The main thing that bugs me about the new mining is that surface and subsurface mining really just seem like placeholders or consolation prizes. A core is indeed a motherlode--but why did it have to be so?
The new mining is really more about scanning, scanning, scanning, guessing a rock is bright enough, using a prospector, sighing when it's not, more scanning, scanning scanning, sighing loudly in exasperation when you FINALLY find a core rock--FINALLY--and then not having nearly as much fun as you should have blowing up a f r e a k i n g asteroid. It's honestly more about NOT mining! Seriously, blasting out a core rock is cool. I wish it were a little more dangerous, but that's because the game is CALLED Elite Dangerous. By the time I've prospected two dozen dud rocks that glowed like the sun, I'm left feeling like I just haven't opened enough lootboxes yet. I would prefer if asteroids in general were more destructible, regardless of how valuable or not the materials within might be. How many of us saw that first stream of exploding asteroids and thought it'd be an amazing way to ambush someone? Don't lie; you know you did. I know I did. I'm actually a bit disappointed at how the new fun is once again locked behind RNG, profit be damned.
There IS one thing I can appreciate about new mining though: it is far more conducive to mining as a wing or multicrew. Chapter 4 seems to have swung hard at socially oriented gameplay with both exploration and mining alike and in that specific regard I can approve.
The new mining is really more about scanning, scanning, scanning, guessing a rock is bright enough, using a prospector, sighing when it's not, more scanning, scanning scanning, sighing loudly in exasperation when you FINALLY find a core rock--FINALLY--and then not having nearly as much fun as you should have blowing up a f r e a k i n g asteroid. It's honestly more about NOT mining! Seriously, blasting out a core rock is cool. I wish it were a little more dangerous, but that's because the game is CALLED Elite Dangerous. By the time I've prospected two dozen dud rocks that glowed like the sun, I'm left feeling like I just haven't opened enough lootboxes yet. I would prefer if asteroids in general were more destructible, regardless of how valuable or not the materials within might be. How many of us saw that first stream of exploding asteroids and thought it'd be an amazing way to ambush someone? Don't lie; you know you did. I know I did. I'm actually a bit disappointed at how the new fun is once again locked behind RNG, profit be damned.
There IS one thing I can appreciate about new mining though: it is far more conducive to mining as a wing or multicrew. Chapter 4 seems to have swung hard at socially oriented gameplay with both exploration and mining alike and in that specific regard I can approve.
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