Am I the only one who hopes our Ships *don't* get atmospheric landing?

The only possible concern is morbad's, that some atmospheres may be so thick we would float on them and therefore not be able to penetrate them.

Agree with this and I think the answer will be that some planets will always have an exlusion zone. For those it might be that you can just skim the top of the atmosphere. They could use real life examples of planets with glass rainfall to give them the option of a using a hostile atmosphere covas warning followed by caustic/temperature damage. Or in the case Morbad mentioned, the ship is gently deflected back into space. This might deal with how far you can fly into a gas giant.
 

Rafe Zetter

Banned
And not even that. In the old Elite it was the vessel of choice for water based aliens to hold an aquatic environment *inside* when they were roaming the stars. In Frontier it was turned into a space vessel based on an old design for a seafaring battleship. The Moray being a submarine spaceship is a continuously repeated misinformation.

Sorry bud but you are mis-remembering - the Moray Starboat was designed as a patrol vessel for waterworlds where bases were underwater with the ability to go into space.

In the Original Elite from 1984 there were and are canonnonononically (how do you spell that?) no other "friendly" races known in the galaxy with only the Thargoids as the invaders.

Same goes for F:E2. FFE also only had Thargoids iirc.

I think your memory of the Moray Starboat is being merged with the X universe's Boron ships.
 
Hoverboards reqire too much balance and standing up, things more like the space scooters from Fireball XL5 for open country work or the hover bikes from Thunderbirds for towns and buildings.

You're right. Space sofas, we want space sofas. And space foot stools.
 
Agree with this and I think the answer will be that some planets will always have an exlusion zone. For those it might be that you can just skim the top of the atmosphere. They could use real life examples of planets with glass rainfall to give them the option of a using a hostile atmosphere covas warning followed by caustic/temperature damage. Or in the case Morbad mentioned, the ship is gently deflected back into space. This might deal with how far you can fly into a gas giant.

They could simply add a buoyancy factor that worked in opposition to gravity and trying to force a ship down when the thrusters couldn't handle it would rapidly overheat the vessel...much like trying to fly inverted over a high-g world with FA On in a ship that has crap dorsal thrusters.

Could also make for a new niche for smaller vessels...they tend to be considerably more dense and could penetrate far further into some atmospheres.

The tactical considerations would also be interesting...lose thruster power and your Cutter starts to ascend, while a denser ship may continue to fall, until they reach a depth where atmospheric density is at and equilibrium with the ship.

Shields on vs. shields off could also significantly alter overall density as could ballast tanks. In the latter case, time may need to be spent filling and emptying them before one could dive or ascend past certain points.
 
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Is it time to dig out the old 'Flying Bedstead' pictures again?

an-experimental-aircraft-nicknamed-the-flying-bedstead-capable-of-picture-id2638513
 
I just recently bought an updated version, and it had scenes that I had never seen before.

Newt's family, the sentry guns, a conversation with Burke.

Good stuff, all of it.

Riôt

That would be the director's cut. You are right there are scenes in that that were almost criminally cut from the theatrical release . I see now there is a ultra HD release on the way (1st film at any rate so surely aliens will come too?) This could be the 1st version I pass on buying as I am not buying into another physical format until it comes built into a console I am interested in.
 
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Could be mistaken but I seem to recall one o' them there flyin' bedsteads hanging from the roof in a museum... London Science Museum I think, though it could have been IWM Duxford.
 

Rafe Zetter

Banned
I think a primary motivator for the push towards atmospheric landings is the prequel games. A significant proportion of people, both players and people within FD, are veterans of those old games and simply won't be happy with the game until they can do everything in ED that they used to be able to do in FE2, only better. And the biggest feature of FE2 which is not currently featured in ED is landing on atmospheric planets.

Which is why I believe we'll see atmospheric landings before space legs.

We didn't put the idea forward for Atmo landings - DB did in the KS, long before the KS even completed in his many interviews, chats, gaming press and a host of other places.

So forgive those of us who, after SIX YEARS since then, are still tapping our collective feet and looking at our watches impatiently.

Why some forum members are trying to make out that this is purely a fan / forum based suggestion is beyond my understanding - unless ofc they are just trying to lay the foundations of it not happening with a "well you don't always get what you ask for" scenario.

You can't "recreate the Milky Way Galaxy" and leave out all those bodies that are supposed to have atmospheres, without one; because then it's not a "recreation" is it?

not even a poor "degraded 5 times through a photocopier" version.

Would it be exaggerating to say about 30 - 50% of the stellar forge "recreation" is wrong? I doubt it.
 
What's with all the cagey talk about if the ships are capable of withstanding atmospheric entry? They canonically are. Ships land on planets with atmospheres pretty regularly in the Elite books, and every ship could do it in Frontier: Elite II. Our ships are, without question, designed to be able to withstand the stresses of atmospheric entry and flight.
 
As our good old Earth is the capital of the Federation, the question of the planets with the atmosphere is resolved.
 
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No Aashenfox - riverside is right - dense atmosphere is far far different from radiation in space in a near vaccum.

Ambient radiation as heat and frictional heat are also two very different things because of how the particles behave.

Now ofc FDev can just handwavium all the realties away and just give you a basic system as they have now, but you can't truly have the "we should be able to do x,y,z with teh ships as they are" and keep to reality.

What about surviving several hits from a PA?
 

Rafe Zetter

Banned
What about surviving several hits from a PA?

Depends entirely on the material - technologically we have bulletproof glass and polycarbonate in 2018 (and have had for some time) but I don't fancy a spaceship made out of them.

Ask any materials scientist - the ability to perform ONE type of function well has no bearing on whether it is suitable for something else.

The entire argument of "can they?" is all just speculation though and a bit pointless because FDev can say whatever they want about the properties of Meta-alloys and neo-fabric insulation.
 
You do realize we already have SOME atmospheric flight, right?

Guess you missed it - it's inside the mailslot of a station.

Doubt me? Have someone shatter your canopy then fly into a station. Suddenly, no longer on emergency air. I wonder where the air is coming from....
 
Hm, would some kind of turbulence visualisation be useful on atmospheric planets? The "night vision" mode should probably see through thick clouds and fog, unless the clouds are frozen.
 
Depends entirely on the material - technologically we have bulletproof glass and polycarbonate in 2018 (and have had for some time) but I don't fancy a spaceship made out of them.

Ask any materials scientist - the ability to perform ONE type of function well has no bearing on whether it is suitable for something else.

The entire argument of "can they?" is all just speculation though and a bit pointless because FDev can say whatever they want about the properties of Meta-alloys and neo-fabric insulation.

If you want to know if something is technically possible in a made up game with lots of handwavium and space magic all arguments quickly get pointless. If something is coherent with the rest of the game lore that's as realistic as it gets. And I'd say atmospheric landings are pretty much possible for our ships within the rules of the game world.
 
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If you want to know if something is technically possible in a made up game with lots of handwavium and space magic all arguments quickly get pointless. If something is coherent with the rest of the game lore that's as realistic as it gets. And I'd say atmospheric landings are pretty much possible for our ships within the rules of the game world.

Have to admit that this is what has been nagging at me about this thread.

We can break the immutable speed limit of the universe, the light barrier, without any time dilation side effects or any other weird effects on space time. Not even a bump on reaching 1.0c.

However, ships that can fly in atmospheres is just going too far.
 
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