PvP Does Frontier need to Re-Think PVP rules of Engagement

I have zero interest in PvP.

But I say the rules for PvP are very clear. If you want to partake - you can... just fly open. If you don't then you have other options that prevent it but do not otherwise change your experience of the game.

Wow! that is incredibly blinkered. So you think that having other players in the environment is only for combat?

If there were more people in a system the game could be very engaging with all sorts of co-operative play - PvE players avoiding open greatly reduces the possibility of this. Just imagine if there was a system-wide voice chat available and you could meet, interact and have fun playing WITH these people, wouldn't that be good?

OK we don't have system-wide voice chat so it is moot but the fact remains that if people are using "other options that prevent" player interaction that is impacting their (and by inference, your) experience of the game.
 
FD should give a lot more for legit drivers playing open and respect them instead of favoring casual players hided in private group ($$$)
or inform them open mode is not full griefers and some pilots hunt them.

however, I agree that it would be nice if the pvp was stuck in the starting systems. (like eravate).
another solution consist to reinforce the weak police and/or to bring the ATRs more quickly.

another one , the easiest is say to carebear to go on safety system instead CG,shinrarta,wyrd etc without preparation...
Apparently they are unable to think for themselves about the risks they face.

Maybe remember them what is elite dangerous.

finally when I see the profile of frontier people who make live streaming I'm not surprised at the direction taken by this game.
(protect and give all for casual = $$$$ via store)

During this time END GAME not exist, thinked some really new consistent content will pop for q4 but not...
A big avenue for star citizen.
 
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There are plenty of options for defense tho that anyone can use to escape. They just need to commit to engineering like most have. The simple answer is just because you’re not going to pvp doesn’t mean you get to avoid engineering.

Sure it means I get to avoid engineering. The simpler answer is not to risk anything while in Open. I fly either a T-6 or 7 or another cheap ship. Won't have any data on board either.

I did try bringing some paladium for the odd chance of player pirates, but the npc variety smells that a lightyear away.

PvP me all you like. I won't fight or try to escape. I made sure I don't care. I'm a careless bear :)
 
Just keep a well curated blocklist and you will deal with way less a-holes. If everyone blocks them, eventually they'll be alone in the instances with only each other for company.
 
Pie in the sky levels of unworkable, buddy.

Probably. Works just fine for me. Still see CMDRs, just not the bad elements for the most part.
And I really only block people who repeatedly try to interdict me when I clearly have no interest in engaging (but they also have no chance of killing me before the low-wake), or station gankers.
 
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This is easy.

NO

One game’s approach to PvP does not necessarily belong in another one.

PvP works just fine the way it is.

Translation: I don't want to become that "interesting content" Mr. Howard mentioned. And, if PvP worked 'just fine the way it is' we wouldn't be faced with almost daily complaints that PvP needs... something fixed.

Having a spontaneous way to indicate acceptance of a PvP fight seems like a good way to go. The concept behind FA76's idea I see as a good fit for a game like ED, if not all of the details. The idea that a wanted player can't see their pursuers is unattractive. I particularly like the idea of the bounty coming out of the attackers account. Something like that seems a perfect 'solution via consequences' path.
 

Deleted member 110222

D
People want to play in open for various reasons and pvp is currently a mandatory part of it.

Exactly. It's part of the rules.

These people "playing in Open for various reasons" are just normal players. They do not get to declare the rules. Only FD gets that privilege.

And as it stands, as it has stood since day one, any player may initiate PvP against anyone else in Open. If you wish to be exempt from PvP, you have two other modes to choose from, one of which offers every single activity in Open, ironically including PvP.

Those are the rules, end of story.

Want to change them? You have two options:

1. Get a job at FD.

2. Buy shares.

Good luck.
 
Probably. Works just fine for me. Still see CMDRs, just not the bad elements for the most part.
And I really only block people who repeatedly try to interdict me when I clearly have no interest in engaging (but they also have no chance of killing me before the low-wake), or station gankers.

Good for you! Or whatever.
 
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Translation: I don't want to become that "interesting content" Mr. Howard mentioned. And, if PvP worked 'just fine the way it is' we wouldn't be faced with almost daily complaints that PvP needs... something fixed.

Having a spontaneous way to indicate acceptance of a PvP fight seems like a good way to go. The concept behind FA76's idea I see as a good fit for a game like ED, if not all of the details. The idea that a wanted player can't see their pursuers is unattractive. I particularly like the idea of the bounty coming out of the attackers account. Something like that seems a perfect 'solution via consequences' path.


The number of complaints does not indicate a problem.
People make frivolous, illogical and ridiculous complaints all the time.
You've already made that decision by clicking on open.

It really is that simple.
 

AP Birdman

Banned
Translation: I don't want to become that "interesting content" Mr. Howard mentioned. And, if PvP worked 'just fine the way it is' we wouldn't be faced with almost daily complaints that PvP needs... something fixed.

Having a spontaneous way to indicate acceptance of a PvP fight seems like a good way to go. The concept behind FA76's idea I see as a good fit for a game like ED, if not all of the details. The idea that a wanted player can't see their pursuers is unattractive. I particularly like the idea of the bounty coming out of the attackers account. Something like that seems a perfect 'solution via consequences' path.

As a lvl 78 FO76 player that tries to PvP in that game as much as possible I can tell you that the PvP system in that game is complete trash.

Also there is a very loud but small number of players that complain.

Fdev just needs to put something in the game that will give gankers something to do and a reason to PvP with each other and ganking in elite will almost disappear overnight.

That's why these threads are so stupid, they only focus on removing gankers from the game instead of coming up with reasonable solutions. It's just a bunch of salty ganker shaming which solves absolutely nothing.

Fdev is never going to cave to the salty cry babies of Elite.
 
Now that FO76 has been out for a while I’d like to hear about some players experiences and how they compare to their experience in Elite.

I’m a huge Fallout fan but wasn’t interested in 76 for numerous reasons.
 
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AP Birdman

Banned
Now that FO76 has been out for a while I’d like to hear about some players experiences and how they compare to their experience in Elite.

I’m a huge Fallout fan but wasn’t interested in 76 for numerous reasons.

It's ok I guess. I have an extremely love/hate relationship with it.
PvP is SSDD. I find a players base and start destroying it to initiate some kind of PvP and they either just leave and go to another server or send me hate messages that I'm costing them caps to rebuild their base.
People take in game money WAY too seriously.
There is a pretty good amount of pvpers that will fight with you but people complain about ganking/griefing just as much. Go to the FO76 subreddit and you'll find countless posts of players begging for pve only servers. I even see the same "I don't want to be your content" complaint all the time.

There's really no difference. Even though theres a buffer to instigating PvP, carebears still complain.
And pve is extremely repetitive, just like Elite.
 
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Killers are the spice in the game.
Even Bartle says so!
Don't deprive people of proper seasoning!



[video=youtube;i7BaE47WMZs]https://www.youtube.com/watch?v=i7BaE47WMZs[/video]
 

AP Birdman

Banned
Just keep a well curated blocklist and you will deal with way less a-holes. If everyone blocks them, eventually they'll be alone in the instances with only each other for company.

LOLOLOLOL the only reason I haven't blocked you is because your posts are hysterical
 

AP Birdman

Banned
Haha no.

caving to salty crybabies is how CQC came to be, it's also the reason why the FDL got a buff to broken levels of stupid OPness.

Havvk I've missed you buddy. Where have you been? Merry Christmas and Happy New year to you!
 
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