You must really like Vanilla ice cream, NeilF, because most of your posts and ideas seem to be trying to push this game in that direction.
Not that Vanilla is bad, but it's objectively more bland than other flavors.
I'm going to guess that you have not seen the multitude of threads of people saying that they can't find motherlodes, despite hours and hundreds of limpets in virgin star systems. Now, I'm pretty sure we both know that their failure is probably their own fault for not actually understanding how it works (a common problem and largely the core reason for the complaints on this forum), but I would also venture to say that if people are following the herd, so to speak, they might also have a tough time finding motherlodes even if they are doing it right simply because they've been farmed out by those that came before.
So, we have numerous complaints that motherlodes aren't frequent enough (which, in today's words, it means the activity is tedious), but I don't see how your suggestions address this. In my view, they make this *problem* worse. They are supposed to be rare (though I find them far more frequently than what I would consider rare to mean), which implies that they should have a heavier reward weighting when you do find one, and then successfully crack it open without destroying what's inside.
It sounds like you agree with that, but disagree with the current payout potential. Fair enough, but I would say that not enough time has passed before we start looking to make changes. The community has been asking for dynamic *gold rushes* for a long time, and this could very well be Frontier's first attempt at such a thing. It could also just be that they gave us a nice Holiday present, and will correct it when they return. It could be a BGS boo-boo, or just a simple error. We don't know yet, but this would be a very good place to make an attempt at the dynamic gold rush mechanic. These high payouts might be self-correcting, NeilF, we just need to wait and see.
Auto-turrets = no. Shoot them yourself, or better yet, get a gunner. Said gunner could do some drive-by sniping of mats for your dutiful limpets to collect while you are looking for the next motherlode, or could be doing the same while you are waiting for the rock to break apart far enough to move in.
I'm pretty sure legacy mining still pays as well as it ever did. Don't forget that that gameplay is supported by Missions, whereas I don't believe Core mining has Missions to support it, and I honestly don't think it ever should. Also, there is nothing stopping you from doing selective legacy mining while prospecting for Cores. In fact, I would go so far as to say that if you are primarily a Miner, you should be doing this without question.
The sub-surface mining is the one piece that doesn't fit in the puzzle - I agree that something needs to be done here. I feel like the simplest solution would be changing the broken asteroid mechanic so that we would be using these after we have blown the rock apart, as opposed to before. Perhaps they will expand on this part in the future.
Riôt
Not that Vanilla is bad, but it's objectively more bland than other flavors.
I'm going to guess that you have not seen the multitude of threads of people saying that they can't find motherlodes, despite hours and hundreds of limpets in virgin star systems. Now, I'm pretty sure we both know that their failure is probably their own fault for not actually understanding how it works (a common problem and largely the core reason for the complaints on this forum), but I would also venture to say that if people are following the herd, so to speak, they might also have a tough time finding motherlodes even if they are doing it right simply because they've been farmed out by those that came before.
So, we have numerous complaints that motherlodes aren't frequent enough (which, in today's words, it means the activity is tedious), but I don't see how your suggestions address this. In my view, they make this *problem* worse. They are supposed to be rare (though I find them far more frequently than what I would consider rare to mean), which implies that they should have a heavier reward weighting when you do find one, and then successfully crack it open without destroying what's inside.
It sounds like you agree with that, but disagree with the current payout potential. Fair enough, but I would say that not enough time has passed before we start looking to make changes. The community has been asking for dynamic *gold rushes* for a long time, and this could very well be Frontier's first attempt at such a thing. It could also just be that they gave us a nice Holiday present, and will correct it when they return. It could be a BGS boo-boo, or just a simple error. We don't know yet, but this would be a very good place to make an attempt at the dynamic gold rush mechanic. These high payouts might be self-correcting, NeilF, we just need to wait and see.
Auto-turrets = no. Shoot them yourself, or better yet, get a gunner. Said gunner could do some drive-by sniping of mats for your dutiful limpets to collect while you are looking for the next motherlode, or could be doing the same while you are waiting for the rock to break apart far enough to move in.
I'm pretty sure legacy mining still pays as well as it ever did. Don't forget that that gameplay is supported by Missions, whereas I don't believe Core mining has Missions to support it, and I honestly don't think it ever should. Also, there is nothing stopping you from doing selective legacy mining while prospecting for Cores. In fact, I would go so far as to say that if you are primarily a Miner, you should be doing this without question.
The sub-surface mining is the one piece that doesn't fit in the puzzle - I agree that something needs to be done here. I feel like the simplest solution would be changing the broken asteroid mechanic so that we would be using these after we have blown the rock apart, as opposed to before. Perhaps they will expand on this part in the future.
Riôt