Yes well that’s the thing. It’s one of those problems which could be dismissed as “not that bad”, but the point is it’s on the “bad” end of the spectrum nonetheless and should be fixed. It’s like if all the printed text on the outside of station entrances were flipped so the imperial motto were in mirror writing. It’s not game breaking but it’s a very front-facing problem which can whittle away at the quality of the game experience, especially since you will be constantly subjected to it.
That's the most annoying part.
The problem
are all so "in your face".
If the game was still in beta and FDev released an update that turned the galaxy into a giant brown skid-mark and meant you couldn't see the HUDs half the time, either due to glare or due to weird light-intensity issues it seems VERY likely that the majority of the feedback would be people asking for the HUDs to be made more legible and for the galaxy
not to be a giant brown skid-mark across the sky.
Honestly, I find it hard to believe that
anybody would argue against these criticisms.
"Hey, I think it's great that you can't see your HUDs half the time. It really adds to the tension"
"I like that you have to keep adjusting your HUD brightness to suit each new system. It adds to the immersion"
"I know what colour the galaxy
really is but it just looks so much better as a dirty, muddy, brown colour"
Cobblers.
I absolutely get that some of the new lighting effects are very nice and I wouldn't want to see them removed.
The criticisms, however, are entirely justified and NEED addressing, as they should have been even
before the beta, when people first saw them in live-streams.