So who precisely of you fine folks had the vision of "improving" the graphics after 4 years?

I couldn't access my account for the last two days. Thanks for the screenshots - any chance of you posting of system with neutron stars look like for you? Those are the ones that noticably tint my HUD, and that the overall effect is most apparent for me.
 
Maybe I'm old and crap (well, actually I'm only 21, but I feel old often), but I like the new lighting. I can actually see things now, instead of only seeing eternal darkness most of the time, save for some glowstick effects. It's refreshing.
 
I couldn't access my account for the last two days. Thanks for the screenshots - any chance of you posting of system with neutron stars look like for you? Those are the ones that noticably tint my HUD, and that the overall effect is most apparent for me.

Never been to a neutron star, I have a 4 day weekend coming up, I'll give it a try. I've always heard that Jackson's Lighthouse is the closest neutron star to the bubble although EDDB says that Beta Sculptoris B is the closest to my current location in Caspatsuria. Not that far apparently, should have gone sooner.

Did you mention what your graphics settings are? Some of my settings are turned down slightly as I'm running a 4k monitor with a 1080p monitor on a GTX 1070 Ti and 4 other 1080p monitors on a GTX 960. Still get nearly 60 fps in stations. I can try turning up everything to max when testing.
 
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Maybe I'm old and crap (well, actually I'm only 21, but I feel old often), but I like the new lighting. I can actually see things now, instead of only seeing eternal darkness most of the time, save for some glowstick effects. It's refreshing.
I agree, do you not think it seems like the new lighting lights the surfaces, where the old system mostly lit the the edges? Everything seems solid.
 
I agree, do you not think it seems like the new lighting lights the surfaces, where the old system mostly lit the the edges? Everything seems solid.

I like some of what I see, although I see lots of really red clouds in red dwarf systems. Looking at the images that krautbernd put in his bug report I really think some people are seeing a bug in the rendering engine that not everyone is experiencing. That isn't to say that I wouldn't appreciate seeing the Milky Way a bit brighter than it is now.
 
Never been to a neutron star, I have a 4 day weekend coming up, I'll give it a try. I've always heard that Jackson's Lighthouse is the closest neutron star to the bubble although EDDB says that Beta Sculptoris B is the closest to my current location in Caspatsuria. Not that far apparently, should have gone sooner.

Did you mention what your graphics settings are? Some of my settings are turned down slightly as I'm running a 4k monitor with a 1080p monitor on a GTX 1070 Ti and 4 other 1080p monitors on a GTX 960. Still get nearly 60 fps in stations. I can try turning up everything to max when testing.
I'm running maxed out setting at 1440p, but as far as i can tell the graphic options available in-game have no effect on tinting.

I've updated my bug report since the new launcher added additional entries in my config file (or i didn't notice them before, which is totally possible) and i have tried what effect disabling them has.
 
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I'm running maxed out setting at 1440p, but as far as i can tell the graphic options available in-game have no effect on tinting.

I've updated my bug report since the new launcher added additional entries in my config file (or i didn't notice them before, which is totally possible) and i have tried what effect disabling them has.

Here's a number of screenshots from my visit to the neutron star in Beta Sculptoris, I'll let people decide for themselves what they think.

https://imgur.com/a/JgLh27C

I took shots from 3 different distances from the neutron star and pointed at it and in various directions away from it. One of the systems I passed through (ICZ MS-T b3-1) had a deep red dwarf star, again, I would say that, for me, that red star has causes more tinting than the neutron star. Moving away from the star I could see the redness in a band of the Milky Way decrease.

First time I supercharged my FSD, took 4 hops to get there and 1 to get back.
 
Where are the jets?

These jets?

tMmb5HH.jpg
 
Interesting. Over the free days I had the pleasure of playing ED together with a friend. We set up our computers side by side and when we fired up Elite I could see how the new graphics were supposed to look. We drove our SRVs over the same planet side by side and while his skybox was black mine showed an intense orange.We both had the graphics settings at maximum and had the newest gpu-drivers installed. It seems that the graphics-card (I hope this is the correct term) made the difference. I have a GTX 970 installed, my friend uses a GTX 1050. While my card was able to run the game soothly at the highest settings and very high resolution it seems to be unable to render the new graphics correctly...
I really hope FD can fix this - otherwise a option for using the old graphics would be very nice.
 
