grow up kid.
5) It's not fair, their ships are so much better than mine.
6) That's open you loser, got to solo or pg you punk.
7) Those gankers are morally bankrupt meanies, can't someone stop them?
8) Hey there is a big pg where people try not to allow pk behavior, it's called Mobius. Check it out.

I have seen that exchange so many times in this forum. It's not like there is something unpredictable about it. I don't think it's fair to say that the Mobius guys put the fear in the newbie poster, the fear has already been put in them by the ganker.

It is definitely fair to say that someone who has never been ganked, comes to the forum and sees the plethora of whiner - "I got ganked" threads would conclude that it is a game issue. I don't think it's fair to say that Mobius created the issue, or perpetuates the "myth" of ganking.


I don't see the relevance of where you're going.
I don't think that's an accurate representation of the conversations either.
You're omitting all the fear mongering and armchair psychology from the PG players, at the very least.

I never said he/they created it.
Mobius players certainly perpetuate it.
 
Anecdotally, I was doing some engineering a couple of nights ago with my new alt account, ranked novice at the time.

Right as I landed at Selene Jean's, I see a Cutter/pilot aligned with a pvp focused group, and one whom I sent packing with a rapidly dwindling hull in our last encounter.

I felt rather smug in my "disguise" and was hoping for/expecting an attack or something!


Then, I notice in my comms:


"o7"

[where is it] :S [blah][???]
 
They way I see it, it is far from irrelevant. If a PVE server is not needed or useless, the same would be for Open Only. The only difference is one designed to let people play their own way and does not want to remove the other modes just be added, and the other wants all modes gone but Open and everyone forced to play a certain way. Yet I have been told time and time again that wanting a PVE server, wanting not advocating, means that I am being selfish. Which confuses me a LOT as apparently the speaker of such words has no clue what selfish is. As for your question, I can't answer for Mobius or the admins. I do know they have lists of everyone, and I do know they have removed people, I don't know how they go about finding which to remove.
Nah nah, Mouse. He was right, that was just an opinion of mine is all.
 
They way I see it, it is far from irrelevant. If a PVE server is not needed or useless, the same would be for Open Only.

The thread is about "PvE servers" (incorrect term, I know, but that's what the OP called it), not an Open-only proposal. There are other relevant threads to discuss that topic.


` but we need official PvE servers '

Are there unofficial ones.?

You can PvE in Open. I spend about 95% of my time in-game doing just that.

Yes there are unofficial ones. Search the interwebs for "elite pve" and you'll find several large groups, although take the numbers with a pinch of salt ;)
 
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If the PG cap were increased, so that all 1000 commanders were available to meet in the same PG, the odds of seeing another commander would go up significantly.

Clearly these are completely wrong numbers, but I think you see my point - a larger PG cap means a greater likelihood I'd see someone that shares the PVE open mindset.
The same would work for a PvP private group too.

Imagine the PG cap was 50,000 (or however many PvPers there are), if every single PvPer played in this group then the game would be squashing together everyone of a similar mindset.
Instancing would be only with other PvPers, so every single hollow square/triangle is someone outfitted for combat, and wanting to engage in combat.
There'd be no unarmed / explorers / newbie ships filling the instancing and taking the place of a PvPer.

You'd be using the matchmaking and instancing mechanisms to your advantage to get proper PvP combat.

To me it seems like win-win for ensure plentiful meaningful PvP combat, but there always seems to be resistance to the idea...
 
The same would work for a PvP private group too.

Imagine the PG cap was 50,000 (or however many PvPers there are), if every single PvPer played in this group then the game would be squashing together everyone of a similar mindset.
Instancing would be only with other PvPers, so every single hollow square/triangle is someone outfitted for combat, and wanting to engage in combat.
There'd be no unarmed / explorers / newbie ships filling the instancing and taking the place of a PvPer.

You'd be using the matchmaking and instancing mechanisms to your advantage to get proper PvP combat.

To me it seems like win-win for ensure plentiful meaningful PvP combat, but there always seems to be resistance to the idea...

I don't want groups of homogenised mindsets. I want to meet all types of players - assassins, traders, miners, smugglers, pirates, explorers - the diversity gives the game life and meaning. Fortunately I have Open, which negates the need of any PvP-only private group for me. I would venture I'm not alone in thinking this.
 
I don't want groups of homogenised mindsets. I want to meet all types of players - assassins, traders, miners, smugglers, pirates, explorers - the diversity gives the game life and meaning. Fortunately I have Open, which negates the need of any PvP-only private group for me. I would venture I'm not alone in thinking this.





Applaude this Ode to Open.





Liberty and no Sh t tests.


Whish a nice Holiday and a Happy new year.


Dietger


edit

everyone
 
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The same would work for a PvP private group too.

Imagine the PG cap was 50,000 (or however many PvPers there are), if every single PvPer played in this group then the game would be squashing together everyone of a similar mindset.
Instancing would be only with other PvPers, so every single hollow square/triangle is someone outfitted for combat, and wanting to engage in combat.
There'd be no unarmed / explorers / newbie ships filling the instancing and taking the place of a PvPer.

You'd be using the matchmaking and instancing mechanisms to your advantage to get proper PvP combat.

To me it seems like win-win for ensure plentiful meaningful PvP combat, but there always seems to be resistance to the idea...