Here's a number of screenshots from my visit to the neutron star in Beta Sculptoris, I'll let people decide for themselves what they think. I took shots from 3 different distances from the neutron star and pointed at it and in various directions away from it. One of the systems I passed through (ICZ MS-T b3-1) had a deep red dwarf star, again, I would say that, for me, that red star has causes more tinting than the neutron star. Moving away from the star I could see the redness in a band of the Milky Way decrease.

This is Beta Sculptoris B/C:​
screenshot_0018rxec5.jpg


This is Jackson's Lighthouse:​
screenshot_00206wimm.jpg


You won't see any tinting since you have a tiny neutron star orbiting a vastly larger and more luminous white/blue-white star. Also, Elite apparently has trouble handling multiple light sources.

If you want to "judge" the tinting, fly to a system where the effect is actually applied. Again, Jackson's lighthouse would be the obvious candidate, since it is easily reachable.
 
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Ok so after actually seeing this in game, its not the issue i expected it to be. It is however still wrong and ugly but if you arnt near the star the backgroud goes back how it should be.
Yes well that’s the thing. It’s one of those problems which could be dismissed as “not that bad”, but the point is it’s on the “bad” end of the spectrum nonetheless and should be fixed. It’s like if all the printed text on the outside of station entrances were flipped so the imperial motto were in mirror writing. It’s not game breaking but it’s a very front-facing problem which can whittle away at the quality of the game experience, especially since you will be constantly subjected to it.
 
I'm being harsh and I dont care. Its rubbish. Who did this? Whos brainfart was it? Who signed off on this Improvement? The only real thing ED had going for it was the graphics, now they are more meh than no mans sky

The comparison to No Mans Sky is entirely apt. Large parts of the game aren’t working properly after the last release and the QC at Frontier appears to have taken second place to getting exciting stuff out of the door, even if it isn’t working. It would be great if instead of releasing more DLC developers spent six months just getting what they have out there working reliably. For example, the Euro xbox server has been in a dodgy state for weeks now, and the game has booted my out several times today after less than a minute logged in. Every other game I have tried has been fine, and the constellation (excuse the pun) of problems we are seeing implies that senior management haven’t got a handle on what the player experience is like. So ‘who signed it off’ is absolutely the correct question. Incidentally the Elder Scrolls Online devs did exactly the same thing with the gamma and very sensibly withdrew it after a howl of outrage—but where they differed from Frontier was that the fessed up and were good at communicating a target date for fixing it. There must be a lesson in here somewhere...
 
Yes well that’s the thing. It’s one of those problems which could be dismissed as “not that bad”, but the point is it’s on the “bad” end of the spectrum nonetheless and should be fixed. It’s like if all the printed text on the outside of station entrances were flipped so the imperial motto were in mirror writing. It’s not game breaking but it’s a very front-facing problem which can whittle away at the quality of the game experience, especially since you will be constantly subjected to it.

That's the most annoying part.
The problem are all so "in your face".

If the game was still in beta and FDev released an update that turned the galaxy into a giant brown skid-mark and meant you couldn't see the HUDs half the time, either due to glare or due to weird light-intensity issues it seems VERY likely that the majority of the feedback would be people asking for the HUDs to be made more legible and for the galaxy not to be a giant brown skid-mark across the sky.

Honestly, I find it hard to believe that anybody would argue against these criticisms.

"Hey, I think it's great that you can't see your HUDs half the time. It really adds to the tension"
"I like that you have to keep adjusting your HUD brightness to suit each new system. It adds to the immersion"
"I know what colour the galaxy really is but it just looks so much better as a dirty, muddy, brown colour"

Cobblers.

I absolutely get that some of the new lighting effects are very nice and I wouldn't want to see them removed.
The criticisms, however, are entirely justified and NEED addressing, as they should have been even before the beta, when people first saw them in live-streams.
 
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