With that idea, piracy gets binned so its a non-starter. This is why the whole open PvE mode thing has never been implemented.

Open play is supposed to be a mixture of players where any scenario is possible... not a bunch of clones flying about spamming 'o7' s or '1v1 me bro' s in the chat window.

Edit: also trying to find PvP in open is easier than any private group would be due to it being the most populated mode. PvPers will never just go off into a PG without a good reason (pvp tournment, league etc) because usually there is no need to.
 
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Open would still exist, i'm saying a PvP PG would be an option for when players wanted specifically to PvP. Think of it as "CQC for your own ships".
 
I don't want groups of homogenised mindsets. I want to meet all types of players - assassins, traders, miners, smugglers, pirates, explorers - the diversity gives the game life and meaning. Fortunately I have Open, which negates the need of any PvP-only private group for me. I would venture I'm not alone in thinking this.

Agreed.

More importantly, other modes exist for people who don’t enjoy that kind of thing. On those rare occasions when I’m in the mood for “marauding,” I’d rather target someone who looks upon me as a challenge to overcome, as opposed to someone who’s only there because no alternative exists. I’ve played games like that before, and they either hemmorage players to the point where they have to shut down, or they install a hard coded PvP switch. Frontier’s approach has yielded an surprisingly affable environment in Open, and I don’t want them disrupting a winning formula.
 
Mobius PGs have some pretty distinct regional names so your hypothetical doesn't quite reflect reality.
It's not strictly random what PG those players might choose.

Are the regional names a response to fully filled Mobius and Mobius PVE PGs or an effort to partition PVE players? I really don't know. My assumption (again no data), is that it is the former.
 
I don't see the relevance of where you're going.
I don't think that's an accurate representation of the conversations either.
You're omitting all the fear mongering and armchair psychology from the PG players, at the very least.

I never said he/they created it.
Mobius players certainly perpetuate it.

You are absolutely correct that there is (from my point of view) an excessive amount of hand-wringing about the psychology of gankers, questioning their capacity for empathy ad nauseum. I suppose I could have listed number 7) several times to emphasize the redundancy of the posts.
 
Anecdotally, I was doing some engineering a couple of nights ago with my new alt account, ranked novice at the time.

Right as I landed at Selene Jean's, I see a Cutter/pilot aligned with a pvp focused group, and one whom I sent packing with a rapidly dwindling hull in our last encounter.

I felt rather smug in my "disguise" and was hoping for/expecting an attack or something!


Then, I notice in my comms:


"o7"

[where is it] :S [blah][???]

That is so funny. I was ranked novice on my third account, and a Cutter (in a wing) with packhounds and torps (I think) absolutely trashed my extremely soft krait as I was deploying landing gear at Felicity's. Deciat is always the first stop for newb pilots and ship engineering. I don't remember the Commander's name, it doesn't matter of course. I felt like such a dope bringing such an easy target to Felicity in Open, but at least I knew my heart was working. I remember sending the guy a pm thanking him for the wake up call (not a salt whine, just a polite hey you made the game exciting for me today). He never pm'd back. Funny how our experiences were so different.
 
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Agreed.

More importantly, other modes exist for people who don’t enjoy that kind of thing. On those rare occasions when I’m in the mood for “marauding,” I’d rather target someone who looks upon me as a challenge to overcome, as opposed to someone who’s only there because no alternative exists. I’ve played games like that before, and they either hemmorage players to the point where they have to shut down, or they install a hard coded PvP switch. Frontier’s approach has yielded an surprisingly affable environment in Open, and I don’t want them disrupting a winning formula.

Winning formula for ... who?

Players that play in Open find the risk acceptable in it's current state. I fly in Open when my risk level is low, or I am geared specifically for pvp trouble. The down side for me (and I assume many other players) is my expectation for positive social interaction in Open is preset to zero. That is not a winning formula, and certainly relegates ED to niche status at best.
 
With that idea, piracy gets binned so its a non-starter. This is why the whole open PvE mode thing has never been implemented.

Open play is supposed to be a mixture of players where any scenario is possible... not a bunch of clones flying about spamming 'o7' s or '1v1 me bro' s in the chat window.

Edit: also trying to find PvP in open is easier than any private group would be due to it being the most populated mode. PvPers will never just go off into a PG without a good reason (pvp tournment, league etc) because usually there is no need to.

While I respect what you're saying, there are a few bits that need clarification.

The whole Open PvE mode hasn't been implemented because Frontier is lazy.
In an interview DBOBE said that "players will find ways to kill each other anyway"
So basically, Frontier are far too lazy to update the game for a real PvE mode and close all the loopholes / exploits.
Leaving it as an Open PvP game is way less work and does not cost them any money.

Open PvE also does not "bin" piracy. As players can pirate NPCs. I know, because I have.
The difference is however, NPCs do not carry cargo of the same values as players do.
This of course is by design by Frontier.
Which is why despite the complaints since the game came out, NPCs have never had their cargo values increased.
If you want to "pirate" good cargo, go find a player to steal from, otherwise suffer mediocre stuff from NPCs.

As for "finding PvP" - I'd argue it's easier on the PvP Hub than in Open Mode.
For a start, those in the Hub are there because they want PvP. People in Open tend to combat log because they don't want PvP.
So for reliable PvP, a PvP PG is actually easier to find PvP in than Open Mode.
 
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